agentsclimarketplace

Hunt map environment

Skill backbay-labs/thrunt-god/thrunt-god/examples/brute-force-to-persistence/.github/skills/hunt-map-environment

Map available telemetry, query surfaces, tenants, retention windows, and investigation blind spotsFrom its SKILL.md

Install
npx -y skills add backbay-labs/thrunt-god --skill hunt-map-environment

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

1.3 KB, 257 tokens by cl100k_base, as published. Nobody here has run it

<objective> Create or refresh the environment map for this hunt program or case.

Creates or updates:

  • .planning/environment/ENVIRONMENT.md
  • .planning/MISSION.md
  • .planning/HYPOTHESES.md
  • .planning/STATE.md

Unknown tenants, tools, retention windows, access paths, and blind spots must remain TBD until the operator confirms them. Confirmed environment facts should replace existing TBD markers immediately; only unresolved fields should stay TBD.

After this command: Run /hunt-shape-hypothesis or /hunt-plan 1. </objective>

<execution_context> @.github/thrunt-god/workflows/hunt-map-environment.md @.github/thrunt-god/templates/environment-map.md </execution_context>

<process> Execute the environment-mapping workflow from @.github/thrunt-god/workflows/hunt-map-environment.md. Prefer concrete environment facts over generic best practices. Preserve existing analyst notes. Default behavior is to preserve confirmed facts and leave unknown values as `TBD` rather than populating simulated environment details. Replace `TBD` only where live workspace evidence or direct operator input confirms the fact. </process>

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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