agentsclimarketplace

Delete project

Skill aitit-inc/leadace/plugin/skills/delete-project

Outbound sales, autopiloted.

Install
npx -y skills add aitit-inc/leadace --skill delete-project

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

This skill should be used when the user asks to "delete a project", "remove a project", or wants to permanently delete a registered project and all its data from the server.

SKILL.md

1.3 KB, as published. Nobody here has run it

Delete Project

A skill that permanently deletes a project and all its associated data (prospects, outreach logs, responses, documents) from the server.

Before starting: Read ${CLAUDE_PLUGIN_ROOT}/references/workspace-conventions.md and follow the cross-cutting conventions there (data storage, MCP error handling, document writes, output discipline).

Steps

1. Verify Arguments

  • Project ID: $0 (required)

Return an error if $0 is empty.

2. Confirm Deletion

Use AskUserQuestion to ask: "Are you sure you want to delete project '$0' and ALL its data (prospects, outreach logs, responses, documents)? This cannot be undone."

If the user declines, abort.

3. Delete Project

Call mcp__plugin_leadace_api__delete_project with projectId: "$0".

If the tool returns a "Project not found" error, report that the project does not exist and exit.

4. Completion Report

  • Confirm project "$0" and all its data have been deleted

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.