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Comic storyboard creator

Skill wanshuiyin/ARIS-Movie-Director/skills/comic-storyboard-creator

Agentic, long-horizon visual generation: a fuzzy story → a cross-model-audited image-based movie. Brings ARIS's research-wiki + multi-agent debate to multimodal generation (intelligence lives in the agent; the diffusion model just renders). Image-based today, video next.

Install
npx -y skills add wanshuiyin/ARIS-Movie-Director --skill comic-storyboard-creator

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its author says it does

Copied from the file, not written here

Phase-1 comic-author step — turn a LOCKED, user-approved outline into the page-first storyboard that IS the authoring source of truth: a fixed page order BEFORE any prose, the MOTIF STATE TABLE (the master per-panel continuity ledger), a fixed 9-field per-panel spec, and one deduped canonical asset contract. Decompose beats→pages→panels, 抽卡 K page/panel-order lineages by feasibility, then fill every panel one unit at a time. Writes a storyboard_spec + a motif_ledger (read by comic-continuity-audit) + N panel_spec nodes. Use when the user says "做分镜", "storyboard", "排页", "panel spec", "分镜稿", or the outline layer is locked and approved and you need the per-panel authoring layer the thin comic-author SOP defers to. Two-stage under the N1 contract: a PROVISIONAL structural gate pass on draft assets now, the FINAL asset-resolution validation after the asset layer locks.

SKILL.md

35.6 KB, as published. Nobody here has run it

comic-storyboard-creator — the Page-First Storyboard + Master Continuity Ledger (Phase 1, step 4; re-gated at step 6b)

The storyboard step of the comic-author suite: take a LOCKED, user-approved outline_spec and produce the artifact that IS the authoring source of truth — a fixed page order authored as its own section BEFORE any per-panel prose, the MOTIF STATE TABLE (the master per-panel ledger that pins every continuity variable for all panels before any bake), a fixed 9-field per-panel spec, and one deduped canonical asset contract. This is the deep layer the thin comic-author orchestrator SOP defers to; it ports the rigor of aris_movie's movie-storyboard-creator (抽卡 lineages → score → gate) and -v4 (locked-inputs precondition → beat→panel budget → deterministic spec) onto stills, and it emits the panel_spec fields the downstream comic-blueprint-author and comic-director consume. The downstream baking spiral is not this skill's job — this is pure authoring + ledger.

Two-stage role (the N1 contract): this layer's gate runs TWICE. Right after the outline locks, this skill authors the storyboard and runs --gate storyboard as a PROVISIONAL structural pass — the storyboard MAY reference draft (declared-but-unlocked) assets; panel_assets_referenceable is unscorable, is left null, and the fuser SKIPs it (no locked flip yet). Then, after the asset layer has locked everything and OUTLINE_FINAL_LOCK has re-confirmed the outline, the FINAL asset-resolution validation re-runs --gate storyboard with all four dims scorable and flips the storyboard to locked. The hard locked-asset barrier stays downstream, before blueprint authoring (comic-author steps 6a–7).

Cardinal lesson baked in as a gate, not prose: decompose beats→pages→panels and 抽卡 K orderings by feasibility, then fill ONE panel at a time — never batch-author-then-look. The MOTIF STATE TABLE is the concrete guard: it pre-commits a per-dimension-per-panel ground truth (mug heat / executor bounce / Tok|yo evidence / DDL spine / exact_parse / claim_delta) with machine-checkable global invariants (DDL monotonic never-rewind; bounce S02 = the film's ONLY MAX; REJECT↔ACCEPT mirror), so the audit reads intent off a table instead of inferring it.

