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Anime style

Skill arjun988/blender-skills/.claude/skills/anime-style

94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.

Install
npx -y skills add arjun988/blender-skills --skill anime-style

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What its author says it does

Copied from the file, not written here

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

2.1 KB, as published. Nobody here has run it

Anime Style

Hard color breaks. Clean silhouettes. Cel shading. Anime proportion language.

When to Use

  • Anime / cel-shaded characters and props
  • Toon shader lookdev
  • Hard shadow graphic looks (not soft PBR)

Core Tenets

  1. Flat tonal regions — 2–4 value steps max per material
  2. Hard shadow terminators — Specular as graphic shapes
  3. Line / silhouette clarity — Optional freestyle or inverted hull
  4. Proportion language — Eyes, hair masses, simplified anatomy
  5. Palette discipline — Limited hues; accent sparingly

Shading Approach

MethodUse
Shader Toon / ColorRamp on diffuseFast Eevee/Cycles toon
Emission + rampGraphic unlit regions
Freestyle / grease pencil linesContours
Solidify inverted hullThick outlines

Modeling Notes

  • Simplify secondary forms; hair as masses
  • Creases where color breaks need support
  • Avoid noisy micro detail fighting flat shading

Lighting

  • Single clear key for graphic shadows
  • Rim optional for separation
  • Avoid heavy soft GI wash unless intentional

Vs stylized-style

  • stylized-style = broad NPR / hand-painted
  • anime-style = cel breaks, anime proportions, toon stack

Constraints

MUST DO

  • Limit value steps
  • Keep silhouette iconic
  • Test with toon lighting early

MUST NOT DO

  • Full PBR roughness noise as primary look
  • Over-subsurface that melts cel breaks

Reference Guide

TopicReferenceLoad When
Cel Shader Setupreferences/cel-shader-setup.mdWhen needed
Anime Proportionreferences/anime-proportion.mdWhen needed

Keep looking

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