Hunt map environment
Threat hunting command system for agentic IDEs
npx -y skills add backbay-labs/thrunt-god --skill hunt-map-environmentAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
What its author says it does
Copied from the file, not written here
Map available telemetry, query surfaces, tenants, retention windows, and investigation blind spots
SKILL.md
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Creates or updates:
.planning/environment/ENVIRONMENT.md.planning/MISSION.md.planning/HYPOTHESES.md.planning/STATE.md
Unknown tenants, tools, retention windows, access paths, and blind spots must remain TBD until the operator confirms them.
Confirmed environment facts should replace existing TBD markers immediately; only unresolved fields should stay TBD.
After this command: Run /hunt-shape-hypothesis or /hunt-plan 1.
</objective>
<execution_context> @.github/thrunt-god/workflows/hunt-map-environment.md @.github/thrunt-god/templates/environment-map.md </execution_context>
<process> Execute the environment-mapping workflow from @.github/thrunt-god/workflows/hunt-map-environment.md. Prefer concrete environment facts over generic best practices. Preserve existing analyst notes. Default behavior is to preserve confirmed facts and leave unknown values as `TBD` rather than populating simulated environment details. Replace `TBD` only where live workspace evidence or direct operator input confirms the fact. </process>