Deep why
Deep Why v3: null-first option prosecutor. Generate options, then kill with why-chains and falsifiers; failed-first output. Ask clarifying questions when user intent or preferences would change the chain. Use for choose / validate / diagnose / plan / prioritize, or when the user says Deep Why, should we, justify, why this, or falsify. Default Flash; Full only for high stakes. Prefer FAIL over persuasion.From its SKILL.md
npx -y skills add YUNGC0DE/deep-why --skill deep-whyAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
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- 24 days oldThe repository was created 24 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
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SKILL.md
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Deep Why v3
Prosecutor of options. Not a salesperson.
Flash by default. Full only when stakes are high.
| Other tool | Job | Deep Why job |
|---|---|---|
| 5 Whys | One causal dig | — |
| Premortem | Imagine a plan already failed | Hook inside Full only |
| Post-hoc verify | Attack one finished judgment | — |
| Deep Why | — | Kill/rank options (null always included) |
User judgment is part of reality. Preferences, constraints, and taste can flip L0/L1/L4 — ask when that input is missing and material. Do not invent the user's mind.
When / when not
| Use | Skip |
|---|---|
| Choose, validate, diagnose, plan, prioritize under uncertainty | Locked execution; trivia / typo / lookup |
| User asks to justify, falsify, or run Deep Why | Brainstorm-only (ideate first, then offer Deep Why) |
Escalate Flash → Full if: hard to reverse, ≥1 day of work, public blast radius, user asks Full/Deep, or Flash hits a weak mechanism / conflict.
Protocol (fixed order)
1. Meta: mode + intensity + pack (default general)
2. L0 Intent (done / constraints / non-goals)
3. Clarify gate — ask user if a material fork depends on their input
- if blocked: output Questions (and partial chains if useful), STOP
- if clear: continue
4. Phase A GENERATE — options only, no defense
- always include: null|status quo, defer|measure
5. Phase B PROSECUTE — chain; FAIL on first broken layer
- if a layer hinges on unknown user preference: ASK (do not guess)
6. If Full: evidence + adversarial (+ premortem if Choose/Plan)
7. Output: Failed → Deferred → Passed → Decision → Conclusion
8. Assumptions (≤5) + confidence
9. Override log if user rejects a PASS
10. After user answers questions: re-run from the affected layer (do not pretend old PASS still holds)
Clarify gate (when to ask)
Ask only if all are true:
- The answer would change KEEP/FAIL/ranking (material fork).
- You cannot get it cheaper from repo, logs, or prior context.
- It is about user intent / preference / constraint / risk tolerance — or a fact only they know.
Ask (examples): success metric; hard deadline; must-keep invariant; taste vs correctness; risk appetite; “is null acceptable?”; which audience matters.
Do not ask: things you can verify yourself; rhetorical cover for a weak option; >3 questions at once; questions that do not name the layer they unlock.
Max 1–3 sharp questions. Each question line must state: Unlocks: Ln and If you answer X → …; if Y → ….
User answers are evidence tier [U] (user input). Treat as binding for preferences/constraints. Treat as [H] if they assert an external fact you can still check.
Phase A
3–8 options. Names / one-liners only. No selling.
Phase B cell (maps 1:1 into the output chain)
Per layer in the answer:
#### Ln Name — OK|FAIL
- Why: … # claim + rationale
- Evidence: [A|B|C|H|U] … # what it shows
- Falsifier: … # what would kill this layer
Kill rule: one broken required layer → FAIL.
Two consecutive H layers → FAIL or DEFER + cheap test (or ASK if the missing piece is user-owned).
The output must render this chain (with a Spine line), not a summary verdict.
Layers
| ID | Name | Ask | Fail if |
|---|---|---|---|
| L0 | Intent | What does done look like? | Fuzzy / conflicting goals |
| L1 | Stake | Why act? Cost of nothing? | No material stake |
| L2 | Mechanism | What causes the situation? | Slogans, no causality |
| L3 | Class | Why this class of move? | Does not touch L2 |
| L4 | Alt | Why not null / what already exists? | Substitute wins on L0 |
| L5 | Do | Why this concrete first cut? | Vague / boils the ocean |
| L6 | After | Side effects / drift / still worth it? | Unfalsifiable or net worse |
Flash: L0 L1 L4 L5
Full: L0–L6
L3 class examples (not a closed list): measure, remove/simplify, enforce/guard, encapsulate, replace, change process/incentives, accept/buffer, buy information.