  locked+approved outline_spec ─▶ ① PRECONDITION (refuse if outline unlocked / unapproved; draft assets OK here)
                                      ▼
                                ② DECOMPOSE  beats → pages → panels  (beat→panel budget arithmetic)
                                      ▼
                                ③ 抽卡 K page/panel-ORDER lineages (Codex xhigh) → score(feasibility/fidelity/novelty) → keep
                                      ▼
                                ④ PAGE ORDER FIRST   (a fixed section, page-type + L/R world per page, BEFORE prose)
                                      ▼
                                ⑤ MOTIF STATE TABLE  (master ledger; monotonic DDL; bounce-uniqueness; mirror locks)
                                      ▼
                                ⑥ PER-PANEL 9-FIELD SPEC  (one unit at a time; DONE panels locked; baked-vs-gate contract)
                                      ▼
                                ⑦ CONSOLIDATE ASSET_REQUESTS  (one canonical owner per token; naming 铁律)
                                      ▼
                                ⑧ EMIT  storyboard_spec + motif_ledger + N panel_spec (+ continuity_constraint)
                                      ▼
                                ⑨ GATE ×2: PROVISIONAL structural pass now → (assets lock + OUTLINE_FINAL_LOCK)
                                   → FINAL asset-resolution pass flips `locked`

Constants

  • 抽卡 K (lineages of page/panel ordering)K_LITE=3, K_BALANCED=6 (default), K_MAX=8, K_BEAST=12 (ported verbatim from movie-storyboard-creator). Effort tier governs count of orderings, not depth.

  • FEASIBILITY_FLOOR = 5 — a lineage scoring feasibility < 5/10 is dropped (e.g. it needs arbitrary un-gateable text rendering, exact UI replication, or face identity it can't anchor). If <2 survive, re-prompt once on the same Codex thread; still <2 → tell the user to lower --effort or relax the banlist. Never fall back to a Claude-generated lineage (violates reviewer independence).

  • REVIEWER = the Codex CLI at model_reasoning_effort: xhigh for the 抽卡 brainstorm + the cross-layer gate — it pins NO model (it follows the local codex config, currently gpt-5.6-sol); Gemini auto-gemini-3 where a second family is needed. Never downgrade the effort tier (reviewer-routing).

  • PAGE_TYPES (authoring vocabulary) = {cover, single, 2-up, vertical-3, grid2x2, big-frame, endcard}. These are NOT the compiled IR's page types — schemas/comic.schema.json pages[].type enum is {cover, single, grid, grid2x2, feature, finale} — so the compiler MUST project them (an unmapped token FAILS jsonschema):

    storyboard tokencompiles to pages[].type
    cover / single (incl. full-bleed) / grid2x2same name
    2-up / vertical-3grid
    big-framefeature
    endcardthe PRIOR page's closing.image — the shipped-reference convention: comic_m3_audit compiles S22's endcard into P_B12.closing.image (18 pages ship, not a 19th endcard page). finale stays a legal enum value for a standalone end page, but closing.image is THE convention to copy.
  • WORLDS = {warm, dark-cyber, seam, starfield} (human = warm, ARIS = dark-cyber, explicit seam at hand-off/payoff, starfield for the wiki/finale) — the two-world palette grammar inherited from the outline.

  • MOTIF_TABLE_COLUMNS (per panel, verbatim) = Panel | <motif-A> | DDL | <motif-B> | exact_parse | claim_delta | bounce — for the worked example: Panel | Mug | DDL | Tok|yo | exact_parse | claim_delta | bounce. The two metric columns (exact_parse, claim_delta) never co-mingle (different metrics, different value sets).

  • PANEL_TEMPLATE = the fixed 9 fields (+ title anchor): text_mode / content_blueprint / expected_literals / scene / characters / bubbles{zh,en} / side_narration{zh,en,trait} / motifs / asset_requests. No free prose outside these fields. (cover/finale panels add safe_zones/endcard fields.)

  • OUTPUT = story/STORYBOARD_DRAFT.md (the human artifact) + wiki nodes (storyboard:<slug>, motif:<slug>, panel:<slug> × N, optional cont:<slug>). Versioned per output-versioning.

Input contract — locked + approved upstream (refuse otherwise)

This skill is pure authoring + ledger, and it operates ONLY on converged upstream (convergence is the upstream gates' job, per acceptance-gate):

  • Refuse (HALT, point at the offending node) if the outline_spec is not status: "locked", OR it lacks the explicit user-approval stamp (the user-first gate — never proceed without a recorded ✅ APPROVED by user <date>). Whitelisted assets may still be draft/declared at the PROVISIONAL pass — that is the N1 two-stage contract; an unlocked asset only blocks the FINAL asset-resolution validation (and everything downstream of it).
  • Asset-id whitelist is SACRED. Every panel may reference asset names ONLY from the outline's character_asset_ids / scene_asset_ids / prop_asset_ids plus assets you newly request as asset_requests. Never free-describe an asset inline. If a panel needs an asset that doesn't exist yet, add it to asset_requests (which reopens the asset layer) — do not invent it silently.
  • Consumed outline fields: narrative_beats[], beat_table (the 6-column table: Beat / Panels / layout / world / content+台词 gist / ARIS-feature-as-story-cost), motif_arcs (the per-shot continuity values), design_constraint (the dual-identity), title / logline / tagline.

