Cartoon style
94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.
npx -y skills add arjun988/blender-skills --skill cartoon-styleAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
What its author says it does
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Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.
SKILL.md
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Cartoon Style
Bold shapes. Graphic color. Readability over realism.
When to Use
- Cartoon games / animated props and characters
- Exaggerated silhouettes and expressions
- When anime cel language is too specific
Tenets
- Silhouette first
- Exaggerated proportions
- Limited palette, bold accents
- Soft or graphic shading (project choice)
- Detail in shapes, not micro-PBR
Handoff
character-artist / prop-artist → materials → lookdev
Reference Guide
| Topic | Reference |
|---|---|
| Shape language | references/cartoon-shape-language.md |