Craft cinematic demo
Skill workingclassbuddha/codexmaxxing/skills/craft-cinematic-demo
UI skills for Codex: design passes, browser automation, screenshots, responsive checks, and evidence packs.
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One thing to look at
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What its author says it does
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Build visually striking, locally runnable demos, explainers, prototypes, and product storytelling surfaces using real assets, Three.js, Remotion, HyperFrames, or polished web UI. Use when Codex is asked to make an idea impressive, public-facing, interactive, cinematic, explanatory, visual, video-like, or demo-ready.
SKILL.md
2.1 KB, as published. Nobody here has run it
Craft Cinematic Demo
Use this skill to make an idea legible through motion, atmosphere, interaction, and proof that it runs.
First Decisions
- Decide the output: interactive web demo, static HTML prototype, Remotion video, HyperFrames composition, Three.js scene, or hybrid.
- Define the viewer's first 10 seconds: what they see, understand, and feel.
- Choose a concrete visual subject. Avoid abstract gradients when a real product, object, map, model, screenshot, diagram, or generated bitmap can carry the idea.
- Establish a visual identity before implementation: palette, type, material, motion, and what not to do.
Build Rules
- Make the first viewport carry the subject. The project/product/place/idea must be obvious without reading nav text.
- For landing-style demos, use image, video, generated bitmap, or full-bleed interactive scene as the hero background. Do not use a split text/media card hero.
- For tools and dashboards, keep the UI useful first and cinematic second.
- Use Three.js for 3D scenes, and verify the canvas is nonblank, framed correctly, and animated or interactive.
- Use Remotion or HyperFrames for video compositions; build the end-state layout before animation.
- Keep run instructions simple: one local command and one expected URL or output file.
- Verify with screenshot, render, or pixel check before handoff.
Demo Arc
Use this compact structure unless the content demands otherwise:
- Hook: one precise visual claim.
- Orientation: show the object/system in context.
- Transformation: animate the central insight.
- Proof: show data, controls, trace, or artifact.
- Landing: leave a clear next action.
Read references/visual-demo-patterns.md for public-safe demo patterns and visual structures.