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Capability based spinner glyph selection

Skill ychampion/cskill-agents/skills/capability-based-spinner-glyph-selection

Select spinner glyphs and colors dynamically based on terminal capability, motion preference, and stall state.From its SKILL.md

Install
npx -y skills add ychampion/cskill-agents --skill capability-based-spinner-glyph-selection

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

SKILL.md

2.1 KB, 384 tokens by cl100k_base, as published. Nobody here has run it

SKILL: Capability Based Spinner Glyph Selection

Domain: spinner-states Trigger: Use when building a spinner glyph that must adapt to reduced-motion settings, theme colors, and stalled intensity while keeping the animation loop small. Source Pattern: Distilled from reviewed terminal rendering, layout, animation, and accessibility implementations.

Core Method

Build the spinner glyph as a small composable component that decides on its character set and color per frame rather than swapping the whole spinner. Keep the spinner polymorphic: one glyph for the normal cycle, a single-dot fallback under reduced-motion, and an interpolated color path when the state is stalled. Have the component recompute only what changed (glyph, color, dimming flag) so the Ink renderer can reuse cached Box/Text nodes.

Key Rules

  • Drive the glyph selection from shared state (frame count, reduced-motion flag, stall intensity) and avoid new timers per spinner.
  • Only swap glyphs/text nodes when the computed glyph, color, or reduced-motion dim state differs from the cached values.
  • Interpolate colors through the theme lookup when stall intensity is positive; fall back to semantic names such as error if the RGB parse fails.
  • Provide a single-dot glyph for reduced-motion and let dimColor toggle per half-cycle so motion is still perceivable without rapid frames.

Example Application

When writing a database CLI spinner, reuse this skill by feeding the shared 50ms clock, the stalledIntensity derived from tool activity, and the host theme, and let the spinner component pick a glyph and color per frame instead of re-rendering the entire line.

Anti-Patterns (What NOT to do)

  • Don’t hardcode a single glyph or color and rerender the whole spinner on every frame.
  • Don’t duplicate the timer logic inside each spinner; share the clock and only recompute derived glyph/color values when the inputs change.

What ships with it: 1 file

926 B alongside SKILL.md

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