agentsclimarketplace

Devrites frontend craft

Skill ViktorsBaikers/DevRites/pack/.claude/skills/devrites-frontend-craft

Stop your AI from shipping half-baked code. A disciplined senior-engineer workflow for Claude Code (spec, vet, build, prove, review, seal, ship) that keeps each feature's state on disk, catches spec drift mid-build, gates every phase on your project's principles, and refuses to claim "done" without proof.

Install
npx -y skills add ViktorsBaikers/DevRites --skill devrites-frontend-craft

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Implement frontend at senior designer-engineer quality: every state covered, anti-AI-slop, WCAG 2.2 AA. Use when the user says "build the UI", "design system", "a11y", or `/rite-build` detects UI. Not for polishing a built feature or design exploration.

SKILL.md

6.6 KB, as published. Nobody here has run it

devrites-frontend-craft: UI like a senior designer-engineer

Build UI that belongs in this product, handles every state, and avoids generic-AI tells. Integrated into the feature slice, not a separate design project.

1. Foundation discovery

Framework, routing, components, tokens, CSS methodology, icon set, existing UI patterns, and any PRODUCT.md / DESIGN.md / design docs. Use the project's system: don't import a new one. (Detail: reference/design-references.md.)

  • Load the design brief + references the spec gathered: .devrites/work/<slug>/design-brief.md (the UX/UI contract from devrites-ux-shape: the primary build target) plus references.md + the saved files in references/ (screenshots, Figma, video, links). Honor the role in references.md: match targets, satisfy constraints, and extract only the named principle from inspiration (pull Figma context if a Figma integration is available). For targets, extract type / spacing / color-roles / layout / component behavior deliberately; don't eyeball it (reference/design-references.md. Building to a supplied reference). A reference that conflicts with the design system is a question for the user, not a silent choice.

Reuse first: search before you build

Before creating any new component, style, token, icon, hook, util, or helper, search the project for an existing one and reuse → extend → build new: see reference/reuse-first.md for the search targets, the AHA caveat, and the per-slice reuse record.

2. Register detection

Read the discovery and register contract in reference/design-references.md. Completion: the surface is classified as brand or product and its existing tokens, components, patterns, and nearest neighbor are named before design choices begin.

3. Shape before code: build to the brief (reference/shape.md)

The feature's design-brief.md is your target: /rite-spec shaped it up front (devrites-ux-shape): design direction, key states, interaction model, the visual-direction probe. Read it first and refine it for this slice's surface; don't re-derive the design from scratch. Confirm the slice covers the brief's states for this surface (default, loading, empty, error, success, disabled, long-content), its information hierarchy + primary action, responsive behavior, a11y, interaction model, and proof targets. If a UI slice has no design-brief.md (a spec written before shaping), shape it now via devrites-ux-shape before coding. Ask before coding if the visual direction or UX flow is still ambiguous.

4. Build (reference/craft.md)

  • Compose from existing components/tokens (reuse-first, above) before reaching for new code.
  • Build the smallest UI the current slice needs: don't pre-build screens.
  • Don't add a second component library or icon set without asking.
  • Cover the states you shaped, not just the happy path.
  • Reduce cognitive load: no wall of options: group, mark the recommended choice, use progressive disclosure.
  • Copy in the product's voice; shift tone by moment: success brief, error empathetic
    • actionable, loading reassuring, destructive serious. Never humor in errors. Empty states say why + the next action.
  • First-use: get the user to first value fast; onboarding proves worth, it doesn't teach the whole product.

5. Verify & record (meet the bar)

  • Hit the 2026 quality bar: Core Web Vitals (LCP ≤2.5s / INP ≤200ms / CLS ≤0.1), WCAG 2.2 AA (keyboard, visible focus, contrast, ≥24px targets / 44px touch, no drag-only), responsive at 320/768/1024/1440, and run its verification gate (no console errors, no axe violations, all states).
  • Run the visual convergence loop in the browser (devrites-browser-proof): render the slice's named states/viewports/input modes, open the screenshots, compare them with the brief + target R-ids, record material deltas, fix, and re-render until none remain. A detector/checklist is a floor, not the visual verdict.
  • Every interactive element has an asserting test at the right level: each field, checkbox, radio, select, toggle, button, and actionable link gets a unit/component test for what it does (validation, toggle, options, enabled/disabled, handler); critical journeys get one E2E. Browser proof shows it renders; the asserting test proves it works. No element ships unverified: standards/testing.md "Completeness"; inventory in test-plan.md.
  • Append build-time refinements to .devrites/work/<slug>/design-brief.md: the design-contract artifact devrites-ux-shape produced at spec; this skill refines it per slice (the "Build-time refinements" section), it does not own or recreate it. /rite-polish reads it in its UI phase and /rite-seal includes it in its artifact read list. Record runtime evidence in browser-evidence.md.

Fullstack (frontend + backend in one feature)

When the feature needs both sides, follow reference/fullstack.md: define the API/data contract first (devrites-api-interface), slice vertically through the layers (DB → service → API → UI) one capability at a time, apply the engineering rules to the backend and this craft to the frontend, map every contract error to a real UI state, and prove both layers (contract tests + browser proof).

Anti-AI-slop (banned defaults unless the project's system uses them)

Purple/blue gradients · gradient text · glassmorphism by default · cards-in-cards · identical card grids everywhere · rounded-square icon tile above every heading · gray-on-color text · hero-metric cliché · decorative bounce/elastic easing · random Inter-for-everything · modal-first thinking · ghost-card (border + big shadow) · fake UI-in-a-div · placeholder copy/data. Full list + the countable mechanical pre-flight: rite-polish/reference/anti-ai-slop.md.

Default vs departure

Preserve the existing identity (default, ~90%). Reject it only on an explicit signal (a design doc naming this surface as the failure, or the user asking to rebuild). If unsure, you're in default mode: the cost of a wrong departure is unrecoverable.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.