Brainstorm
npx -y skills add vasu-devs/Forge --skill brainstormAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Turn a vague idea into an approved, written spec before any code is written. Use before building a feature, adding functionality, or changing behavior — whenever the work is more than a trivial mechanical edit and the requirements aren't already pinned down.
SKILL.md
4.4 KB, as published. Nobody here has run it
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Brainstorm to an approved spec
Most failed work isn't bad code — it's the wrong thing built confidently. This skill closes the gap between what the user said and what they meant, before a line is written.
The method: grill, don't interview
- One question at a time. A wall of questions gets shallow answers. Ask the single highest-leverage question, get the answer, then ask the next.
- Always propose your own recommended answer with a one-line why. Make it easy for the user to say "yes" or "no, because…" — don't offload all the thinking onto them.
- Explore the code to answer your own questions whenever you can, instead of asking. Asking what you could have discovered wastes the user's time.
- Surface trade-offs and disagreements. If the user's framing has a tension or a simpler alternative exists, say so now.
- Walk every branch of the decision tree until there's nothing material left unresolved.
The HARD GATE
Do not write implementation code, edit files, or jump to a plan until the user has approved a written spec. This gate is the whole point — it's the cheapest place to be wrong. When you think "this is simple enough to just build," that's exactly when a 2-minute spec saves an hour.
Present the spec in digestible sections — problem, scope, approach, risks & assumptions (a 30-second pre-mortem: "assume this shipped and failed; top 2-3 reasons"), what's explicitly out of scope, and success criteria — and get sign-off section by section, not as one giant block.
"Approved" is mechanical, not inferred. Approval = the user affirmatively says yes to the section you explicitly presented. Silence, an "ok" aimed at something else, a fresh question, or a topic change is not approval — if unsure, ask "Approve this section?" verbatim and wait. Assuming consent from a non-answer is the rationalization this gate exists to forbid.
Capture decisions as you go (don't batch)
- Maintain a CONTEXT.md glossary of the project's terms — definitions only, no implementation details. When a term gets pinned down, update it immediately.
- Record an ADR (architecture decision record) only when all three hold: the decision is hard to reverse, it would be surprising to a newcomer without context, and it's the result of a real trade-off. Otherwise an ADR is noise.
- Durable artifacts contain no file paths or line numbers — they rot. Describe behavior, not locations.
Exit
Write the approved spec to a file (e.g. docs/specs/<feature>.md, or as the header of the plan) so forge:plan consumes an artifact, not scrollback — durable facts belong in files, not fragile conversation memory. Then hand off to forge:plan, not directly to coding. Brainstorm decides what and why; plan decides the steps.