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Archviz

Skill arjun988/blender-skills/.claude/skills/archviz

94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.

Install
npx -y skills add arjun988/blender-skills --skill archviz

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What its author says it does

Copied from the file, not written here

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

2.0 KB, as published. Nobody here has run it

Archviz

Real-world scale architecture. Clean cameras. Believable materials. Delivery stills.

When to Use

  • Interior/exterior architectural presentations
  • Real-estate style stills and simple walkthroughs
  • Material/lighting lookdev for spaces

Workflow

CAD/scale check → Greybox → Final modeling → Materials
  → Cameras → Lighting (HDRI + practicals) → Render → Comp

Scale & Modeling

  • Millimeter–meter accuracy where specs exist
  • Straight verticals; controlled bevels on visible edges
  • Separate glass, frames, furniture collections

Cameras

  • Verticals corrected (shift) for exteriors when needed
  • 24–35mm interiors common; avoid extreme wide unless intentional
  • Use camera-cinematography

Lighting

  • HDRI for exteriors / window light
  • Practical lamps as mesh lights
  • Soft GI; avoid game-style single harsh key unless styled

Delivery

  • High-res stills; optional depth/mist for comp
  • compositing for exposure polish
  • Keep layered EXR for revisions

Constraints

MUST DO

  • Verify real-world scale early
  • Lock cameras before heavy grade
  • Keep glass/IOR plausible

MUST NOT DO

  • Game lowpoly shortcuts on hero archviz plates
  • Over-saturate materials

Reference Guide

TopicReferenceLoad When
Archviz Camerareferences/archviz-camera.mdWhen needed
Archviz Lightingreferences/archviz-lighting.mdWhen needed

Keep looking

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