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Unity editors

Skill ArkTarusov/unity-cli-plugin/skills/unity-editors

Use when installing or uninstalling Unity Editor versions or modules from the terminal, listing installed editors or available Unity releases, activating Unity licenses, opening or creating Unity projects from the command line, or replacing Unity Hub on CI machines and headless workers.From its SKILL.md

Install
npx -y skills add ArkTarusov/unity-cli-plugin --skill unity-editors

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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  • 16 days oldThe repository was created 16 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
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SKILL.md

2.9 KB, 632 tokens by cl100k_base, as published. Nobody here has run it

Unity editors, modules, projects (Hub replacement)

unity subcommands for everything Unity Hub does. Prerequisite basics (PATH, --json, --non-interactive, auth): see skill unity-cli-core.

Consent rule: install, install-modules, uninstall, and --allow-install change the user's machine (multi-gigabyte downloads, UAC prompts on Windows). Run them when installing is what the user asked for; when an install is merely a means to unblock your own task, propose the exact command and wait for approval.

Quick reference

unity editors -i                       # installed editors
unity editors -r                       # available releases (also: unity releases --lts)
unity install 6000.3.7f1 -m ios android --accept-eula -y
unity install lts                      # version aliases: lts, latest streams
unity install-modules -e 6000.3.7f1 -m webgl        # add modules later
unity install-modules -e 6000.3.7f1 -l              # list module IDs
unity uninstall 6000.3.7f1
unity install-path                     # get/set where editors install
unity editor add "C:\Path\To\Editor"   # register an editor installed outside the Hub
unity open ./MyProject                 # opens with the project's editor version
unity open . --build-target Android
unity projects list
unity projects require . --json        # assert project's editor version is installed; installs if missing
unity projects new MyGame --json       # CI-friendly project creation (create = interactive)
unity templates list
unity license status
unity license activate

Non-interactive rules (CI, agents)

Omitting arguments starts interactive pickers. Always pass:

  • an explicit version (or alias like lts) — never bare unity install
  • -y / --yes to auto-select the first match
  • --accept-eula for module license agreements
  • --non-interactive globally

--dry-run on install / install-modules prints what would download without installing.

Gotchas

SituationHandling
Windows install into protected pathTriggers a UAC elevation helper; --no-elevate makes it fail instead of prompting (better in CI)
Editor version missing for a projectunity projects require <path> or the --allow-install flag on build/test/run/open installs it on demand
Version from ProjectVersion.txt wrong for the task--editor-version <ver> overrides; -e/--editor-path pins an exact binary
Module IDs unknownunity modules list <version> or unity install-modules -e <version> -l
Interrupted downloadunity install --resume; cache location via unity cache info

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

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