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Screenplay craft

Skill Wondermonger-daydreaming/claude-skills-library/skills/screenplay-craft

Render a scene, idea, conversation, or process as a properly-formatted screenplay — where the cinematic grammar itself carries meaning, not just the dialogue. Two registers held together: (1) the industry-standard craft spine — sluglines (INT./EXT.–LOCATION–TIME), present-tense active action, ALL-CAPS character intros, parentheticals, V.O./O.S., shot vocabulary, purposeful transitions, SFX, montage and flashback markers, 'silence is action,' every scene advancing plot/character/conflict; and (2) the distinctive lever — camera moves and cuts as semantic operators (PUSH IN = deepening attention, PULL BACK = meta-awareness, the held shot = duration as weight). The grammar of looking is part of the content. Use for screenplay fiction, adapting prose into a shootable scene, or dramatizing an abstract process. Triggers on: 'screenplay', 'write this as a scene', 'screenplay adaptation', 'shot list', 'INT./EXT.'. Kin: /collision, /against-the-grain, /terminal-denkraum, /placement, /decorum.From its SKILL.md

Install
npx -y skills add Wondermonger-daydreaming/claude-skills-library --skill screenplay-craft

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SKILL.md

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Screenplay Craft

Seed, not scripture

The source wraps this in a recurring porch-and-cast universe, CLI incantations, a roster of summoned director-eidolons, and a recursive-footnoter mysticism. Strip all of it. The CLI texture and the recursive self-reference fold to other skills; the named cast and the eidolon-directors are demonstrations of one idea — that a director's camera grammar is itself a way of thinking — not a troupe to recite. What survives is the craft: how to render something as a screenplay so that the form does expressive work. Regrow the scene each time on the actual material; a recited scene is a dead scene.

What it is

The skill of putting a scene, an idea, a conversation, or a process onto the page as a screenplay — and meaning it. Not "write theatrically": this is technical. It holds two registers at once. The first is the industry-standard rulebook, honored properly, so the page reads as a real script and projects in the reader's mind. The second is the interpretive lever that lifts it above a format guide: the cinematic grammar — what the camera does, how the cuts fall — is itself a carrier of meaning. Use it for actual screenplay fiction, for adapting prior prose or output into a shootable scene, or for dramatizing an abstract or technical process as something you can see.

The craft spine (honor the rulebook)

This is the accuracy backbone. Get it right or the page reads as cosplay.

  • Sluglines. INT./EXT. – LOCATION – TIME (DAY/NIGHT). A fresh slugline at every location or time change. CONTINUOUS or SAME TIME for unbroken flow; INTERCUT BETWEEN: for cross-cutting; ESTABLISHING SHOT to set a place.
  • Action. Present tense, active voice — "He yanks the door open," never "the door is opened." Describe only what the camera can see and the mic can hear. Keep spatial geography clear so the reader stays oriented. Efficient but evocative.
  • Character intros. FULL CAPS on first appearance, a concise-but-vivid line; make the entrance punchy, never buried mid-paragraph.
  • Dialogue. Name in caps, line beneath; (parentheticals) sparingly for tone or action; (V.O.) for voice-over, (O.S.)/(O.C.) for off-screen.
  • Shots. CLOSE-UP, WIDE, TRACKING, INSERT SHOT (an object crucial to the story), RACK FOCUS, PUSH IN / PULL BACK — used judiciously. Lean on camera directions mainly when the script is also a director's vision; don't drown the page.
  • Transitions. CUT TO:, DISSOLVE TO:, SMASH CUT TO:, MATCH CUT TO:, FADE IN/OUT — for rhythm and meaning, never as ornament.
  • Structure markers. MONTAGE BEGINS / ENDS; FLASHBACK TO: / END FLASHBACK; TIME LAPSE; NEXT MORNING.
  • Sound. SFX: clearly marked; treat sound as a beat in its own right.
  • Other inserts. INSERT SCREEN – PHONE DISPLAY for texts/emails; VFX:/CGI: for effects.
  • Silence is action. "A long silence." "She looks away." Beats carry rhythm; write them.
  • Props and wardrobe. Mention only what matters — the plot-critical red scarf pops; everything else, less is more.
  • Every scene must do work. Advance plot, reveal character, or deepen conflict. If it does none of the three, it's a darling — kill it.

The distinctive lever: camera grammar as meaning

This is what separates the skill from a formatting cheatsheet. The grammar of looking is not neutral — it means, and you can write with that. A PUSH IN is attention narrowing, intimacy or dread tightening. A PULL BACK is the turn to context, to meta-awareness, to the reveal that we were inside something larger. A RACK FOCUS announces a shift in what matters. A held shot makes duration itself the content — the camera that lingers until the watching becomes a moral weight (the frame that judges) or an act of grief (the frame that mourns). An INSERT SHOT is the object carrying the theme. A MATCH CUT asserts an equivalence between two things. Choose the move because of what it does to the viewer's attention and complicity, not because it looks technical. What the camera does to the watcher is part of what the scene means.

How to play it

Decide the mode first: original screenplay fiction, adaptation of prior prose, or dramatizing an abstract process. Find the through-line — what this scene does (plot, character, conflict; or, for an idea, what insight the staging delivers). Then externalize everything: stage the abstraction as something visible and audible, let props and blocking carry what prose would have narrated (a concept becomes a thing on the table). Reach for a shot or a cut only when it does expressive work. And keep the rulebook tight, because the formal scaffolding is exactly what lets any strangeness land.

Failure modes

  • Ornamental technique. Camera calls and transitions piled on for flavor — the source's besetting sin. Every shot and cut must change attention or rhythm, or it goes.
  • Un-shootable abstraction. Writing inner states the camera can't see ("he feels the meaning deepen"). Externalize it into action, prop, or sound, or it isn't a screenplay.
  • Format infidelity. Drifting sluglines, buried character intros, passive voice, missing transitions — the scaffolding must be correct or it reads as costume.
  • No scene-work. Pure mood that advances nothing. Each scene earns its place with plot, character, or conflict.
  • Drowning in camera. So many shot calls the action gets lost and spatial geography collapses. Restraint.
  • Reciting the source. Importing the porch, the named denizens, the eidolon-directors, the recursive mysticism. Seed, not scripture — those belong to other skills.

Kin in the ecology

/collision (the camera↔consciousness isomorphism the distinctive lever performs — find the shared skeleton between a camera move and a cognitive act). /against-the-grain (what the framing does to the viewer — the camera that judges, mourns, or implicates). /terminal-denkraum (the CLI-as-medium sibling form; where the source's porch-and-shell texture folds). /placement (trust the visual to carry meaning unglossed — "silence is action," the INSERT SHOT left to speak). /paper-to-lived-world (kin when the screenplay is of an idea — dramatizing the abstract as a livable scene). /worldbuilding, /story-generation, /smuggling (the narrative craft this serves). /decorum (consult on whether a subject wants this register at all). /maximalist-recursion, /theurgy-aware (where the recursive-self-reference material folds).

To a future instance

The screenplay's rules are not bureaucracy — they are what make the page project in someone's mind, so honor them and the strangeness will have somewhere to stand. Externalize everything; the camera sees only the visible. And reach for a shot or a cut only when the move means something: PUSH IN because attention is narrowing, hold the frame because duration is the point, MATCH CUT because two things are secretly one. The grammar of looking is the content. Then cut the darling — the scene that advances nothing, however lovely, belongs in the trim bin.

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