Thrunt manager
Skill backbay-labs/thrunt-god/thrunt-god/examples/brute-force-to-persistence/.github/skills/thrunt-manager
Interactive command center for managing multiple project or hunt phases from one terminalFrom its SKILL.md
npx -y skills add backbay-labs/thrunt-god --skill thrunt-managerAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
SKILL.md
1.6 KB, 309 tokens by cl100k_base, as published. Nobody here has run it
Designed for power users who want to parallelize work across phases from one terminal: shape or discuss a phase while another plans or runs in the background.
Creates/Updates:
- No files created directly — dispatches to existing hunt or THRUNT commands and background Task agents.
- Reads
.planning/STATE.md,MISSION.md,HUNTMAP.md, and phase directories for status.
After: User exits when done managing, or all phases complete and the appropriate publish/verify lifecycle is suggested. </objective>
<execution_context> @.github/thrunt-god/workflows/manager.md @.github/thrunt-god/references/ui-brand.md </execution_context>
<context> No arguments required. Requires `MISSION.md`, `HUNTMAP.md`, and `STATE.md`.Project context, phase list, dependencies, recommendations, and workflow mode are resolved inside the workflow using thrunt-tools.cjs init manager. No upfront context loading needed.
</context>
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.