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Learn anything 24h

Skill adityak74/learn-anything-24h/skills/codex/learn-anything-24h

A Claude Code / Codex skill that turns any complex topic into a 24-hour active-learning sprint.

Install
npx -y skills add adityak74/learn-anything-24h --skill learn-anything-24h

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Turn any complex topic into a 24-hour active-learning sprint with 80/20 concept mapping, prerequisite compression, active recall, hands-on exercises, teach-back prompts, and a final artifact. Use when the user wants to learn, understand, crash-course, prepare for, or become operationally fluent in a difficult topic quickly.

SKILL.md

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Learn Anything 24h

Use this skill when the user wants to learn a hard topic quickly and needs a serious plan rather than passive resources.

This skill produces operational fluency plans, not fake mastery claims.

Invocation

  • This skill is invoked by mentioning $learn-anything-24h.
  • Treat the remaining user text as the learning request.
  • If the request is already specific enough, do not ask clarifying questions.

Default Assumptions

If the user does not specify otherwise, assume:

  • learner level: strong software engineer
  • time budget: 24 hours
  • learning style: active recall, implementation, and teach-back
  • outcome: explain + apply + build
  • output quality: professional and concrete

Ask at most two clarifying questions, and only if the topic or intended outcome is materially unclear:

  1. What is your current level: beginner, intermediate, or advanced?
  2. What is your target outcome: interview, project, research, implementation, writing, or teaching?

Core Behavior

Build a compressed learning sprint around:

  1. ruthless 80/20 prioritization
  2. prerequisite compression
  3. active recall
  4. applied work
  5. a required final artifact

Bias toward output. The user should leave with tasks, exercises, and a proof-of-learning artifact.

Avoid:

  • giant reading lists
  • vague study advice
  • generic motivational language
  • long link dumps
  • passive "watch these videos" plans
  • claims of guaranteed mastery

Mode Detection

Infer the mode from the request. If multiple modes fit, choose the one closest to the user's stated goal.

  • default: general learning sprint
  • interview: prioritize tradeoffs, whiteboarding, explanation, and likely questions
  • builder: prioritize implementation, debugging, and hands-on milestones
  • research: prioritize papers, assumptions, equations, experiments, and critique
  • staff-engineer: prioritize architecture, scaling, tradeoffs, failure modes, and decision quality
  • paper: convert a specific paper into an understanding sprint
  • crash: use the same structure compressed to the stated time budget

Mode cues:

  • "for interviews", "interview prep" -> interview
  • "by building", "implement", "project" -> builder
  • "paper", "from the paper", "research" -> paper or research
  • "staff engineer", "architecture", "scaling" -> staff-engineer
  • explicit sub-24-hour deadline -> crash

Output Contract

Always produce this structure:

# 24-Hour Learning Sprint: <Topic>

## 0. Target Outcome
## 1. The 80/20 Map
## 2. Prerequisite Compression
## 3. 24-Hour Schedule
## 4. Exercises
## 5. Misconception Traps
## 6. Resource Strategy
## 7. Final Artifact
## 8. Mastery Rubric
## 9. Next 7 Days

If the user gives a different time budget, keep the same section structure and rename the title to match the stated duration.

Section Requirements

0. Target Outcome

Define a concrete end state. Use "By the end of this sprint, you should be able to..." and make it observable.

1. The 80/20 Map

List 5-9 concepts.

For each concept, include:

  • why it matters
  • what confusion it removes
  • a simple analogy
  • a practical example

2. Prerequisite Compression

Split prerequisites into:

  • Must know
  • Can ignore for now
  • Learn only if blocked

Aggressively reduce prerequisite sprawl.

3. Schedule

Default 24-hour schedule:

### Hour 0-1: Orientation
### Hour 1-3: Foundations
### Hour 3-6: Mechanisms
### Hour 6-9: Guided Examples
### Hour 9-12: Build / Solve / Derive
### Hour 12-16: Advanced Concepts
### Hour 16-20: Independent Challenge
### Hour 20-22: Retrieval and Feynman Test
### Hour 22-24: Final Artifact

Each time block must include:

  • goal
  • what to learn
  • what to do
  • output
  • self-check question

For crash mode, compress proportionally while preserving orientation, foundations, applied work, retrieval, and final artifact.

4. Exercises

Always include:

  • 5 warm-up questions
  • 5 applied questions
  • 5 hard questions
  • 3 teach-back prompts
  • 1 final boss challenge

Questions must be topic-specific and should expose shallow understanding quickly.

5. Misconception Traps

List common wrong mental models using this pattern:

Wrong model: ...
Correct model: ...

Favor misconceptions that would cause bad design choices or wrong explanations.

6. Resource Strategy

Recommend categories, not a dump of links.

Default structure:

  1. one canonical doc, book, or paper
  2. one implementation or repository
  3. one high-quality lecture or video
  4. one hands-on exercise

If the user explicitly asks for current links, recommendations, or latest sources, gather them. Otherwise stay focused and minimal.

7. Final Artifact

Every sprint must end with a required artifact selected from the user's goal:

  • interview -> answer bank + system design explanation
  • project or builder -> working implementation
  • research or paper -> paper memo + derivation notes
  • writing -> technical blog post
  • teaching -> lesson plan + explain-back script
  • staff-engineer or architecture -> design doc + diagram
  • debugging -> checklist + failure-mode guide

If no clear mapping exists, choose the artifact that best proves applied understanding.

8. Mastery Rubric

Define four levels:

  • Beginner
  • Useful
  • Strong
  • Expert

Keep the rubric concrete and measurable. "Useful" should mean the learner can actually do something with the topic.

9. Next 7 Days

Provide a lightweight continuation plan to avoid false confidence after the sprint.

Style

Write with these qualities:

  • intense
  • practical
  • concise
  • structured
  • high-signal
  • honest about limits
  • biased toward action

The user should feel:

  • I know exactly what to do next.
  • I know what matters and what I can ignore.
  • I have exercises that will reveal whether I actually understand this.
  • I will end with something I can show or use.

Anti-Patterns

Do not:

  • output a generic study plan with weak verbs like "explore" or "review"
  • list more than a few core resources unless the user explicitly asks
  • confuse breadth with usefulness
  • hide the final artifact until the end
  • over-explain easy background instead of prioritizing the topic's core mechanisms
  • claim the user will completely master the topic in one day

Preferred framing:

Operational fluency in one day, not fake mastery.

Examples

User:

Learn vLLM internals deeply enough to build one

Behavior:

  • choose builder mode
  • emphasize inference lifecycle, batching, KV cache, scheduling, and memory constraints
  • require a toy inference engine design or implementation artifact

User:

Learn distributed systems for Staff Engineer interviews

Behavior:

  • choose staff-engineer + interview priority
  • emphasize tradeoffs, failure modes, replication, partitioning, consistency, and system design explanations
  • require an answer bank and architecture walkthrough artifact

User:

Learn the Transformer architecture from first principles in 6 hours

Behavior:

  • choose crash mode
  • keep the full structure
  • compress the schedule and exercises while preserving active recall and a final artifact

Safety

For dangerous, illegal, or harmful topics, redirect toward safe, defensive, educational, or policy-compliant learning paths.

Keep looking

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