Procedure (followable, one unit at a time — never batch)

① Precondition check

Load the outline_spec. Verify status == "locked" AND the user-approval stamp is present. (Whitelisted assets may still be draft — locked is the FINAL pass's demand, not an authoring precondition; N1 two-stage.) On any failure → HALT with the precise offending node id so the orchestrator routes back to the outline layer. Record provenance in the header: source outline id, the prior cross-model verdict it survived (real example: codex critique returned REVISE; "全部 fix 落地"), and the ✅ APPROVED by user <date> line.

② Decompose beats → pages → panels (budget arithmetic)

For each outline beat, read its layout token to set its page type and per-page panel count, then assign shot/panel ids. Compute the page budget: a beat tagged vertical-3 owns 3 panels on one page; 2-up owns 2; grid2x2 owns a recap page; single/full-bleed/endcard own 1. The centerpiece beat may expand (real: B08 went 4 panels → 5 single-read pages, adding a NEW S12a audit-entry panel, with the 2×2 kept ONLY as a recap/hero page). Clamp the global total to the project's tier window; if oversize, collapse the longest multi-panel beat first; if undersize, split the beat with the most slack. Every panel must land on exactly one page with a stable page id (P00_cover, P01_b02, …, P03_end).

③ 抽卡 K page/panel-order lineages (Codex xhigh), score, keep

Pass file paths only (the locked outline, the style bible, the wiki banlist of prior failed orderings) to the Codex CLI at xhigh (no model pin — local codex config) — reviewer independence: Codex forms its own reading, never gets your summary. Demand K (= the tier constant) alternative page/panel orderings of the same beat set, each differing on ≥2 of: page-rhythm axis (cover/2-up/grid/vertical-3/big-frame mix) · cast-presence axis (which panels show the duo vs solo) · world-alternation axis (warm/dark/seam sequencing) · reading-order axis. Score each lineage 0–10 on Feasibility (lower if it needs un-gateable arbitrary text / exact UI replication / face identity), Brief-fidelity (does it preserve the locked beat boundaries + the dual-identity), Novelty-vs-banlist (penalize ≥0.6 Jaccard overlap with a prior failed ordering). Drop any lineage with feasibility < 5. Promote the top survivor to the active page order; keep the rest as candidate notes (failed orderings become banlist memory so the next run never re-proposes them). The 抽卡 here is over orderings, not panel content — panel content is filled deterministically in ⑥.

④ PAGE ORDER FIRST (its own fixed section, before any prose)

Author the chosen ordering as a separate, fixed section that comes BEFORE per-panel prose (the page_order field of the storyboard_spec). Assign each panel to its stable page id + page TYPE + per-page L/R world. End with an explicit TOTALS line: panel count · page count · how many NEW bakes vs reused DONE images. This section is the authority the compiler and the gate check the eventual comic.json against.

⑤ Author the MOTIF STATE TABLE (master ledger, before per-panel prose)

Author the MOTIF STATE TABLE as the single source of truth for the continuity dimensions across all panels, before writing any per-panel prose. One row per panel; the columns are MOTIF_TABLE_COLUMNS. Encode every machine-checkable invariant directly in the table + its conventions block:

