agentsclimarketplace

Agent sessions layout

Skill ulpi-io/plugin-marketplace/plugins/microsoft/skills/agent-sessions-layout

A curated collection of 7,800+ agent skills for Claude Desktop, sourced from skills.sh

Install
npx -y skills add ulpi-io/plugin-marketplace --skill agent-sessions-layout

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Agent Sessions workbench layout — covers the fixed layout structure, grid configuration, part visibility, editor modal, titlebar, sidebar footer, and implementation requirements. Use when implementing features or fixing issues in the Agent Sessions workbench layout.

SKILL.md

4.9 KB, as published. Nobody here has run it

When working on the Agent Sessions workbench layout, always follow these guidelines:

1. Read the Specification First

The authoritative specification for the Agent Sessions layout lives at:

src/vs/sessions/LAYOUT.md

Before making any changes to the layout code, read and understand the current spec. It defines:

  • The fixed layout structure (grid tree, part positions, default sizes)
  • Which parts are included/excluded and their visibility defaults
  • Titlebar configuration and custom menu IDs
  • Editor modal overlay behavior and sizing
  • Part visibility API and events
  • Agent session part classes and storage keys
  • Workbench contributions and lifecycle
  • CSS classes and file structure

2. Keep the Spec in Sync

If you modify the layout implementation, you must update LAYOUT.md to reflect those changes. The spec should always match the code. This includes:

  • Adding/removing parts or changing their positions
  • Changing default visibility or sizing
  • Adding new actions, menus, or contributions
  • Modifying the grid structure
  • Changing titlebar configuration
  • Adding new CSS classes or file structure changes

Update the Revision History table at the bottom of LAYOUT.md with a dated entry describing what changed.

3. Implementation Principles

When proposing or implementing changes, follow these rules from the spec:

  1. Maintain fixed positions — Do not add settings-based position customization
  2. Panel must span the right section width — The grid structure places the panel below Chat Bar and Auxiliary Bar only
  3. Sidebar spans full height — Sidebar is in the main content branch, spanning from top to bottom
  4. New parts go in the right section — Any new parts should be added to the horizontal branch alongside Chat Bar and Auxiliary Bar
  5. Preserve no-op methods — Unsupported features (zen mode, centered layout, etc.) should remain as no-ops, not throw errors
  6. Handle pane composite lifecycle — When hiding/showing parts, manage the associated pane composites
  7. Use agent session parts — New part functionality goes in the agent session part classes (SidebarPart, AuxiliaryBarPart, PanelPart, ChatBarPart, ProjectBarPart), not the standard workbench parts
  8. Use separate storage keys — Agent session parts use their own storage keys (prefixed with workbench.agentsession. or workbench.chatbar.) to avoid conflicts with regular workbench state
  9. Use agent session menu IDs — Actions should use Menus.* menu IDs (from sessions/browser/menus.ts), not shared MenuId.* constants

4. Key Files

FilePurpose
sessions/LAYOUT.mdAuthoritative layout specification
sessions/browser/workbench.tsMain layout implementation (Workbench class)
sessions/browser/menus.tsAgent sessions menu IDs (Menus export)
sessions/browser/layoutActions.tsLayout actions (toggle sidebar, panel, secondary sidebar)
sessions/browser/paneCompositePartService.tsAgenticPaneCompositePartService
sessions/browser/media/style.cssLayout-specific styles
sessions/browser/parts/parts.tsAgenticParts enum
sessions/browser/parts/titlebarPart.tsTitlebar part, MainTitlebarPart, AuxiliaryTitlebarPart, TitleService
sessions/browser/parts/sidebarPart.tsSidebar part (with footer and macOS traffic light spacer)
sessions/browser/parts/chatBarPart.tsChat Bar part
sessions/browser/parts/auxiliaryBarPart.tsAuxiliary Bar part (with run script dropdown)
sessions/browser/parts/panelPart.tsPanel part
sessions/browser/parts/projectBarPart.tsProject Bar part (folder entries, icon customization)
sessions/contrib/configuration/browser/configuration.contribution.tsSets workbench.editor.useModal to 'all' for modal editor overlay
sessions/contrib/sessions/browser/sessionsTitleBarWidget.tsTitle bar widget and session picker
sessions/contrib/chat/browser/runScriptAction.tsRun script split button for titlebar
sessions/contrib/accountMenu/browser/account.contribution.tsAccount widget for sidebar footer
sessions/electron-browser/parts/titlebarPart.tsDesktop (Electron) titlebar part

5. Testing Changes

After modifying layout code:

  1. Verify the build compiles without errors via the VS Code - Build task
  2. Ensure the grid structure matches the spec's visual representation
  3. Confirm part visibility toggling works correctly (show/hide/maximize)
  4. Test that editors open in the ModalEditorPart overlay and that it closes properly
  5. Verify sidebar footer renders with account widget

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.