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Creative problem solving

Skill viktorbezdek/skillstack/creative-problem-solving/skills/creative-problem-solving

Skills I use and develop to deliver better outcomes faster and with less effort.

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Generate new ideas and breakthrough solutions using brainstorming, lateral thinking, SCAMPER, first principles reasoning, game theory, and strategic reframing. Use when the user asks to brainstorm, ideate, "think outside the box", generate alternatives, explore creative solutions, reframe a problem, or come up with ideas — especially when stuck in conventional thinking. NOT for stress-testing or finding flaws in existing ideas (use critical-intuition), NOT for making a final decision between options (use strategic-decision or prioritization), NOT for detecting bias or evaluating evidence quality (use critical-intuition).

SKILL.md

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Creative Problem-Solving

Generate breakthrough solutions using structured creativity techniques matched to problem type. Forward-looking, divergent thinking — complements critical-intuition (backward-looking, convergent).

When to Use / Not Use

Use when:

  • Conventional approaches have failed and you need fresh thinking
  • Breaking through mental blocks on a project
  • Strategic decisions involving competitors, stakeholders, or incentive dynamics
  • First-principles analysis of whether the problem itself is the right one to solve
  • Generating diverse alternatives with trade-offs

Do NOT use when:

  • Analyzing or critiquing existing ideas -> use critical-intuition
  • Detecting bias in evidence or proposals -> use critical-intuition
  • Making a final decision between known options -> use prioritization
  • Pattern recognition in data -> use critical-intuition

Decision Tree

What type of problem are you solving?
├── Stuck in conventional thinking / mental block
│   └── Lateral Thinking -> random entry, provocation, escape assumptions
├── Need systematic exploration of solution space
│   └── SCAMPER + Morphological Analysis -> structured ideation
├── Strategic or competitive problem
│   ├── Incentives/misaligned actors -> Game Theory -> Nash equilibrium, incentive alignment
│   └── Fundamental constraints -> First Principles -> question everything assumed
├── Organizational/team dynamics
│   └── Systems Thinking -> feedback loops, leverage points, second-order effects
├── Choosing between generated options
│   └── Decision Frameworks -> expected value, Pareto optimization, reversibility test
└── Need to evaluate existing ideas, not generate new ones?
    └── Use critical-intuition instead

Five-Step Process

Step 1: Deep Understanding

Extract the real problem beneath the stated one:

  • What is the stated problem vs. the underlying goal?
  • What constraints are real vs. assumed (ghost constraints)?
  • Who are the stakeholders and what do they want?
  • What happens if we do nothing?

Challenge assumptions explicitly. List all implicit assumptions and question which can be removed.

Step 2: Strategic Reframing

View the problem through multiple lenses before solving:

  • Abstraction shifts: Chunk up (broader purpose), down (specific components), sideways (analogies)
  • Perspective rotation: Different stakeholders, time horizons, scales
  • Constraint manipulation: What if fixed constraints were variable?
  • Inversion: How would we guarantee failure? What would make this worse?

For techniques, read references/reframing-techniques.md.

Step 3: Solution Generation

Generate diverse solutions using matched creativity techniques:

Problem TypeTechniqueReference
Mental blocksRandom entry, provocation, escape assumptionsreferences/lateral-thinking.md
Systematic explorationSCAMPER, morphological analysis, cross-domain transferreferences/ideation-techniques.md
Strategic innovationGame theory, first principles, systems thinkingreferences/strategic-frameworks.md

Step 4: Solution Analysis

Evaluate generated solutions with strategic frameworks:

  • Probabilistic: Expected value, base rates, Bayesian updating, tail risk
  • Game theory: Nash equilibrium, incentive alignment, strategic commitment, backwards induction
  • System dynamics: Feedback loops, leverage points, second-order effects, time delays

For frameworks, read references/strategic-frameworks.md.

Step 5: Decision & Recommendation

Synthesize into actionable recommendations:

  1. Primary recommendation with reasoning
  2. Key advantages (why this is superior)
  3. Critical risks (what could go wrong)
  4. Mitigation strategies
  5. Decision criteria (when to choose alternatives)
  6. First concrete implementation steps

Apply decision frameworks: expected value for uncertainty, Pareto for trade-offs, real options for flexibility, reversibility test for one-way vs. two-way doors.

For frameworks, read references/decision-frameworks.md.

Technique Selection Guide

SignalUse TechniqueWhy
"We've tried everything"Lateral thinking + inversionBreak the pattern by forcing random connections
"We need more options"SCAMPER + morphological analysisSystematically explore combinations
"Competitors react to our moves"Game theoryMap incentives and equilibrium outcomes
"Why do we even do it this way?"First principlesStrip to fundamentals and rebuild
"Teams are blocking each other"Systems thinking + game theoryFind incentive misalignment and leverage points
"What's the best approach?"Expected value + reversibility testQuantify trade-offs and identify safe-to-reverse options

Anti-Patterns

Anti-PatternProblemSolution
Skipping Step 1 (deep understanding)Solutions address stated problem, not real needAlways extract: "What is the underlying goal?" and "What happens if we do nothing?"
Jumping to a single "best" answerShort-circuits divergent exploration; misses high-leverage unconventional optionsGenerate 5-10 alternatives before converging; ask for approaches with trade-offs, not "the answer"
Not sharing what has already been triedSkill regenerates solutions already rejectedProvide prior approaches and why each failed in your prompt
Critiquing instead of generatingAsking "critique this plan" triggers analysis, not ideationUse this skill for generating alternatives; use critical-intuition for critique
Abstraction without groundingGame theory analysis too abstract to map to concrete actionsName specific actors, specific moves, specific payoffs; ground in real people and teams
Skipping feasibility assessmentGenerated ideas are inspiring but have no implementation pathNever skip Step 4 (analysis) and Step 5 (recommendation); every idea needs feasibility check
Assuming constraints are realGhost constraints narrow solution space invisiblyExplicitly label each constraint as "verified" or "assumption" and challenge assumptions
Creative thinking without rigorUnconventional ideas fail in real-world strategic complexityAlways pair generation (this skill) with analysis (game theory, Bayesian reasoning, systems thinking)

Input Requirements

What to include in your prompt for best results:

InputWhy It Matters
What you have already tried + why each failedPrevents regenerating rejected solutions
Real constraint vs. assumed constraintIdentifies ghost constraints to challenge
Who the relevant actors areGame theory needs named players with real incentives
Your resources and advantagesAsymmetric strategy depends on knowing your strengths
What "success" looks likeEnables expected value calculation and decision criteria

Template prompt:

We have been trying to [solve problem] for [duration]. Approaches we've tried: [list each with why it failed]. The constraint we're working within: [describe, noting which are assumptions]. Our resources/advantages: [list]. Stakeholders involved: [who has influence]. Help me find approaches outside our current thinking.

Integration

  • critical-intuition — Analytical counterpart: critique what this skill generates
  • systems-thinking — Deeper systems dynamics for complex adaptive problems
  • prioritization — RICE, MoSCoW, ICE scoring for ranking generated solutions
  • risk-management — Systematic risk assessment for riskier creative solutions
  • outcome-orientation — Define measurable success criteria using OKRs

References

  • references/lateral-thinking.md — Random entry, provocation, escape assumptions, concept fan
  • references/strategic-frameworks.md — Game theory, first principles, systems thinking
  • references/reframing-techniques.md — Abstraction shifts, perspective rotation, constraint manipulation
  • references/ideation-techniques.md — SCAMPER, morphological analysis, TRIZ principles
  • references/decision-frameworks.md — Multi-criteria analysis, expected value, bias mitigation

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