  • A motif column that is a thermometer (the worked example's Mug): track ONLY the continuity-bearing instance (the ML RESEARCH motif mug: hot two steam wisps = temperature origin → fading one thin wisp → cold no steam + milk skin, a B01↔S20 bookend = "the hardest continuity constraint"). Disambiguate motif-vs-env: any look-alike that is just an environment prop (the </> mug) is tagged env and is NOT tracked — this is the absence ≠ drift / design-aware gate rule made concrete (a naive holistic gate would false-flag it).
  • DDL = MONOTONIC, NEVER REWIND. The countdown is non-increasing across the ENTIRE film. Write the exact sequence in the conventions block (real: T-24:00:00 → 19:42 → 19:42 → 18:55 → 18:40 → 18:30 → 17:46 → 17:02 → 16:21 → 16:05 → 05:12 → 02:58 → 02:41 → 01:57 → 00:42 → 00:27(submitted)). Two consecutive equal values are allowed (a "same-instant rhyme"); an increase is a hard veto. If any draft value would rewind, fix it inline and annotate the fix (real: S06 DDL T-15:27 → T-18:40 purely so 18:40 > S07's 18:30).
  • Two metric columns that NEVER co-mingle. exact_parse carries {0.60, 0.71, 0.66, 0.78, 0.89}; claim_delta carries {+6.2, +1.4}. They are different metrics; writing one into the other's column is a veto. (Real: S10 shows exact_parse 0.71→0.66 while claim_delta stays ; S14 shows claim_delta +6.2→+1.4 while exact_parse stays .)
  • bounce = the wordless emotion thermometer with a UNIQUENESS invariant. bounce = MAX appears exactly once (real: S02 是全片唯一 MAX). Every later high is annotated "below S02". After the fall, NO new peak is allowed — a post-fall celebration must be written as arrested (real: S12a = attempted celebration, ARRESTED before becoming a jump, the codex fix that removed an earlier "MAX" there). The arc closes at the smallest bounce (real: S21 = smallest bounce, the mirror landing of S02).
  • MIRROR LOCKS (paired non-adjacent constraints the table also pins): REJECT card ↔ ACCEPT card = exact same diagonal stamp geometry/angle (real: S11 ↔ S16, both from the shared verdict-card geometry, the audit hinge); S02 unique-MAX bounce ↔ S21 smallest bounce; a labeled wiki map ↔ its wordless twin share node coordinates programmatically derived from one JSON (real: S16b ↔ S22 from wiki_starmap_nodes_v1.json, 禁目测 — no eyeballing).

⑥ Per-panel 9-field spec, in comic page order (ONE panel at a time)

Walk the page order and author each panel in the fixed template — finish one panel fully before starting the next (this is the "never batch-generate-then-look" lesson at authoring time). Each panel carries:

  1. title + beat + page-type + world (the header anchor).
  2. text_mode{baked, html}baked = the image model renders the in-frame text; html = the panel is a pure scene and ALL text lives in the HTML overlay (zero glyphs in the image).
  3. content_blueprint — which canonical SVG asset is instantiated + the exact literal layout (e.g. "from assets/ddl_widget_template_v1.svg instantiate T-24:00:00, amber on a navy widget, screen-corner").
  4. expected_literals — the blind-transcribable tokens that will be gated (see the contract below).
  5. scene — the staged environment (density target, books/props, the warm/dark world rendered).
  6. characters — who is present + their motif-table state (bounce, pose); note who is absent and why.
  7. bubbles{zh,en} — speaker + style + bilingual line. Skill names NEVER appear in a bubble or in-frame (铁律) — they live only in side_narration.
  8. side_narration{zh,en,trait} — first sentence = what happened; second = the ARIS capability bound to a story cost; the trait tag names the bound skill. (The 侧栏讲解铁律 inherited from the outline.)
  9. motifs — restate that panel's row of the MOTIF STATE TABLE (must agree with ⑤ exactly).
  10. asset_requests — the canonical asset names this panel consumes (whitelist only).

In the human STORYBOARD_DRAFT.md, a DONE / reused panel's row carries ONLY status + side_narration + motifs (as baked) — locked, never retro-edited (real: S12–S15, baked images promoted from a grid to single pages; their square crops stay in the existing 2×2 recap; no regeneration). A DONE panel that is edited is a hard veto. The wiki panel_spec node is NOT reduced: validate_wiki.py PAYLOAD_REQUIRED["panel_spec"] unconditionally requires all 13 fields for EVERY panel_spec (no DONE exemption), so a DONE/reused panel's panel_spec.payload must still carry every field, holding its prior locked values unchanged (never retro-edited). The reduced 3-field form is a STORYBOARD_DRAFT.md convenience only.

