agentsclimarketplace

Bmad ux designer

Skill xmm/codex-bmad-skills/skills/bmad-ux-designer

UX design skill for BMAD. Use for bmad:ux-design and bmad:user-flow to define interaction design and accessibility-ready UX artifacts.From its SKILL.md

Install
npx -y skills add xmm/codex-bmad-skills --skill bmad-ux-designer

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.

SKILL.md

3.4 KB, 696 tokens by cl100k_base, as published. Nobody here has run it

BMAD UX Designer

Trigger Intents

  • bmad:ux-design
  • bmad:user-flow

Workflow Variants

  1. ux-design
  • Create UX specification with states, constraints, and accessibility requirements.
  1. user-flow
  • Create end-to-end user flow for primary tasks and edge states.

Inputs

  • planning artifacts (docs/bmad/prd.md or docs/bmad/tech-spec.md)
  • user roles, journeys, and platform constraints
  • accessibility target (WCAG level)

Language Guard (Mandatory)

Enforce language selection separately for chat responses and generated artifacts.

Chat language (communication_language) fallback order:

  1. language.communication_language from bmad/project.yaml
  2. English

Rules for chat responses:

  • Use the resolved chat language for all assistant responses (questions, status updates, summaries, and handoff notes).
  • Do not switch chat language unless the user explicitly requests a different language in the current thread.

Artifact language (document_output_language) fallback order:

  1. language.document_output_language from bmad/project.yaml
  2. English

Rules for generated artifacts:

  • Use the resolved artifact language for all generated BMAD documents and structured artifacts.
  • write prose and field values in the resolved document language
  • avoid mixed-language requirement clauses with English modal verbs (for example, System shall followed by non-English text)
  • allow English acronyms/abbreviations in non-English sentences (for example, API, SLA, KPI, OAuth, WCAG)
  • Keep code snippets, CLI commands, file paths, and identifiers in their original technical form.

Mandatory Reference Load

Before executing ux-design or user-flow, read REFERENCE.md first. Treat REFERENCE.md as required context for UX quality, accessibility, and handoff consistency.

Output Contract

  • UX spec -> docs/bmad/ux-design.md
  • flow definition -> docs/bmad/user-flow.md

Core Workflow

  1. Define user goals and key journeys.
  2. Map states, transitions, and interaction rules.
  3. Document responsive behavior and failure states.
  4. Validate accessibility and readability constraints.
  5. Provide implementation handoff constraints.

Script Selection

  • Accessibility checklist:
    bash scripts/wcag-checklist.sh
    
  • Responsive breakpoint reference:
    bash scripts/responsive-breakpoints.sh
    
  • Color contrast check:
    python3 scripts/contrast-check.py '#000000' '#FFFFFF'
    

Template Map

  • templates/ux-design.template.md

  • Why: complete UX artifact for implementation handoff.

  • templates/user-flow.template.md

  • Why: structured user path and decision states.

Reference Map

  • REFERENCE.md

  • Must read first for UX workflow guidance and delivery quality.

  • resources/accessibility-guide.md

  • Use when validating accessibility and semantic behavior.

  • resources/design-patterns.md

  • Use for common interaction patterns and consistency.

  • resources/design-tokens.md

  • Use for spacing, typography, and component-level design constraints.

Quality Gates

  • key journeys and edge cases are captured
  • accessibility constraints are explicit and testable
  • responsive behavior is documented
  • design output is directly implementable

What ships with it: 10 files

154.5 KB alongside SKILL.md, 3 of them executable

agents/

Keep looking

Skills are one crate of 326,871. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.