agentsclimarketplace

Design & frontend

16,217 rows, by stacks then stars

1,817 of these skill files have been read, by 1,169 distinct authors, and what they tell an agent counted. What Design & frontend authors agree on, and what they forbid

  • Game design grow design

    Stanestane/game-design-skills-bundle/game-design-grow-design Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design ideal outcome backcasting

    Stanestane/game-design-skills-bundle/game-design-ideal-outcome-backcasting Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design kpi coverage audit

    Stanestane/game-design-skills-bundle/game-design-kpi-coverage-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design leaderboard audit

    Stanestane/game-design-skills-bundle/game-design-leaderboard-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design leaderboard builder

    Stanestane/game-design-skills-bundle/game-design-leaderboard-builder Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design molyneux lens

    Stanestane/game-design-skills-bundle/game-design-molyneux-lens Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design multiplayer feature audit

    Stanestane/game-design-skills-bundle/game-design-multiplayer-feature-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design novelty spectrum audit

    Stanestane/game-design-skills-bundle/game-design-novelty-spectrum-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design one thing to remove

    Stanestane/game-design-skills-bundle/game-design-one-thing-to-remove Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design option generation

    Stanestane/game-design-skills-bundle/game-design-option-generation Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design peak end audit

    Stanestane/game-design-skills-bundle/game-design-peak-end-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design perceived randomness audit

    Stanestane/game-design-skills-bundle/game-design-perceived-randomness-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design pitch deck audit

    Stanestane/game-design-skills-bundle/game-design-pitch-deck-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design player motivation audit

    Stanestane/game-design-skills-bundle/game-design-player-motivation-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design player need satisfaction audit

    Stanestane/game-design-skills-bundle/game-design-player-need-satisfaction-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design player persona extractor

    Stanestane/game-design-skills-bundle/game-design-player-persona-extractor Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design player perspective reframe

    Stanestane/game-design-skills-bundle/game-design-player-perspective-reframe Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design player segment perception audit

    Stanestane/game-design-skills-bundle/game-design-player-segment-perception-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design player values mapper

    Stanestane/game-design-skills-bundle/game-design-player-values-mapper Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design premium pass audit

    Stanestane/game-design-skills-bundle/game-design-premium-pass-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design prosocial session chapters

    Stanestane/game-design-skills-bundle/game-design-prosocial-session-chapters Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design prototype intent audit

    Stanestane/game-design-skills-bundle/game-design-prototype-intent-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design prototyping companion

    Stanestane/game-design-skills-bundle/game-design-prototyping-companion Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design roadblock reframing

    Stanestane/game-design-skills-bundle/game-design-roadblock-reframing Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design smart goal audit

    Stanestane/game-design-skills-bundle/game-design-smart-goal-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design social satisfaction matrix

    Stanestane/game-design-skills-bundle/game-design-social-satisfaction-matrix Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design systematizing empathizing audit

    Stanestane/game-design-skills-bundle/game-design-systematizing-empathizing-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design thinking fast and slow audit

    Stanestane/game-design-skills-bundle/game-design-thinking-fast-and-slow-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design transformative reuse

    Stanestane/game-design-skills-bundle/game-design-transformative-reuse Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design unknown unknowns prototyping

    Stanestane/game-design-skills-bundle/game-design-unknown-unknowns-prototyping Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Game design zeigarnik effect audit

    Stanestane/game-design-skills-bundle/game-design-zeigarnik-effect-audit Skill

    no license36 repo

    A public OpenClaw and ClawHub-ready bundle of game design skills for emotional direction, feature workflows, audits, FTUE, pitch decks, prototyping, and red-team design review.

  • Frontend

    manusco/resonance/.agents/skills/engineering/frontend Skill

    36 repo

    The Vibe Coding Operating System.

  • Page audit

    manusco/resonance/.agents/skills/ops/page-audit Skill

    36 repo

    The Vibe Coding Operating System.

  • Design

    manusco/resonance/.claude/skills/design Skill

    36 repo

    The Vibe Coding Operating System.

  • Design

    manusco/resonance/.cursor/skills/design Skill

    36 repo

    The Vibe Coding Operating System.

