Archviz
94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.
npx -y skills add arjun988/blender-skills --skill archvizAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
What its author says it does
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Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.
SKILL.md
2.0 KB, as published. Nobody here has run it
Archviz
Real-world scale architecture. Clean cameras. Believable materials. Delivery stills.
When to Use
- Interior/exterior architectural presentations
- Real-estate style stills and simple walkthroughs
- Material/lighting lookdev for spaces
Workflow
CAD/scale check → Greybox → Final modeling → Materials
→ Cameras → Lighting (HDRI + practicals) → Render → Comp
Scale & Modeling
- Millimeter–meter accuracy where specs exist
- Straight verticals; controlled bevels on visible edges
- Separate glass, frames, furniture collections
Cameras
- Verticals corrected (shift) for exteriors when needed
- 24–35mm interiors common; avoid extreme wide unless intentional
- Use
camera-cinematography
Lighting
- HDRI for exteriors / window light
- Practical lamps as mesh lights
- Soft GI; avoid game-style single harsh key unless styled
Delivery
- High-res stills; optional depth/mist for comp
compositingfor exposure polish- Keep layered EXR for revisions
Constraints
MUST DO
- Verify real-world scale early
- Lock cameras before heavy grade
- Keep glass/IOR plausible
MUST NOT DO
- Game lowpoly shortcuts on hero archviz plates
- Over-saturate materials
Reference Guide
| Topic | Reference | Load When |
|---|---|---|
| Archviz Camera | references/archviz-camera.md | When needed |
| Archviz Lighting | references/archviz-lighting.md | When needed |