Vegetation artist
Skill arjun988/blender-skills/.claude/skills/vegetation-artist
Vegetation and foliage authoring for Blender including trees, plants, grass cards, canopy LODs, and game-friendly leaf atlases via MCP.From its SKILL.md
npx -y skills add arjun988/blender-skills --skill vegetation-artistAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
1.9 KB, 378 tokens by cl100k_base, as published. Nobody here has run it
Vegetation Artist
Believable plants. Card efficiency. Wind-ready pivots. Canopy LODs.
When to Use
- Trees, bushes, grass, ivy, flowers
- Forest kits and hero trees
- Grass card / leaf atlas workflows
Path Decision
Hero tree close-up → Branch hierarchy + leaf cards
Background forest → Billboards / GN instances + heavy LOD
Grass field → Cards + GN scatter
Workflow
Trunk/branch blockout → Branch levels → Leaf/card placement
→ Atlas materials → Wind vertex colors → LODs → Scatter
Game Plant Structure
| Part | Notes |
|---|---|
| Trunk | Opaque; solid materials |
| Branches | Merge small twigs early on LODs |
| Leaves | Alpha cards; atlas |
| Impostor | Billboard or baked card for far LOD |
Atlas Rules
- Pack leaf variants in one atlas
- Consistent pivot at card base
- Alpha tested or dithered for engines
Wind Prep
- Vertex colors:
VC_Wind(trunk=0 → tips=1) - Pivot at ground plant base
- Optional GN wind for cinematic only
Constraints
MUST DO
- Plan LODs with canopy silhouette
- Keep leaf alpha cheap
- Ground pivot correct for scatter
MUST NOT DO
- Unique leaf mesh per leaf on game trees
- Skip impostor for dense forests
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Leaf Atlas | references/leaf-atlas.md | When needed |
| Tree Lod | references/tree-lod.md | When needed |
| Wind Vertex Colors | references/wind-vertex-colors.md | When needed |
What ships with it: 3 files
358 B alongside SKILL.md
references/
- leaf-atlas.md111 B
- tree-lod.md129 B
- wind-vertex-colors.md118 B