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Cloth sim

Skill arjun988/blender-skills/.claude/skills/cloth-sim

94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.

Install
npx -y skills add arjun988/blender-skills --skill cloth-sim

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What its author says it does

Copied from the file, not written here

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

2.4 KB, as published. Nobody here has run it

Cloth Sim

Garment blockout → sim → art-direct → bake. Stable pins. Engine-friendly caches/shape keys.

When to Use

  • Dresses, capes, coats, flags, banners
  • Character clothing that needs drape
  • Baking sim to shape keys or Alembic/USD caches
  • Pre-roll settling before animation export

Workflow

Garment mesh (quad-friendly) → Vertex groups (pin/collide)
  → Cloth modifier settings → Collision objects
  → Pre-roll settle → Sim pass → Art-direct fixes
  → Bake shape keys / cache → Cleanup → Export

Mesh Prep

  • Quads preferred; even density on deforming areas
  • Avoid long skinny triangles on folds
  • Apply scale before sim
  • Separate garment from body collider

Vertex Groups

GroupPurpose
PIN_ClothAnchors (waist, shoulders, collar)
COL_IgnoreOptional non-colliding regions
STIFF_HighBelts, seams that should resist stretch

Settings Starters

LookQualitySpeedBending
Soft dress8–121.0Low
Stiff coat5–81.0Higher
Flag/cape8–101.0–1.5Low–mid

Tune mass and air viscosity for scale. Always run a settle pre-roll.

Bake Targets

TargetUse
Shape keysGame poses / few frames
Alembic/USDCinematic caches
Armature weightsIf converting to deform-only

Constraints

MUST DO

  • Apply scale; define pin groups before long sims
  • Collide against simplified body capsule/mesh
  • Art-direct after sim (sculpt/corrective keys)

MUST NOT DO

  • Sim hero cloth on ultra-dense sculpt meshes
  • Skip pre-roll (starts mid-air / exploding)
  • Export raw unstable caches

Reference Guide

TopicReferenceLoad When
Cloth Settings Presetsreferences/cloth-settings-presets.mdWhen needed
Pin And Collidereferences/pin-and-collide.mdWhen needed
Bake Targetsreferences/bake-targets.mdWhen needed

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