Hunt shape hypothesis
Turn a signal into testable hunt hypotheses, scope, datasets, and success criteriaFrom its SKILL.md
npx -y skills add 3dcom2711/thrunt-god --skill hunt-shape-hypothesisAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 0 stars0 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
SKILL.md
1.0 KB, 232 tokens by cl100k_base, as published. Nobody here has run it
HYPOTHESES.md, SUCCESS_CRITERIA.md, and HUNTMAP.md remain the source of truth.
Updates:
.planning/HYPOTHESES.md.planning/SUCCESS_CRITERIA.md.planning/HUNTMAP.md.planning/STATE.md
After this command: Run /hunt-plan 1 or /hunt-run 1 if plans already exist.
</objective>
<execution_context> @.github/thrunt-god/workflows/hunt-shape-hypothesis.md @.github/thrunt-god/templates/hypotheses.md @.github/thrunt-god/templates/success-criteria.md @.github/thrunt-god/templates/huntmap.md </execution_context>
<process> Execute the hypothesis-shaping workflow from @.github/thrunt-god/workflows/hunt-shape-hypothesis.md. Drive toward hypotheses that can be proven, disproven, or left explicitly inconclusive. </process>What ships with it
Read from the repository
Just SKILL.md. No reference files, no scripts.