agentsclimarketplace

Go data types

Skill v0lka/skills/development/idiomatic-go/go-data-types

A set of AI agent skills for research and development tasks.

Install
npx -y skills add v0lka/skills --skill go-data-types

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 13 stars13 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Guides the agent to avoid common Go mistakes with basic data types, slices, and maps. Use when writing or reviewing Go code that involves integer literals, numeric overflow, floating-point arithmetic, slice initialization/slicing/appending/copying, map initialization, or value comparison. Covers mistakes #17-#29 from "100 Go Mistakes and How to Avoid Them."

SKILL.md

10.0 KB, as published. Nobody here has run it

Go Data Types: Slices, Maps, and Numeric Pitfalls

Octal Literals (#17)

  • Integer literals starting with 0 are octal (base 8). 010 == 8, not 10.
  • Always use the explicit 0o prefix for octal numbers to prevent confusion:
// Bad - readers may think this is decimal 644
file, err := os.OpenFile("foo", os.O_RDONLY, 0644)

// Good - explicitly octal
file, err := os.OpenFile("foo", os.O_RDONLY, 0o644)
  • Other literal prefixes: 0b (binary), 0x (hex), i suffix (imaginary).
  • Use _ as a digit separator for readability: 1_000_000_000.

Integer Overflows (#18)

  • Integer overflow and underflow are silent at runtime in Go. No panic occurs.
  • Compile-time overflow (e.g., var x int32 = math.MaxInt32 + 1) is caught, but runtime overflow is not.
  • When overflow matters (conversions, large numbers, constrained integer sizes), guard explicitly:
// Increment
func Inc32(counter int32) int32 {
    if counter == math.MaxInt32 {
        panic("int32 overflow")
    }
    return counter + 1
}

// Addition
func AddInt(a, b int) int {
    if a > math.MaxInt-b {
        panic("int overflow")
    }
    return a + b
}

// Multiplication
func MultiplyInt(a, b int) int {
    if a == 0 || b == 0 {
        return 0
    }
    result := a * b
    if a == 1 || b == 1 {
        return result
    }
    if a == math.MinInt || b == math.MinInt {
        panic("integer overflow")
    }
    if result/b != a {
        panic("integer overflow")
    }
    return result
}
  • Use math/big when int64 is insufficient.

Floating Points (#19)

  • float32 and float64 are approximations (IEEE-754). They cannot represent all decimal values exactly.
  • Never compare floats with ==. Compare within a delta:
// Bad
if f1 == f2 { ... }

// Good
const epsilon = 1e-9
if math.Abs(f1-f2) < epsilon { ... }
  • Floating-point error accumulates across operations. To reduce it:
    • Addition/subtraction: group values of similar magnitude together.
    • Mixed operations: perform multiplication and division before addition and subtraction.
// Better accuracy: add small values first, then add large value
result := 0.0
for i := 0; i < n; i++ {
    result += 1.0001
}
result += 10_000.0

// Better accuracy: multiply/divide before add/subtract
// Prefer: a*b + a*c  over  a*(b+c) when magnitudes differ
  • Special values: +Inf, -Inf, NaN. Check with math.IsInf, math.IsNaN.
  • NaN is the only float where f != f is true.

Slice Length vs. Capacity (#20)

  • Length: number of accessible elements. Capacity: size of backing array.
  • make([]int, 3, 6) creates a slice with length 3, capacity 6.
  • Accessing beyond length panics even if capacity allows it; use append to grow into capacity.
  • When capacity is exhausted, append allocates a new backing array (doubles until 1024 elements, then grows ~25%).
  • Slicing (s1[1:3]) shares the backing array. Mutations via one slice are visible through the other.
  • After enough appends cause a new backing array, the slices decouple.

Inefficient Slice Initialization (#21)

  • If the output length is known, always preallocate:
// Bad - causes repeated allocations and copies
bars := make([]Bar, 0)
for _, foo := range foos {
    bars = append(bars, fooToBar(foo))
}

// Good (fastest) - given length + direct index
bars := make([]Bar, len(foos))
for i, foo := range foos {
    bars[i] = fooToBar(foo)
}

// Good (slightly slower, sometimes more readable) - given capacity + append
bars := make([]Bar, 0, len(foos))
for _, foo := range foos {
    bars = append(bars, fooToBar(foo))
}
  • Given-length is ~4% faster than given-capacity due to avoiding append overhead.
  • Use given-capacity + append when index math would be complex (e.g., two appends per iteration).
  • If exact length is unknown but an upper bound exists, prefer setting capacity to the upper bound.

Nil vs. Empty Slices (#22)

  • A nil slice (var s []string): s == nil is true, len(s) == 0.
  • An empty slice (s := []string{} or make([]string, 0)): s == nil is false, len(s) == 0.
  • Nil slice requires zero allocation. Prefer var s []T when the slice may remain empty.
  • append works on nil slices. No need to defensively initialize to non-nil.
  • Do not return non-nil empty slices for defensive reasons. Return nil slices instead.
// Good - returns nil if nothing appended (zero allocation)
func f() []string {
    var s []string
    if foo() { s = append(s, "foo") }
    if bar() { s = append(s, "bar") }
    return s
}
  • Avoid []string{} without initial elements; it allocates unnecessarily.
  • Beware: encoding/json marshals nil slices as null and empty slices as []. reflect.DeepEqual distinguishes nil from empty. Know your downstream consumers.

