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Skill forge create

Skill WrathZA/skillforge/skills/skill-forge-create

Create a new SKILL.md via discovery recap, pattern selection, WebFetch spec fetch, knowledge delta discipline, skill-forge-judge + skill-forge-hitl quality gate. Triggers: create a skill, write a skill, new skill, SKILL.md, build a skill.From its SKILL.md

Install
npx -y skills add WrathZA/skillforge --skill skill-forge-create

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 16 stars16 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

5.4 KB, ~1.2k tokens by cl100k_base, as published. Nobody here has run it

Skill Forge Create

Write skills that score ≥B on skill-forge-judge out of the box. Every section must earn its tokens.


Phase 1 — Discovery

Build understanding through a running recap. Ask questions to fill gaps; after each exchange, show the current recap:

## Discovery Recap

**Domain:** [what the skill covers, or "unknown"]
**Decisions:** [non-obvious choices the agent must make, or "unknown"]
**Failure modes:** [what breaks without this skill, or "unknown"]
**Audience:** [fragile/creative output, or "inferred: ..."]
**Size:** [reference files needed, or "inferred: self-contained"]

Then ask: (a)ccept / (r)evise / (q)uit

  • a — recap is complete; proceed to Phase 2
  • r — user adds or corrects; update recap and loop
  • q — abort

Do not proceed to Phase 2 until the user accepts the recap. Domain, decisions, and failure modes must be filled before accepting — do not accept a recap with "unknown" in those three fields.


Phase 2 — Pattern Selection

MANDATORY — READ references/pattern-selection.md before selecting a pattern. Do NOT load this file during Phase 1, Phase 3, or later phases.

Select one pattern. State your choice and the one-line reason before drafting.


Phase 3 — Draft

MANDATORY — WebFetch https://agentskills.io/specification before writing the description. Use the live spec to verify current frontmatter requirements and description field constraints. If unreachable, proceed with the spec knowledge already in context; note it in the draft.

Write the description before the body. Draft the body around what the description promises.

Write to earn tokens. For every paragraph, ask: "Does Claude already know this?"

  • If yes → delete it
  • If "it's a useful reminder" → one line max, then move on
  • If no → expand it; this is the value

Before writing each section, ask: "What failure mode does this prevent?" If you can't answer, you haven't earned the paragraph.

Description requirements (THE most critical field):

  • Answers WHAT (what does it do?)
  • Answers WHEN (trigger scenarios — "Use when...", "Trigger phrases:")
  • Contains searchable KEYWORDS (domain terms, file extensions, action verbs)
  • Max ~200 chars for the core sentence; trigger phrases can follow

NEVER rules format — every NEVER must have:

- **NEVER [specific construct/pattern]**
  **Instead:** [concrete alternative]
  **Why:** [non-obvious failure mode this avoids]

Vague warnings ("be careful", "avoid errors") are prohibited.

Progressive disclosure thresholds:

  • Body > 300 lines → move heavy content to references/
  • Any section with a decision tree of 4+ branches → extract to references/ regardless of total line count
  • Add MANDATORY READ triggers at the exact workflow step that needs it
  • Add "Do NOT load" guidance for files irrelevant to the current scenario

Phase 4 — Self-Evaluate

Invoke /skill-forge-judge on the draft. (Requires skill-forge-judge to be installed — if missing, ask the user to install it before continuing.)

Target: ≥B (80%+). For a SKILL.md with no bash guidance → U + S (120 pts max) → ≥96 pts.

Always invoke /skill-forge-hitl on the numbered improvements list skill-forge-judge produced, regardless of grade. Do not apply fixes manually — that's /skill-forge-hitl's job.

If the /skill-forge-hitl loop stalls on a dimension (same item rejected after 3 revisions), surface it to the user: "Stuck on [dimension] — here's what I tried. Options: accept the current draft, revise the scope, or skip."


NEVER

  • NEVER write a section that restates Claude defaults ("write clean code", "handle errors", "be helpful") Instead: Ask: "Would Claude do this without being told?" If yes, delete it. Why: Default restatements dilute expert signal and train authors that padding is acceptable.

  • NEVER add a NEVER rule without WHY and INSTEAD Instead: Complete the three-part format before moving on. Why: A prohibition without an alternative gets violated when the obvious path is blocked.

  • NEVER dump all content in SKILL.md Instead: Keep body under 300 lines; move detail to references/ with MANDATORY READ triggers. Why: A 700-line SKILL.md loads all at once on every invocation — the agent drowns in irrelevant content.

  • NEVER skip Phase 4 (skill-forge-judge self-eval) Instead: Run it even if the draft feels good. Why: Skills that skip self-eval consistently have U1 or U3 gaps that aren't obvious to the author.

  • NEVER manually apply skill-forge-judge findings one-by-one Instead: Invoke /skill-forge-hitl on the numbered improvements list skill-forge-judge produced. Why: Manual application skips the approval loop, bundles changes without diffs, and defeats the purpose of the numbered improvements format.

  • NEVER add README.md, CHANGELOG.md, or documentation about the skill itself Instead: Include only what the agent needs to perform the task. Why: Meta-documentation about the skill is never loaded during execution — it wastes directory space and signals the wrong mental model (skill as software project, not agent instruction).

What ships with it: 1 file

3.8 KB alongside SKILL.md

references/

Keep looking

Skills are one crate of 326,506. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.