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Seamless isometric terrain

Skill 0xheycat/isometric-game-skills/skills/seamless-isometric-terrain

Agent-ready toolkit for isometric games: ComfyUI art pipelines, seamless terrain, sprites, grid math, Canvas2D rendering, pathfinding, and asset automation.

Install
npx -y skills add 0xheycat/isometric-game-skills --skill seamless-isometric-terrain

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

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Generate seamless, tileable isometric terrain tiles (Hay Day / farm-game style) with ComfyUI on consumer GPUs (RTX 3060 12GB). Use this skill whenever the user wants to create ground tiles (grass, dirt, water, road, plowed field, sand, stone, snow), build a tilemap that connects without seams or gaps, fix tiles that have visible edges/mismatched shapes/mixed colors, or set up the proven "Resep D" isometric tile workflow, prompts, and post-processing (transparent PNG via rembg/SAM).

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

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Seamless Isometric Terrain (Hay Day-style) — Skill

What this skill does

This skill produces isometric ground tiles that snap together into a clean map with no seams, no gaps, and no color chaos — the look of mobile farm games like Hay Day. It targets ComfyUI on an RTX 3060 12GB / 32GB RAM but the recipe works on any SDXL-capable GPU.

The single most important idea: a map looks seamless when every tile shares the exact same diamond shape and thickness. Get the shape consistent first (fixed seed), then vary only the surface texture. Everything in this skill enforces that rule.

Target seamless map Goal: tiles that connect into a continuous map. This is a reference render — production tiles are generated one-by-one in ComfyUI and assembled by the game engine.

When to use this skill

  • The user wants to make terrain / ground tiles for an isometric game or map.
  • Tiles don't line up: visible edges, seams, gaps, or mismatched sizes/angles.
  • Tiles have mixed/irregular colors, stray grass rims, or random props.
  • The user needs the ComfyUI workflow, prompts, settings, or transparent-PNG export for tiles.
  • The user asks to extend a tile set (seasons, new materials like sand/stone/snow).

How to use this skill (workflow at a glance)

  1. Read the overviewreferences/01-overview.md (concepts + the golden rule).
  2. Set up ComfyUI with the proven recipe → references/02-production-guide.md.
  3. Copy the prompts (positive/negative + per-tile table) → references/03-prompts.md.
  4. Follow the rules + the avoid-listreferences/04-rules.md.
  5. If a tile is wrong, diagnose it → references/05-troubleshooting.md.
  6. Build the full set / extend itreferences/06-tileset-spec.md.

When running the workflow programmatically, see scripts/ for the ComfyUI graph builder and the rembg (transparent background) node plan.

The golden rule (never break this)

Fix the seed. Keep the prompt short. Same shape for every tile.

Seam problems are almost never a texture problem — they are a shape consistency problem. Use one FIXED seed for the whole set so every tile is the same diamond, then only swap the short surface phrase per material.

Single target tile One tile, done right: 2:1 diamond, full surface, thick solid soil base, clean background.

Quick reference card

SettingValue
CheckpointjuggernautXL_ragnarokBy
LoRA 1isometric_tilemap_xl @ 0.75
LoRA 2white_background_sdxl @ 0.7
Sampler / SchedulerDPM++ 2M / Karras
Steps / CFG30 / 6.5
SeedFIXED (identical for every tile in the set)
Resolution1024 × 1024, batch 1
VAEsdxl_vae
Exportrembg / SAM → transparent PNG

Positive template:

single isometric full [SURFACE] block tile, 2:1 isometric view,
thick solid [COLOR] soil base underneath, soft painterly shading,
simple clean composition, isolated on plain flat background,
game asset, high quality

Never put these in the prompt (top 3 causes of failure):

  1. thin grassy rim / green grass along the edges
  2. Hay Day mobile farm game art style, cute hand-painted cartoon
  3. Long, wordy surface descriptions

See references/04-rules.md for the full avoid-list and references/05-troubleshooting.md for fixes.

Verification

The tile set is done only when every box is checked:

  • Each tile fills its full 2:1 isometric footprint — no thin grassy rim or stray edge.
  • Placed in a grid, tiles connect with no visible seam, gap, or color mismatch.
  • The seed was fixed across the whole set, so colors/lighting match.
  • No stray props, buildings, or extra objects baked into a ground tile.
  • Background removed to clean transparent alpha (no halo/fringe).
  • The prompt did not contain any of the 3 banned phrases above.
  • 3+ terrain types generated and verified together in one test map.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.