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Card tones

Skill zapgun-ai/clawback/.skills/card-tones

Tokenmaxxing Gateway for Claude Code

Install
npx -y skills add zapgun-ai/clawback --skill card-tones

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 4 stars4 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Render the clawback share card in BOTH tones (neg + pos) as a DESIGN render-only proof — NOT a benchmark result — so the share-card atmosphere (deep-purple LENS_CORE centre, win-only cyan corona, darkened gradients) can be eyeballed in one pass. neg uses a real run's amber regression card (purple core, no corona); pos is a SYNTHETIC fixture built only to exercise the renderer's win branch (purple core + cyan corona) — its number is fabricated, never published. Delegates to the shared preview_card.sh. Use when tweaking the share-card renderer's visuals and you want to see both tones side by side.

SKILL.md

1.9 KB, as published. Nobody here has run it

clawback share-card tone proof

Run .skills/card-tones/scripts/preview_card_tones.sh from the project root. It renders the share card in both tones so a renderer change can be eyeballed in one pass. Design proof only — neither card is a publishable result.

.skills/card-tones/scripts/preview_card_tones.sh <neg-run-dir> <out-dir>
# e.g.
.skills/card-tones/scripts/preview_card_tones.sh runs/L0-headline-haiku /tmp/cardcheck

Writes share_card.neg.{png,svg} and share_card.pos.{png,svg} under <out-dir>.

The two cards

  1. neg — a REAL run's amber regression card: the deep-purple core with the corona tone-gated OFF.
  2. pos — a SYNTHETIC win card, built only to exercise the renderer's pos branch (purple core plus the faint cyan corona). It borrows the neg run's bare chart and carries a fabricated positive-token summary purely so the graph and lens-flare compose — the number is a render fixture, never a published metric. Staged in a temp dir and removed on exit.

Depends on

The shared .skills/scripts/preview_card.sh (walks Chrome → sips → SVG-only), which is the single card renderer the preview_card and finish skills also use.

Keep looking

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