agentsclimarketplace

Hunt map environment

Skill backbay-labs/thrunt-god/thrunt-god/examples/brute-force-to-persistence/.github/skills/hunt-map-environment

Threat hunting command system for agentic IDEs

Install
npx -y skills add backbay-labs/thrunt-god --skill hunt-map-environment

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its author says it does

Copied from the file, not written here

Map available telemetry, query surfaces, tenants, retention windows, and investigation blind spots

SKILL.md

1.3 KB, as published. Nobody here has run it

<objective> Create or refresh the environment map for this hunt program or case.

Creates or updates:

  • .planning/environment/ENVIRONMENT.md
  • .planning/MISSION.md
  • .planning/HYPOTHESES.md
  • .planning/STATE.md

Unknown tenants, tools, retention windows, access paths, and blind spots must remain TBD until the operator confirms them. Confirmed environment facts should replace existing TBD markers immediately; only unresolved fields should stay TBD.

After this command: Run /hunt-shape-hypothesis or /hunt-plan 1. </objective>

<execution_context> @.github/thrunt-god/workflows/hunt-map-environment.md @.github/thrunt-god/templates/environment-map.md </execution_context>

<process> Execute the environment-mapping workflow from @.github/thrunt-god/workflows/hunt-map-environment.md. Prefer concrete environment facts over generic best practices. Preserve existing analyst notes. Default behavior is to preserve confirmed facts and leave unknown values as `TBD` rather than populating simulated environment details. Replace `TBD` only where live workspace evidence or direct operator input confirms the fact. </process>

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.