⑦ Enforce the baked-vs-gate contract per panel

expected_literals holds ONLY the salient, large, blind-transcribable tokens; everything visible-but-not- gated is explicitly excluded in writing:

  • Sub-threshold chips out of contract — real: the S09 Tok|yo chip is sized ≤1.5% frame height, "below blind-review transcription threshold", NOT in expected_literals (it is a deliberate foreshadow, no callout, no arrow); it becomes hero/gated only at S10.
  • Skill names NEVER in-frame (铁律) — they are side-narration only.
  • ASCII-only gating — real: S20 gates SUBMITTED; the is decorative non-ASCII and is out of contract.
  • A deliberately sub-gate token must never be smuggled into expected_literals (hard veto).

⑧ Consolidate ASSET_REQUESTS (one canonical owner per token; naming 铁律)

Collect every panel's asset_requests into ONE canonical, deduped, authoritative list. Apply the naming 铁律: declare all draft-era name variants void and map them to the single canonical name; pin one parametric source per recurring motif (real: ONE ddl_widget_template_v1.svg is the sole render source for the entire 18-instance countdown timeline; ONE stamp_family_v1.svg for ALL verdict stamps — no two stamp sets, and it must match the already-baked S12–S15 stamps; ONE wiki_starmap_nodes_v1.json is the single truth source shared by the labeled map S16b and its wordless twin S22). Flag P0 blockers (real: researcher_chibi_canonical_ref_v001.png missing — only the duo had a canonical ref) and enumerate zero-new-work reuse (DONE panels, the existing recap page, S01's baked image reused as a set-continuity condition ref for S20/S21 same-room/same-desk/same-camera).

⑨ Emit nodes, attach the review, THEN invoke the gate (two steps — never cold)

Write the wiki nodes (§ below) and append the author edges. The storyboard gate is a score-FUSER: it walks reviews edges into the target, fuses the pre-existing review:* score-nodes, and HARD-FAILS if zero are attached ("no reviews — gate is a score-fuser, not a reviewer"). So before invoking it:

  1. Which pass is this? (the N1 two-stage ordering). The PROVISIONAL pass runs right after authoring: every panel asset ref must be whitelisted or filed as a complete asset_request (DECLARED), but locked is NOT required — panel_assets_referenceable (resolves AND locked) is unscorable, is left null, and the fuser SKIPs it (the provisional verdict rides on the other three structural dims; no locked flip yet). The FINAL pass runs only after the asset layer has driven every requested asset to locked AND OUTLINE_FINAL_LOCK has re-confirmed the outline (comic-author steps 5–6b): now all four dims are scorable, an un-locked ref hard-vetoes on _unresolved_asset_refs, and an approve verdict flips the storyboard to locked.
  2. Pre-gate review (fan-out → persist). The storyboard gate is structural, CC-only (no visual reviewer — no pixels exist yet), so the cross-model lens here is the structural validator run, not a panel of model families. Compute the structural facts (below; at the PROVISIONAL pass panel_assets_referenceable stays null — see ⑨.0) and persist them as a review node: node_id: review:<slug>, payload {target_node_id: "storyboard:<slug>", reviewer, gate_kind: "storyboard", review_scores:{panel_assets_referenceable, global_policies_valid, panel_count_band_aligned, continuity_chain_well_formed}}, with a reviews edge review:<slug> → storyboard:<slug>.
  3. Invoke the fuser. python3 / call comic-cross-layer-gate <storyboard:slug> --gate storyboard to fuse + adjudicate against the EXACT predicate below. On an approve verdict (the gate's verdict set is {approve, revise}) at the FINAL pass, the gate flips storyboard_spec.statuslocked; a PROVISIONAL-pass approve leaves it under_review (⑨.0), and revise sets/keeps under_review at either pass. (Canon ⑥ FLIP: locked is a STATUS reached by the advance verdict, never a verdict name.) The gate (a different model family) — never this authoring agent — acquits (artifact-integrity). Reviewer routing for any model-family fan-out: Claude (one lens) ‖ Codex CLI xhigh (no model pin — local codex config, currently gpt-5.6-sol) ‖ Gemini auto-gemini-3, file paths only (reviewer-routing).

