Lookdev
Look development loop for Blender assets combining materials, lighting, camera, and screenshot comparison until shading reads correctly via MCP.From its SKILL.md
npx -y skills add arjun988/blender-skills --skill lookdevAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
2.0 KB, 370 tokens by cl100k_base, as published. Nobody here has run it
Lookdev
Material + light + camera loop. Screenshot compare. Stop when it reads.
When to Use
- Finalizing asset shading before export/portfolio
- Turntable / grey shader checks
- Matching material references
- Bridging
materialsandlightingintentionally
Workflow
Clay/grey pass → Base materials → Neutral light rig
→ Beauty light → Screenshot → Gap list → Iterate (≤3–5)
→ Optional grade → QA
Standard Rigs
| Rig | Use |
|---|---|
| Neutral 3-point | Evaluate materials fairly |
| HDRI studio | Product / character |
| In-situ scene lights | Final context |
Keep a reusable COL_Lookdev_Lights + CAM_Lookdev_*.
Checklist
- Values read in grayscale
- Specular roughness believable
- Edges catch light (bevels/normals)
- Emissive under control
- No pure black / pure white traps unless stylized
- Matches reference palette if provided
Iteration Rule
Each pass: change one major variable (material OR light OR camera), then screenshot.
Constraints
MUST DO
- Grey pass before fancy textures when forms unsure
- Capture screenshots each iteration
- Hand off to
qa-reviewbefore ship
MUST NOT DO
- Fix modeling problems only with roughness maps
- Infinite tweak loops without gap list
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Lookdev Rig | references/lookdev-rig.md | When needed |
| Lookdev Checklist | references/lookdev-checklist.md | When needed |
What ships with it: 2 files
327 B alongside SKILL.md
references/
- lookdev-checklist.md195 B
- lookdev-rig.md132 B