agentsclimarketplace

Devrites frontend craft

Skill ViktorsBaikers/DevRites/pack/generated/claude/skills/devrites-frontend-craft

Implement frontend at senior designer-engineer quality: every state covered, anti-AI-slop, WCAG 2.2 AA. Use when the user says "build the UI", "design system", "a11y", or `/rite-build` detects UI. Not for polishing a built feature or design exploration.From its SKILL.md

Install
npx -y skills add ViktorsBaikers/DevRites --skill devrites-frontend-craft

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

6.6 KB, ~1.5k tokens by cl100k_base, as published. Nobody here has run it

devrites-frontend-craft: UI like a senior designer-engineer

Build UI that belongs in this product, handles every state, and avoids generic-AI tells. Integrated into the feature slice, not a separate design project.

1. Foundation discovery

Framework, routing, components, tokens, CSS methodology, icon set, existing UI patterns, and any PRODUCT.md / DESIGN.md / design docs. Use the project's system: don't import a new one. (Detail: reference/design-references.md.)

  • Load the design brief + references the spec gathered: .devrites/work/<slug>/design-brief.md (the UX/UI contract from devrites-ux-shape: the primary build target) plus references.md + the saved files in references/ (screenshots, Figma, video, links). Honor the role in references.md: match targets, satisfy constraints, and extract only the named principle from inspiration (pull Figma context if a Figma integration is available). For targets, extract type / spacing / color-roles / layout / component behavior deliberately; don't eyeball it (reference/design-references.md. Building to a supplied reference). A reference that conflicts with the design system is a question for the user, not a silent choice.

Reuse first: search before you build

Before creating any new component, style, token, icon, hook, util, or helper, search the project for an existing one and reuse → extend → build new: see reference/reuse-first.md for the search targets, the AHA caveat, and the per-slice reuse record.

2. Register detection

Read the discovery and register contract in reference/design-references.md. Completion: the surface is classified as brand or product and its existing tokens, components, patterns, and nearest neighbor are named before design choices begin.

3. Shape before code: build to the brief (reference/shape.md)

The feature's design-brief.md is your target: /rite-spec shaped it up front (devrites-ux-shape): design direction, key states, interaction model, the visual-direction probe. Read it first and refine it for this slice's surface; don't re-derive the design from scratch. Confirm the slice covers the brief's states for this surface (default, loading, empty, error, success, disabled, long-content), its information hierarchy + primary action, responsive behavior, a11y, interaction model, and proof targets. If a UI slice has no design-brief.md (a spec written before shaping), shape it now via devrites-ux-shape before coding. Ask before coding if the visual direction or UX flow is still ambiguous.

4. Build (reference/craft.md)

  • Compose from existing components/tokens (reuse-first, above) before reaching for new code.
  • Build the smallest UI the current slice needs: don't pre-build screens.
  • Don't add a second component library or icon set without asking.
  • Cover the states you shaped, not just the happy path.
  • Reduce cognitive load: no wall of options: group, mark the recommended choice, use progressive disclosure.
  • Copy in the product's voice; shift tone by moment: success brief, error empathetic
    • actionable, loading reassuring, destructive serious. Never humor in errors. Empty states say why + the next action.
  • First-use: get the user to first value fast; onboarding proves worth, it doesn't teach the whole product.

5. Verify & record (meet the bar)

  • Hit the 2026 quality bar: Core Web Vitals (LCP ≤2.5s / INP ≤200ms / CLS ≤0.1), WCAG 2.2 AA (keyboard, visible focus, contrast, ≥24px targets / 44px touch, no drag-only), responsive at 320/768/1024/1440, and run its verification gate (no console errors, no axe violations, all states).
  • Run the visual convergence loop in the browser (devrites-browser-proof): render the slice's named states/viewports/input modes, open the screenshots, compare them with the brief + target R-ids, record material deltas, fix, and re-render until none remain. A detector/checklist is a floor, not the visual verdict.
  • Every interactive element has an asserting test at the right level: each field, checkbox, radio, select, toggle, button, and actionable link gets a unit/component test for what it does (validation, toggle, options, enabled/disabled, handler); critical journeys get one E2E. Browser proof shows it renders; the asserting test proves it works. No element ships unverified: standards/testing.md "Completeness"; inventory in test-plan.md.
  • Append build-time refinements to .devrites/work/<slug>/design-brief.md: the design-contract artifact devrites-ux-shape produced at spec; this skill refines it per slice (the "Build-time refinements" section), it does not own or recreate it. /rite-polish reads it in its UI phase and /rite-seal includes it in its artifact read list. Record runtime evidence in browser-evidence.md.

Fullstack (frontend + backend in one feature)

When the feature needs both sides, follow reference/fullstack.md: define the API/data contract first (devrites-api-interface), slice vertically through the layers (DB → service → API → UI) one capability at a time, apply the engineering rules to the backend and this craft to the frontend, map every contract error to a real UI state, and prove both layers (contract tests + browser proof).

Anti-AI-slop (banned defaults unless the project's system uses them)

Purple/blue gradients · gradient text · glassmorphism by default · cards-in-cards · identical card grids everywhere · rounded-square icon tile above every heading · gray-on-color text · hero-metric cliché · decorative bounce/elastic easing · random Inter-for-everything · modal-first thinking · ghost-card (border + big shadow) · fake UI-in-a-div · placeholder copy/data. Full list + the countable mechanical pre-flight: rite-polish/reference/anti-ai-slop.md.

Default vs departure

Preserve the existing identity (default, ~90%). Reject it only on an explicit signal (a design doc naming this surface as the failure, or the user asking to rebuild). If unsure, you're in default mode: the cost of a wrong departure is unrecoverable.

What ships with it: 6 files

31.9 KB alongside SKILL.md

Keep looking

Skills are one crate of 325,949. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.