EXACT gate (storyboard) — quote comic-cross-layer-gate --gate storyboard

This is not this skill's rubric to define — comic-cross-layer-gate is the SOLE gate authority, and --gate storyboard is STRUCTURAL, CC-only (no visual reviewer; no pixels yet). Verdict set {approve, revise}. Under the N1 contract it is invoked TWICE (provisional → final; the which-pass rules are ⑨.0). The text below is quoted verbatim from that gate so this skill authors to the real predicate — if the two ever diverge, the gate wins.

Scored dimensions = exactly FOUR; each scored 0–5; ADVANCE (APPROVE) iff ALL FOUR ≥ 4. These four are file-system facts the gate computes, not reviewer opinion:

  • panel_assets_referenceable — every asset ref in each panel resolves AND is status: locked. Scored at the FINAL pass only; at the PROVISIONAL pass it is left null/SKIPped and the declared-check (whitelisted or complete asset_request) applies instead — see ⑨.0 for the two-stage ordering.
  • global_policies_validglobal_policies fields match expected (text-mode rules present; mirror-lock policy present; page-order authority declared).
  • panel_count_band_aligned — panels-per-page in band per target tier {mvp:(2,2), demo:(4,6), longform:(10,12)} (in-range = 5, off-by-one = 3, further = ≤2), AND the TOTALS line reconciles (Σ panels-per-page == panel count; NEW + reused == total).
  • continuity_chain_well_formed — the MOTIF STATE TABLE has one row per panel; links have no dangling / out-of-order / cycle; every per-panel motifs field agrees with its table row.

STRUCTURAL HARD VETO (forces revise regardless of reviewer scores OR Codex — these are NOT scored ≥4 dims, they are the gate's computed structural vetoes; "structural failures cannot be voted-around"):

  1. Any non-empty _unresolved_asset_refs (a referenced asset missing or not locked) — FINAL pass; at the provisional pass declared-but-unlocked refs are expected, and only an UNDECLARED ref (no whitelist entry, no complete asset_request) vetoes.
  2. Any non-empty _policy_violations (a missing/inconsistent global_policies field, incl. no page-order-first section).
  3. Any non-empty _continuity_breaks (no MOTIF STATE TABLE; a row missing; a motifs field disagreeing).
  4. An out-of-band _panel_count_band.
  5. DDL non-monotonic (any countdown value increases) — the never-rewind invariant.
  6. bounce uniqueness broken (more than one MAX, or a post-fall peak).
  7. The two metric columns co-mingle (a claim_delta value in the exact_parse column or vice-versa).
  8. A DONE/reused panel was retro-edited (the DONE-lock).
  9. The storyboard page order disagrees with the compiled comic.json page order (the orphan-panel class) — the storyboard's page order is the authority; the compiler must conform, not the reverse.

Author-time obligations the structural facts above encode (this skill is responsible for them BEFORE the gate runs, so the four dims pass and no veto fires): the page-order-first section, the 9-field-per-panel completeness (DONE panels in the reduced locked form), expected_literals = salient blind-transcribable ASCII only with the deliberate exclusions written out (a sub-gate chip smuggled in is a baked_vs_gate_contract break), the consolidated one-canonical-owner-per-token asset list (no un-normalized alias), the text-mode/ blueprint match (a baked panel with no content_blueprint, or an html panel carrying in-frame literals, is invalid), and the ✅ APPROVED by user <date> provenance stamp from the outline layer.

Two engine contracts to author to (fail-closed)

Author every panel_spec so the downstream blueprint + spiral never refuse it. Mind the payload-vs-runtime path split (do NOT conflate them — see schemas/node_schema.json):

  • panel_spec.payload.content_blueprint — what THIS skill writes: a deterministic description of which canonical SVG asset is instantiated + the exact literal layout (NOT a raw SVG, and never a condition.content_svg key — that prefix exists only on comic.json).
  • blueprint.payload.content_svg — the actual SVG, authored later by comic-blueprint-author from this panel's content_blueprint.
  • comic.json panel condition.content_svg (+ condition.expected_literals) — the RUNTIME fields the spiral engine reads (spiral_engine.js at .condition.content_svg); the compiler maps the blueprint into these.

