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Persona definition

Skill viktorbezdek/skillstack/persona-definition/skills/persona-definition

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Create individual user personas and customer archetypes — with demographics, goals, pain points, behaviors, and empathy maps — to represent the humans a product or system is built for. Use when the user asks to define personas, create user archetypes, describe target users, build empathy maps, or characterize the audience for a product or design decision. NOT for mapping stakeholders across an organization, RACI charts, or influence analysis (use persona-mapping). NOT for designing research interview flows (use elicitation).

SKILL.md

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Persona Definition

Create research-backed user personas that drive product and documentation decisions. A persona is a composite archetype grounded in observed behavior, not a fictional character invented by the team. Personas without evidence are opinions with names.

When to Use

  • Defining who the product is for before building features
  • Creating user archetypes for a new product or feature
  • Building empathy maps to understand user emotional landscape
  • Characterizing the audience for documentation or design decisions
  • Aligning a team on who they're building for
  • Evaluating whether a feature serves a real user need

When NOT to Use

  • Mapping stakeholders across an organization with power/interest (use persona-mapping)
  • Creating RACI charts or influence analysis (use persona-mapping)
  • Designing research interview flows (use elicitation)
  • Identifying what users need (jobs, wants vs needs) (use user-needs-identification)
  • Writing value propositions (use value-proposition-design)

Decision Tree

What persona problem are you solving?
│
├─ Creating new personas
│  ├─ Quick alignment needed, no research yet? → Proto-persona (low detail)
│  ├─ Agile team, need direction for MVP? → Lean persona (medium detail)
│  └─ Strategic decisions, high stakes? → Full persona (high detail, evidence-backed)
│
├─ Validating existing personas
│  ├─ No research behind them? → Rebuild from interviews/behavior data
│  ├─ Personas are aspirational? → Replace with behavior-observed personas
│  └─ Too many personas? → Consolidate to 3-5; merge overlapping ones
│
├─ Using personas for decisions
│  ├─ Feature prioritization? → Check against persona goals and pain points
│  ├─ Content/UX decisions? → Check against persona behaviors and context
│  └─ Stakeholder alignment? → Use empathy map to build shared understanding
│
└─ Persona vs stakeholder question
   ├─ "Who is the user?" → Persona definition (this skill)
   └─ "Who has power/influence?" → Persona mapping (different skill)

Persona Types

TypePurposeDetailResearch Required
Proto-personaQuick alignmentLowNone (team assumption)
Lean personaAgile, MVPsMediumSome (3-5 interviews)
Full personaStrategic decisionsHighExtensive (10+ interviews, behavior data)

Core Components

  1. Demographics: Name, age, role, tech proficiency
  2. Goals: Primary, secondary, experience goals
  3. Pain Points: Blockers, unmet needs, frustrations
  4. Behaviors: Habits, decision-making, preferences
  5. Context: Environment, devices, constraints

Empathy Map

    SAYS         |      THINKS
-----------------+------------------
    DOES         |      FEELS
  • Says: Direct quotes from interviews
  • Thinks: What they believe but may not say aloud
  • Does: Observable actions and behaviors
  • Feels: Emotional state — frustrations, fears, satisfactions

Persona Template

# [Name]
> "[Quote from real user]"

| Attribute | Value |
|-----------|-------|
| Role | [job] |
| Tech Savvy | [1-5] |
| Primary Goal | [goal] |

## Goals
1. Primary: [objective]
2. Avoid: [prevention]

## Pain Points
- [frustration 1]
- [frustration 2]

## Behaviors
- [habit 1]
- [decision-making pattern]

## Context
- Environment: [office/remote/field]
- Devices: [primary + secondary]
- Time constraints: [when and how they use the product]

## Needs from Documentation
- [format preference]
- [detail level]

Anti-Patterns

Anti-PatternProblemSolution
Aspirational personasDescribes who you wish users were, not who they areBuild from observed behavior and interviews, not team ideals
Too many personas8+ personas means no one can remember them; decisions diluteAim for 3-5 primary personas; merge overlapping ones
Demographic-only personasAge/role without goals or behaviors tells you nothing about product needsAlways include goals, pain points, and behavioral patterns
Static personasPersonas created once and never updated as understanding evolvesReview quarterly; update when new research contradicts assumptions
Fictional details as evidence"Meet Sarah, 34, who loves yoga" — decoration, not dataUse real interview quotes and observed behaviors as evidence
One persona per team memberEach stakeholder projects their favorite user; no shared understandingBuild personas collaboratively from shared research
Personas without scenariosPersona exists but never connects to a use casePair each persona with 2-3 key scenarios they encounter

Related Skills

  • persona-mapping — Stakeholder analysis with Power-Interest matrix, RACI charts, influence mapping
  • user-needs-identification (product-thinking) — Separate functional/emotional/social jobs; surface latent needs
  • elicitation — Design interview protocols for gathering persona research data
  • value-proposition-design (product-thinking) — Map personas to pains/gains on the Value Proposition Canvas

Keep looking

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