agentsclimarketplace

Godot export

Skill arjun988/blender-skills/.claude/skills/godot-export

Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.From its SKILL.md

Install
npx -y skills add arjun988/blender-skills --skill godot-export

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its file declares

Copied from the file, not written here

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

1.8 KB, 361 tokens by cl100k_base, as published. Nobody here has run it

Godot Export

GLTF/GLB first. Clean nodes. Godot-friendly materials and animation.

When to Use

  • Shipping meshes/animations to Godot 4.x
  • GLB single-file props and characters
  • Simple collision companions

Pre-Flight

  1. asset-optimization PASS
  2. Apply transforms; Y-up friendly hierarchy
  3. Materials metallic-roughness compatible

Format

CaseFormat
DefaultGLB
Editable sidecar texturesGLTF separate

Settings

Format: GLB
+Y Up
Apply Modifiers: ON (when final)
Animation: include when needed

Hierarchy

  • Root empty or object named for scene root
  • Avoid deep useless empties
  • Keep collision meshes clearly named COL_ / UCX_ style

Materials

  • Principled BSDF → GLTF PBR
  • Pack images or keep relative paths consistent
  • Emission only where intended

Animation

  • NLA or actions exported as clips
  • Name actions AN_[Clip]
  • Root motion documented if used

Verify in Godot

  • Scale
  • Import materials
  • Animation libraries
  • Collision shapes

Constraints

MUST DO

  • Prefer GLB unless project says otherwise
  • Test import once
  • Keep naming consistent with naming-conventions.md

MUST NOT DO

  • Rely on Blender-only shader nodes that do not export

Reference Guide

TopicReferenceLoad When
Godot Checklistreferences/godot-checklist.mdWhen needed

What ships with it: 1 file

160 B alongside SKILL.md

references/

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.