Isometric style
Skill arjun988/blender-skills/.cursor/skills/isometric-style
Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.From its SKILL.md
npx -y skills add arjun988/blender-skills --skill isometric-styleAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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SKILL.md
2.0 KB, 366 tokens by cl100k_base, as published. Nobody here has run it
Isometric Style
Readable dioramas. True iso framing. Tile-aware assets.
When to Use
- Strategy / sim / city-builder assets
- Isometric diorama renders
- Orthographic hero presentations
Camera Setup
Camera type: Orthographic
Rotation: typically 54.736° / 30° patterns (true iso) OR project-specific dimetric
Scale: frame subject with padding for UI
CAM_Iso_[Shot]
Match project’s exact iso angles — do not invent per asset.
Asset Rules
- Readable from iso angle first — Not perspective hero camera
- Tile footprint — Document cell size (e.g. 1×1, 2×2)
- Height clarity — Vertical read without confusion
- Edge contrast — Separate from ground plane
- LOD for dense maps — Far tiles cheaper
Modeling
- Avoid detail only visible from ground FPS view
- Strong top/side planes
- Anchor pivot to tile corner or center per kit standard
Presentation
- Soft key + cool fill common for dioramas
- Slight AO / ground shadow for lift
- Optional
compositinggrade for portfolio
Constraints
MUST DO
- Lock camera angle for the set
- Document tile size and pivot rule
- Check readability at game ortho scale
MUST NOT DO
- Detail undersides invisible in iso
- Mix perspective cameras into iso kits without reason
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Iso Camera | references/iso-camera.md | When needed |
| Tile Footprints | references/tile-footprints.md | When needed |
What ships with it: 2 files
368 B alongside SKILL.md
references/
- iso-camera.md167 B
- tile-footprints.md201 B