  • Devextreme theming

    DevExpress/agent-skills/plugins/dx-devextreme/skills/devextreme-theming Skill

    36 repo

    DevExpress AI Skills for coding agents (.NET, JS/TS)

  • Devexpress visual studio rider report design

    DevExpress/agent-skills/plugins/dx-reporting/skills/devexpress-visual-studio-rider-report-design Skill

    36 repo

    DevExpress AI Skills for coding agents (.NET, JS/TS)

  • Devexpress winforms layout

    DevExpress/agent-skills/plugins/dx-winforms/skills/devexpress-winforms-layout Skill

    36 repo

    DevExpress AI Skills for coding agents (.NET, JS/TS)

  • Devexpress wpf layout management

    DevExpress/agent-skills/plugins/dx-wpf/skills/devexpress-wpf-layout-management Skill

    36 repo

    DevExpress AI Skills for coding agents (.NET, JS/TS)

  • Generative design for materials starter

    ma-compbio-lab/SkillFoundry/skills/materials-science-and-engineering/generative-design-for-materials-starter Skill

    36 repo

    A framework for discovering, compiling, and validating reusable skills for scientific agents.

  • Parallelism aware skill step design

    ychampion/cskill-agents/agents/claude-code/skills/parallelism-aware-skill-step-design Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Pose fragment unicode sprite design

    ychampion/cskill-agents/agents/claude-code/skills/pose-fragment-unicode-sprite-design Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Reduced motion first terminal animation

    ychampion/cskill-agents/agents/claude-code/skills/reduced-motion-first-terminal-animation Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Semantic theme key rendering

    ychampion/cskill-agents/agents/claude-code/skills/semantic-theme-key-rendering Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Viewport aware animation pausing

    ychampion/cskill-agents/agents/claude-code/skills/viewport-aware-animation-pausing Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Parallelism aware skill step design

    ychampion/cskill-agents/agents/codex/skills/parallelism-aware-skill-step-design Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Pose fragment unicode sprite design

    ychampion/cskill-agents/agents/codex/skills/pose-fragment-unicode-sprite-design Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Reduced motion first terminal animation

    ychampion/cskill-agents/agents/codex/skills/reduced-motion-first-terminal-animation Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Semantic theme key rendering

    ychampion/cskill-agents/agents/codex/skills/semantic-theme-key-rendering Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Viewport aware animation pausing

    ychampion/cskill-agents/agents/codex/skills/viewport-aware-animation-pausing Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Parallelism aware skill step design

    ychampion/cskill-agents/skills/parallelism-aware-skill-step-design Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Pose fragment unicode sprite design

    ychampion/cskill-agents/skills/pose-fragment-unicode-sprite-design Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Reduced motion first terminal animation

    ychampion/cskill-agents/skills/reduced-motion-first-terminal-animation Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Semantic theme key rendering

    ychampion/cskill-agents/skills/semantic-theme-key-rendering Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Viewport aware animation pausing

    ychampion/cskill-agents/skills/viewport-aware-animation-pausing Skill

    36 repo

    Agent skills for coding CLIs, multi-agent runtimes, context engines, MCP extensions, and terminal tooling. Instead of using claude code's source code, give your agent skills to create your own!

  • Stitch design md

    gabelul/stitch-kit/skills/stitch-design-md Skill

    35 repo

    Your coding agent designs terrible UI. stitch-kit wires it into Google Stitch MCP and teaches it the whole pipeline — ideation, screen generation, design systems, production components.

  • Stitch design system

    gabelul/stitch-kit/skills/stitch-design-system Skill

    35 repo

    Your coding agent designs terrible UI. stitch-kit wires it into Google Stitch MCP and teaches it the whole pipeline — ideation, screen generation, design systems, production components.

  • Stitch loop

    gabelul/stitch-kit/skills/stitch-loop Skill

    35 repo

    Your coding agent designs terrible UI. stitch-kit wires it into Google Stitch MCP and teaches it the whole pipeline — ideation, screen generation, design systems, production components.

  • Stitch mcp apply design system

    gabelul/stitch-kit/skills/stitch-mcp-apply-design-system Skill

    35 repo

    Your coding agent designs terrible UI. stitch-kit wires it into Google Stitch MCP and teaches it the whole pipeline — ideation, screen generation, design systems, production components.

  • Stitch mcp create design system from design md

    gabelul/stitch-kit/skills/stitch-mcp-create-design-system-from-design-md Skill

    35 repo

    Your coding agent designs terrible UI. stitch-kit wires it into Google Stitch MCP and teaches it the whole pipeline — ideation, screen generation, design systems, production components.