Author to that chain so the downstream never refuses the panel:

  1. Every panel needs a content_blueprint (a resolvable blueprint description) so the blueprint author can produce a non-empty blueprint.payload.content_svg → the engine's condition.content_svg. Do NOT plan a panel with no blueprint; the engine rejects a null condition.content_svg at runtime.
  2. A baked figure-panel MUST declare expected_literals (exact numbers/keys, verbatim) in the panel_spec — these become the comic.json condition.expected_literals the engine fail-closes on. A scene panel with no audited numbers → text_mode: "html" (and its text moves to the HTML overlay).

Node it reads / writes (schemas/node_schema.json)

Reads — one outline_spec (node_id outline:<slug>, must be status: "locked"): its narrative_beats, beat_table, motif_arcs, design_constraint, title/logline/tagline, and the *_asset_ids whitelists. Also reads the wiki banlist of prior failed orderings (for the 抽卡 novelty score).

Writes (status under_reviewlocked after the gate):

  • storyboard_spec (node_id storyboard:<slug>) — payload required: source_outline_id, page_order, page_ids, panel_ids, global_policies, motif_ledger_id, consolidated_asset_requests. This is the envelope; page_order is the fixed authoritative ordering.
  • motif_ledger (node_id motif:<slug>) — payload required: source_storyboard_id, columns, rows, invariants, mirror_locks. columns = the MOTIF_TABLE_COLUMNS; rows = one object per panel; invariants = the declarative predicates (ddl_monotonic_non_increasing, bounce_single_max, metric_columns_disjoint, motif_vs_env_disambiguation); mirror_locks = the paired constraints. This node is READ by comic-continuity-audit — the table is the per-panel ground-truth checklist that turns its cross-model audit from "infer the intent" into "verify against the row" (and makes absence ≠ drift design-aware).
  • panel_spec × N (node_id panel:<slug>) — payload required: source_storyboard_id, page_id, panel_id, sequence_index, page_type, world, asset_ids, text_mode, expected_literals, content_blueprint, bubbles, side_narration, motifs. (cover/finale panels additionally carry safe_zones + the endcard fields.) Every panel_spec — including DONE/reused — carries ALL the required payload fields above (the reduced 3-field form is the STORYBOARD_DRAFT.md convenience only, never the wiki node).
  • (optional) continuity_constraint × M (node_id cont:<slug>) — payload required: family, constraint_text, applies_to_panel_ids, source_node_id, active — for a constraint the gate should check per-panel as a standalone predicate (e.g. one per mirror lock).

Author edges (every type MUST be in validate_wiki.py EDGE_TYPES or the wiki hard-fails — there is no contains / generated_from / references_asset in that set):

  • derived_from (storyboard_spec → outline_spec) — "this storyboard was authored from that outline".
  • uses_motif_ledger (storyboard_spec → motif_ledger) — the ledger this storyboard owns.
  • uses_asset (panel_spec → each whitelisted locked asset it consumes); for a newly-requested asset (one filed via asset_requests, not yet built) emit plans_asset (panel_spec → asset) instead.
  • No storyboard→panel containment edge — there is none in the vocab. Membership is already carried by the storyboard_spec.payload.panel_ids / motif_ledger_id fields and each panel_spec.payload.source_storyboard_id.

All verdict-bearing runtime edges (attempt_of/reviews/decides/rollback_of) belong to Phase 2/3, not here. Trace every gate round to trace.jsonl (review-tracing).

Worked example

The canonical exhibit is examples/comic_m3_audit/story/STORYBOARD_DRAFT.md — the full real artifact: a 24-panel / 19-page pixel-art comic of "ARIS handed over 24 hours". Copy its exact shape:

  • Header / provenance + gate state (lines 1–2): storyboard layer draft v1 — revised per codex cross-model critique (verdict REVISE applied); ✅ APPROVED by user 2026-06-10 ("批了") — asset-library build started. The user-first gate is honored before any asset work.
  • PAGE ORDER FIRST (lines 3–6), the real 19-page layout verbatim: P00_cover[S01·full-bleed] → P01_b02[S02·single·seam-split] → P02_b03[2-up S03(L warm)|S04(R dark)] → P03_b04[S05] → P04_b05[S06] → P05_b06[vertical-3 S07/S08/S09 big] → P06_b07[2-up mirror S10(L)|S11(R)] → P_B08_0[S12a NEW] → P_B08_1..4[S12–S15 reuse] → P02_b08[grid2x2 recap S12–S15 kept] → P_B09[S16 mirror-of-S11] → P_B09_5[S16b big-frame star-map] → P_B10[S17] → P_B11[2-up seam S18(L)|S19(R)] → P_B12[2-up S20(L)|S21(R seam)] → P03_end[S22 endcard]. TOTALS: 24 panels · 19 pages · 20 NEW bakes + 4 reused DONE (S12–S15). (19 pages is the AUTHORED plan — the compiler folds the endcard into P_B12.closing.image, so the compiled comic.json ships 18 pages; see §Constants PAGE_TYPES mapping.)
  • The CORRECTED MOTIF STATE TABLE (lines 14–39) — the load-bearing artifact. Columns Panel | Mug | DDL | Tok|yo | exact_parse | claim_delta | bounce. Patterns to copy: the monotonic-DDL fix (S06 T-18:40 so it stays > S07's 18:30); split metric columns (S10 exact_parse 0.71→0.66 with claim_delta —; S14 claim_delta +6.2→+1.4 with exact_parse —); bounce uniqueness (S02 是全片唯一 MAX; S12a = attempted celebration, ARRESTED before becoming a jump; S21 = smallest bounce); motif-vs-env (the </> mug tagged env, never tracked).
  • Per-panel 9-field specs (e.g. S01 at lines 45–57, S02 at 59–73) — the exact template to fill, including expected_literals: ["DDL", "T-24:00:00"], the side_narration trait tag, and the motifs line restating the table row.
  • DONE-panel reduced form (S12–S15, lines 221–247) — only status + side_narration + motifs (as baked).
  • Consolidated ASSET_REQUESTS (lines 369–383) — the 10-entry canonical list + the naming 铁律 (draft variants declared void) + the single-source pins + P0 blocker + zero-new-work reuse.

Hard do / don't (earned lessons)

  • DO require a LOCKED, user-approved outline before authoring; HALT with the offending node id otherwise. (Draft assets are fine at the PROVISIONAL pass; locked assets are the FINAL pass's demand — N1 two-stage.) Convergence is the upstream gate's job, not yours.
  • DO author the page order as its own section BEFORE any prose, and the MOTIF STATE TABLE before any per-panel prose — both are sources of truth the gate and compiler check against.
  • DO fill one panel at a time, fully, in page order. NEVER batch-author all panels then look — the ledger + per-unit spec is precisely the guard against that failure.
  • DO keep expected_literals to salient blind-transcribable ASCII only, and write out the deliberate exclusions (sub-threshold chips, decorative non-ASCII, skill names).
  • DO consolidate assets to one canonical owner per token and map every draft alias to it.
  • DON'T let a panel free-describe an asset — reference the whitelist or file an asset_request.
  • DON'T ever rewind the DDL, emit a second MAX bounce, add a post-fall peak, or co-mingle the two metric columns — each is a hard veto.
  • DON'T retro-edit a DONE/reused panel.
  • DON'T put a skill name in a bubble or in-frame; it lives in side_narration only.
  • DON'T self-acquit. The cross-layer gate (a different model family) decides; the loop drives, it can't acquit.

Protocols (governance contracts this skill honors)

  • reviewer-independence — the 抽卡 Codex call and the cross-layer gate get file paths only (the locked outline, style bible, banlist) behind an === EXTERNAL CONTEXT (advisory) === fence, never this agent's interpretation; the brainstorm family ≠ the gate family.
  • acceptance-gate — the loop can DRIVE but can't ACQUIT; user approval of the outline is the hard precondition gate (never proceed without it); the storyboard gate (different model family) acquits the layer.
  • reviewer-routing — Codex at xhigh (NO model pin — follows the local codex config, currently gpt-5.6-sol); Gemini auto-gemini-3; never downgrade the effort tier (effort never lowers reviewer quality).
  • artifact-integrity — the agent that authors the storyboard does not judge its own correctness; the MOTIF STATE TABLE is the ground-truth spec a fresh reviewer verifies, never the author.
  • review-tracing — every 抽卡 round + gate round is logged to trace.jsonl so each verdict (and each dropped lineage) is auditable.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.