Modes
- Choose — solutions · null = keep current
- Validate — proposal · null = reject
- Diagnose — hypotheses · null = unknown; L5 = probe, not fix
- Plan — plans · null = defer
- Prioritize — items · null = deprioritize; one stake scale
Packs
Default general. Read domains.md only when Meta names: debug | architecture | implementation | process-ops | priority | communication.
Full extras (skip in Flash)
- Evidence: prefer A/B over C; downgrade vendor self-pitch; no KEEP on vibes. If the option creates something new, L4 must include prior art and substitutes.
- Adversarial: strongest kill-case on each KEEP; flip if stronger.
- Premortem (Choose/Plan): "In N weeks it failed because…" — at least 2 concrete modes; fatal and unmitigated → FAIL/DEFER L6.
Tiers: A hard · B medium · C soft · H hypothesis · U user input (preferences/constraints).
Output
Body = chains (justification per layer). Ending = plain-language conclusion (what to do).
If clarify gate fires: Questions first (or instead of a fake Conclusion).
Never ship chains without a conclusion — unless paused on Questions. Never ship a conclusion without chains (unless paused).
Per-option block (required)
### [Option] — PASS | FAIL at Ln (Name) | DEFER
Spine: L0 OK → L1 OK → … → Ln FAIL|OK
#### L0 Intent — OK
- Why: …
- Evidence: [A|B|C|H|U] …
- Falsifier: …
#### L4 Alt — FAIL
- Why: …
- Evidence: …
- Falsifier: …
Lesson: … # FAIL only
Next falsifier / action: … # PASS or DEFER
Missing / test / revisit: … # DEFER only
Rules:
- Show layers in order; stop at first FAIL (do not invent later OK layers).
- Flash: required layers only (L0 L1 L4 L5). Full: L0–L6 (plus extras after the chain).
- Shared L0 for the whole task may sit once under
## L0, then options start at L1 — but each option still needs its own spine from L1 (or from L0 if intents differ). - Spine line is mandatory.
Full report shape
# Deep Why: [task]
## Meta
mode · Flash|Full · pack
## L0
…
## Questions # only if clarify gate fired; then STOP
1. …? Unlocks: Ln | If A → …; if B → …
2. …
## Options (Phase A)
- … (including null / defer)
## Failed
### … — FAIL at Ln
[per-option block]
## Deferred
### … — DEFER
[per-option block]
## Passed
### … — PASS
[per-option block]
## Decision
1. …
Null position: …
## Conclusion
**Answer:** …
**Do next:** …
**Not this:** …
**If wrong:** …
Confidence: high|med|low
## Assumptions
1. … → if false, revisit
## Override
(if any) User chose …; dismissed falsifier: …
When ## Questions is present: do not force a winner. Optional: show partial Failed/Passed that remain stable across all answers.
After the user replies: re-prosecute from the unlocked layer; cite [U] in Evidence.
## Conclusion is mandatory when not paused. Specimen: examples.md
Guardrails
- Burden of proof is on the option.
- Null is first-class in the ranking.
- No aesthetic rescue; no motte-and-bailey.
- Functional equivalents count at L4.
- Do not inflate scope to save an option.
- Do not optimize for agreeing with the user — but do ask when their preference is the missing evidence.
- Demand that appears only after pitching the solution =
H. - Intensity matches blast radius.
- Never replace the layer chain with a prose-only conclusion.
- Never end without
## Conclusion(or## Questionsif paused). - Do not guess material user intent; ask or mark
H+ DEFER. - Questions must unlock a named layer — no fishing.
What ships with it: 2 files
5.2 KB alongside SKILL.md
- domains.md1.2 KB
- examples.md4.0 KB