Unity editors
Use when installing or uninstalling Unity Editor versions or modules from the terminal, listing installed editors or available Unity releases, activating Unity licenses, opening or creating Unity projects from the command line, or replacing Unity Hub on CI machines and headless workers.From its SKILL.md
npx -y skills add ArkTarusov/unity-cli-plugin --skill unity-editorsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
2 things to look at
- 16 days oldThe repository was created 16 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
- 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
2.9 KB, 632 tokens by cl100k_base, as published. Nobody here has run it
Unity editors, modules, projects (Hub replacement)
unity subcommands for everything Unity Hub does. Prerequisite basics (PATH, --json, --non-interactive, auth): see skill unity-cli-core.
Consent rule: install, install-modules, uninstall, and --allow-install change the user's machine (multi-gigabyte downloads, UAC prompts on Windows). Run them when installing is what the user asked for; when an install is merely a means to unblock your own task, propose the exact command and wait for approval.
Quick reference
unity editors -i # installed editors
unity editors -r # available releases (also: unity releases --lts)
unity install 6000.3.7f1 -m ios android --accept-eula -y
unity install lts # version aliases: lts, latest streams
unity install-modules -e 6000.3.7f1 -m webgl # add modules later
unity install-modules -e 6000.3.7f1 -l # list module IDs
unity uninstall 6000.3.7f1
unity install-path # get/set where editors install
unity editor add "C:\Path\To\Editor" # register an editor installed outside the Hub
unity open ./MyProject # opens with the project's editor version
unity open . --build-target Android
unity projects list
unity projects require . --json # assert project's editor version is installed; installs if missing
unity projects new MyGame --json # CI-friendly project creation (create = interactive)
unity templates list
unity license status
unity license activate
Non-interactive rules (CI, agents)
Omitting arguments starts interactive pickers. Always pass:
- an explicit version (or alias like
lts) — never bareunity install -y/--yesto auto-select the first match--accept-eulafor module license agreements--non-interactiveglobally
--dry-run on install / install-modules prints what would download without installing.
Gotchas
| Situation | Handling |
|---|---|
| Windows install into protected path | Triggers a UAC elevation helper; --no-elevate makes it fail instead of prompting (better in CI) |
| Editor version missing for a project | unity projects require <path> or the --allow-install flag on build/test/run/open installs it on demand |
Version from ProjectVersion.txt wrong for the task | --editor-version <ver> overrides; -e/--editor-path pins an exact binary |
| Module IDs unknown | unity modules list <version> or unity install-modules -e <version> -l |
| Interrupted download | unity install --resume; cache location via unity cache info |
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.