Initialization cheat sheet:

FormNil?When to use
var s []TyesDefault; final length unknown, may be empty
[]T(nil)yesInline nil slice (e.g., append([]int(nil), 42))
make([]T, n)noKnown length
make([]T, 0, n)noKnown capacity, use with append
[]T{}noOnly when providing initial elements

Checking if a Slice is Empty (#23)

  • Always check len(s) == 0, never s == nil.
  • len works correctly for both nil and non-nil empty slices.
  • Same rule applies to maps: check len(m) == 0, not m == nil.
  • When designing APIs, do not distinguish between nil and empty slices.

Slice Copy (#24)

  • copy(dst, src) copies min(len(dst), len(src)) elements. A zero-length dst copies nothing.
// Bug - dst is zero-length, copies nothing
var dst []int
copy(dst, src)

// Correct
dst := make([]int, len(src))
copy(dst, src)
  • Argument order: destination first, source second.
  • Alternative one-liner: dst := append([]int(nil), src...).

Unexpected Side Effects with Append (#25)

  • Appending to a sub-slice can mutate the original slice's backing array if capacity remains:
s1 := []int{1, 2, 3}
s2 := s1[1:2]         // len=1, cap=2, shares backing array
s3 := append(s2, 10)  // overwrites s1[2]! s1 is now [1, 2, 10]
  • Fix option 1: pass a copy of the sub-slice.
  • Fix option 2 (preferred): use a full slice expression to cap capacity:
// s[:2:2] creates a slice with len=2, cap=2
// append will allocate a new backing array instead of mutating
f(s[:2:2])
  • When passing sub-slices to functions that may append, always use the full slice expression s[low:high:max].

Slices and Memory Leaks (#26)

Capacity leak

  • Slicing a large slice (e.g., msg[:5] from a 1MB slice) retains the entire backing array.
  • The GC cannot reclaim the unused portion. Full slice expressions (msg[:5:5]) do not help here.
  • Fix: copy into a new slice:
func getMessageType(msg []byte) []byte {
    msgType := make([]byte, 5)
    copy(msgType, msg)
    return msgType
}

Pointer element leak

  • When slicing a slice of pointers (or structs with pointer fields), the GC does not reclaim elements outside the new length but inside the original backing array.
  • Fix option 1: copy the elements you need into a new slice.
  • Fix option 2: nil out excluded elements before slicing:
func keepFirstTwo(foos []Foo) []Foo {
    for i := 2; i < len(foos); i++ {
        foos[i].v = nil  // allow GC to collect backing data
    }
    return foos[:2]
}
  • Choose based on proportion: if keeping few elements, copy; if discarding few, nil them out.

Inefficient Map Initialization (#27)

  • Go maps are backed by hash table buckets (8 elements each). Maps grow by doubling buckets, requiring rehashing all keys.
  • If the number of entries is known, always provide a size hint:
// Bad - causes repeated growth and rehashing
m := make(map[string]int)

// Good - preallocates buckets for ~1M entries
m := make(map[string]int, 1_000_000)
  • Providing a size hint is ~60% faster for large maps vs. not providing one.
  • The size is a hint, not a hard limit. You can still add more elements.
  • Unlike slices, maps take only a single size argument to make (no separate capacity).

Maps and Memory Leaks (#28)

  • Map buckets never shrink. Deleting all entries does not free bucket memory.
  • After adding 1M entries and deleting them all, the map retains its bucket structure.
  • This matters for maps that experience high-water-mark spikes (e.g., caches during peak load).
  • Mitigation strategies:
    1. Periodically re-create the map: build a new map, copy live entries, release the old one.
    2. Use pointer values (map[K]*V instead of map[K]V) to reduce per-bucket memory. Buckets still exist but each slot stores only a pointer (8 bytes) instead of the full value.
  • Values or keys over 128 bytes are automatically stored as pointers by the runtime.

Comparing Values (#29)

  • == works on: booleans, numerics, strings, channels, interfaces, pointers, and structs/arrays composed entirely of comparable types.
  • == does not work on slices, maps, or structs containing them. This is a compile error.
  • Comparing any-typed values containing non-comparable types panics at runtime.
var a any = customer{operations: []float64{1.0}}
var b any = customer{operations: []float64{1.0}}
fmt.Println(a == b) // PANIC at runtime
  • reflect.DeepEqual: works for all types but is ~100x slower than ==. Distinguishes nil from empty slices. Best for tests.
  • Custom equal method: ~96x faster than reflect.DeepEqual. Preferred for runtime comparison of non-comparable structs.
  • bytes.Compare: optimized for []byte comparison. Check standard library before writing custom comparators.
  • In tests, prefer go-cmp or testify over reflect.DeepEqual for better diffs and readability.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.