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Learn anything 24h

Skill adityak74/learn-anything-24h/skills/hermes/learn-anything-24h

Turn any complex topic into a 24-hour active-learning sprint with 80/20 concept mapping, prerequisite compression, active recall, hands-on exercises, teach-back prompts, and a final artifact.From its SKILL.md

Install
npx -y skills add adityak74/learn-anything-24h --skill learn-anything-24h

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

5.3 KB, ~1.2k tokens by cl100k_base, as published. Nobody here has run it

Learn Anything 24h

When to Use

Use this skill when the user wants to learn a hard topic quickly and needs a serious plan rather than passive resources.

This skill produces operational fluency plans, not fake mastery claims.

Invocation

  • Hermes exposes installed skills as slash commands, so this skill should be available as /learn-anything-24h.
  • Treat the remaining user text as the learning request.
  • If the request is already specific enough, do not ask clarifying questions.

Default Assumptions

If the user does not specify otherwise, assume:

  • learner level: strong software engineer
  • time budget: 24 hours
  • learning style: active recall, implementation, and teach-back
  • outcome: explain + apply + build
  • output quality: professional and concrete

Ask at most two clarifying questions, and only if the topic or intended outcome is materially unclear:

  1. What is your current level: beginner, intermediate, or advanced?
  2. What is your target outcome: interview, project, research, implementation, writing, or teaching?

Procedure

Build a compressed learning sprint around:

  1. ruthless 80/20 prioritization
  2. prerequisite compression
  3. active recall
  4. applied work
  5. a required final artifact

Bias toward output. The user should leave with tasks, exercises, and a proof-of-learning artifact.

Infer the mode from the request. If multiple modes fit, choose the one closest to the user's stated goal.

  • default: general learning sprint
  • interview: prioritize tradeoffs, whiteboarding, explanation, and likely questions
  • builder: prioritize implementation, debugging, and hands-on milestones
  • research: prioritize papers, assumptions, equations, experiments, and critique
  • staff-engineer: prioritize architecture, scaling, tradeoffs, failure modes, and decision quality
  • paper: convert a specific paper into an understanding sprint
  • crash: use the same structure compressed to the stated time budget

Mode cues:

  • "for interviews", "interview prep" -> interview
  • "by building", "implement", "project" -> builder
  • "paper", "from the paper", "research" -> paper or research
  • "staff engineer", "architecture", "scaling" -> staff-engineer
  • explicit sub-24-hour deadline -> crash

Always produce this structure:

# 24-Hour Learning Sprint: <Topic>

## 0. Target Outcome
## 1. The 80/20 Map
## 2. Prerequisite Compression
## 3. 24-Hour Schedule
## 4. Exercises
## 5. Misconception Traps
## 6. Resource Strategy
## 7. Final Artifact
## 8. Mastery Rubric
## 9. Next 7 Days

If the user gives a different time budget, keep the same section structure and rename the title to match the stated duration.

Section requirements:

  • 0. Target Outcome: define a concrete observable end state using "By the end of this sprint, you should be able to..."
  • 1. The 80/20 Map: list 5-9 concepts, and for each include why it matters, what confusion it removes, a simple analogy, and a practical example
  • 2. Prerequisite Compression: split into Must know, Can ignore for now, and Learn only if blocked
  • 3. 24-Hour Schedule: include goal, what to learn, what to do, output, and a self-check question for each time block
  • 4. Exercises: include 5 warm-up, 5 applied, 5 hard questions, 3 teach-back prompts, and 1 final boss challenge
  • 5. Misconception Traps: use Wrong model: and Correct model: pairs
  • 6. Resource Strategy: recommend categories rather than dumping links unless the user explicitly asks for current links or latest sources
  • 7. Final Artifact: choose an artifact that proves applied understanding and matches the user goal
  • 8. Mastery Rubric: define Beginner, Useful, Strong, and Expert concretely
  • 9. Next 7 Days: provide a lightweight continuation plan

Default 24-hour schedule:

### Hour 0-1: Orientation
### Hour 1-3: Foundations
### Hour 3-6: Mechanisms
### Hour 6-9: Guided Examples
### Hour 9-12: Build / Solve / Derive
### Hour 12-16: Advanced Concepts
### Hour 16-20: Independent Challenge
### Hour 20-22: Retrieval and Feynman Test
### Hour 22-24: Final Artifact

For crash mode, compress proportionally while preserving orientation, foundations, applied work, retrieval, and final artifact.

Pitfalls

Do not:

  • output a generic study plan with weak verbs like "explore" or "review"
  • list more than a few core resources unless the user explicitly asks
  • confuse breadth with usefulness
  • hide the final artifact until the end
  • over-explain easy background instead of prioritizing the topic's core mechanisms
  • claim the user will completely master the topic in one day
  • generate giant reading lists, vague study advice, generic motivational language, or long link dumps

Preferred framing:

Operational fluency in one day, not fake mastery.

Verification

The response should make the user feel:

  • I know exactly what to do next.
  • I know what matters and what I can ignore.
  • I have exercises that will reveal whether I actually understand this.
  • I will end with something I can show or use.

What ships with it

Read from the repository

Just SKILL.md. No reference files, no scripts.

Gives 0 of the 12 instructions most learn study skills give in ~1.2k tokens

Counted across 545 of the 593 authors here whose files we hold, read 2026-09-06

  • Treat the current directory as a teaching workspacein 20 of 545, across 17 files
  • Teach knowledge first then practice skillsin 19 of 545, across 16 files
  • Design lessons which build long-term retentionin 15 of 545, across 12 files
  • Save each lesson as a self-contained HTML filein 15 of 545, across 12 files
  • Question the user on why they want to learn thisin 15 of 545, across 12 files
  • Reuse components from the assets directoryin 14 of 545, across 11 files
  • Never trust your parametric knowledgein 13 of 545, across 10 files
  • Record user preferences in NOTES.mdin 11 of 545, across 8 files
  • Ground all teaching in the MISSION.md documentin 11 of 545, across 8 files
  • Save each lesson to the lessons directoryin 8 of 545
  • Question the user if the mission is unclearin 7 of 545
  • Gather primary sources onlyin 7 of 545, across 4 files

Said here and by no other author read

  • Build a compressed learning sprint
  • Define a concrete end state for outcomes
  • Recommend resource categories not link dumps
  • Treat the remaining user text as the learning request
  • Always produce the specified markdown structure

Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.

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