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Reduced motion first terminal animation

Skill vishuwa2004/cskill-agents/agents/claude-code/skills/reduced-motion-first-terminal-animation

Build curated agent skills for coding CLIs, terminal tools, context engines, remote bridges, and multi-agent runtimes

Install
npx -y skills add vishuwa2004/cskill-agents --skill reduced-motion-first-terminal-animation

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  • 2 stars2 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

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Pause terminal animations when the user requests reduced motion, then resume cleanly without tearing the rest of the UI.

SKILL.md

1.8 KB, as published. Nobody here has run it

SKILL: Reduced-Motion First Terminal Animation

Domain: terminal-ui Trigger: Build any animation that should stay dormant until the user explicitly opts into motion. Source Pattern: Distilled from reviewed terminal rendering, layout, animation, and accessibility implementations.

Core Method

Read the local reduced-motion preference before spawning timers and treat null as “paused.” Hook animations into a single clock that can unregister itself whenever the animation is hidden, so the loop never races multiple independent timers while respecting accessibility.

Key Rules

  • Evaluate get initial settings prefers reduced motion (or equivalent) on mount and refuse to start motion if true.
  • Share one clock (e.g., use animation frame) so every animation breathes in sync and can be paused by passing null.
  • Never queue set timeout when reduced motion or pause is active; return the last drawn frame instead.
  • Resume from the current global time when motion becomes allowed again so there is no jump.

Example Application

When animating a loading spinner in a toolbar, wire the spinner to the shared clock and keep it frozen until the user unsets prefers reduced motion; the rest of the layout retains its state, and the spinner returns to the proper frame without rewinding.

Anti-Patterns (What NOT to do)

  • Starting independent timers before checking reduced-motion and then canceling them later.
  • Letting each animated component manage its own clock, which prevents pausing all motion with a single flag.
  • Resetting animation timelines when motion resumes, which causes jarring jumps.

Gives 0 of the 12 instructions most css styling skills give

Counted across 586 of the 596 authors here whose files we hold, read 2026-08-06

  • avoid excessive centered layoutsin 55 of 586, across 12 files
  • bundle code into single HTML filein 54 of 586, across 14 files
  • Respect prefers-reduced-motion user settingsin 52 of 586, across 35 files
  • avoid purple gradientsin 51 of 586, across 11 files
  • avoid uniform rounded cornersin 51 of 586, across 11 files
  • avoid Inter fontin 51 of 586, across 11 files
  • edit generated files to develop artifactin 50 of 586, across 10 files
  • animate only transform and opacity propertiesin 43 of 586
  • Make touch targets at least 44x44 pixelsin 41 of 586, across 15 files
  • Ensure minimum color contrast of 4.5:1in 39 of 586, across 10 files
  • use tailwind cssin 39 of 586, across 24 files
  • Use SVG icons instead of emojisin 38 of 586, across 11 files

Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once.

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