Unity cli core
Use when a task involves UnityCLI — Unity's standalone `unity` terminal command — or any terminal-driven Unity automation. Also use when `unity` returns "command not found", when unsure whether the tool exists, when scripting Unity with JSON/TSV output, or when checking Unity Editor connection status, sign-in state, or CLI diagnostics.From its SKILL.md
npx -y skills add ArkTarusov/unity-cli-plugin --skill unity-cli-coreAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
2 things to look at
- 16 days oldThe repository was created 16 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
- 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
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UnityCLI core
UnityCLI is a standalone unity binary from Unity Technologies (experimental, first public betas in 2026). It replaces the Unity Hub CLI and adds live control of a running Unity Editor. It is NOT Unity.exe (the editor binary with -batchmode flags) and NOT Unity Hub.
Two other skills cover the specialized halves:
- unity-editors — installing editors/modules, licenses, projects (Hub replacement)
- unity-pipeline — driving a running Editor (build, test, play mode, scene/asset commands)
Locating the binary — check before concluding it is missing
The tool is real even if you have no prior knowledge of it: it shipped after most model knowledge cutoffs. command not found almost always means a stale shell PATH, not a missing tool.
- Windows: binary at
%LOCALAPPDATA%\Unity\bin\unity.exe. The installer adds that dir to the user PATH — long-lived shells (agent harnesses, old terminals) don't see it. Fix for the current session:$env:Path += ";$env:LOCALAPPDATA\Unity\bin" - macOS/Linux: the install script updates the shell profile; run
command -v unityin a fresh login shell or source the profile. - Do NOT search Unity Hub folders,
Editor/folders, or npm — the CLI lives in none of them. - If genuinely absent: do not install it yourself — see "Installs require user consent" below.
Verify with unity --version (e.g. 1.0.0-beta.3).
Installs require user consent
Two separate things get installed, and they solve different problems:
| What | Scope | Enables | Install |
|---|---|---|---|
| UnityCLI binary | per machine | Installing/opening editors, managing projects, licenses — no running-Editor control | script from https://docs.unity.com/en-us/unity-cli/use-unity-cli |
Unity Pipeline package (com.unity.pipeline) | per Unity project | Controlling a running Editor: unity command, play mode, live builds/tests (skill unity-pipeline) | unity pipeline install |
The CLI alone is enough for editor/project management. Editor control needs both.
Neither is yours to install on your own initiative. The binary install changes the user's machine and shell profile; unity pipeline install edits the project's Packages/manifest.json and triggers a recompile — a change that lands in version control. When either is missing, stop, tell the user what is missing and what it unblocks, propose the exact command, and continue only after the user agrees (or has already explicitly asked for the install).
Agent/CI invocation defaults
unity --json --non-interactive <command>
| Flag / env var | Effect |
|---|---|
--format json|tsv|ndjson, --json (UNITY_FORMAT) | Structured output — parse this, never the human tables |
--non-interactive (UNITY_NON_INTERACTIVE) | Disables prompts; many commands open interactive selectors when args are omitted |
--no-banner, --quiet (UNITY_NO_BANNER, UNITY_QUIET) | Suppress banner / info noise |
--verbose (UNITY_VERBOSE) | Full error details with stack traces |
Exit code is 0 on success, non-zero on failure (e.g. 6 for an unknown editor command). Error messages usually include recovery hints — read them.
Auth
Cloud-backed features (Pipeline package install, cloud, some licenses) need sign-in:
unity auth status # check first
unity auth login # opens browser; --client-id/--client-secret for service accounts
Command map
| Area | Commands | Details |
|---|---|---|
| Editor installs, modules, licenses, projects, templates | install, install-modules, editors, releases, uninstall, install-path, editor, modules, license, open, projects, templates, hub | skill unity-editors |
| Live Editor control & headless runs | status, command, list, pipeline, build, test, run | skill unity-pipeline |
| MCP | unity mcp (stdio MCP server for the Editor), unity mcp configure <client> | unity mcp configure --list |
| Diagnostics | doctor, status, env, logs, diagnose, bug | doctor = environment check |
| CLI self-management | upgrade, changelog, self-uninstall, config, cache, analytics, language, completion, shell | shell = warm REPL, --protocol ndjson for machine use |
| Cloud | auth, cloud (orgs/projects) |
unity --help and unity <cmd> --help are always current. The CLI is experimental — verify flags with --help before scripting against them.
Common mistakes
| Mistake | Reality |
|---|---|
"unity: command not found → the tool doesn't exist / isn't installed" | Stale PATH. Check %LOCALAPPDATA%\Unity\bin (Windows) or a fresh login shell first. |
Reaching for Unity.exe -batchmode for automation | UnityCLI drives an already-running Editor without relaunching it; batch flags are the legacy path. |
| Parsing human-formatted table output | Pass --json and parse the structured result. |
| Command hangs in CI/agent context | An interactive selector opened. Pass all required args plus --non-interactive (and -y where supported). |
| Installing the CLI or the Pipeline package silently to unblock a task | Both are user-consent installs — propose the command, wait for a yes. |
Treating an EBUSY: resource busy or locked, rm failure as caused by your invocation | Observed beta flakiness in commands that read Hub-shared data (releases, templates, projects, doctor, open); Editor-connection commands (status, command, list, pipeline list) keep working. Report it, work through the Editor-connection commands, don't retry-loop. |
What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.