agentsclimarketplace

Flutter layout

Skill ulpi-io/plugin-marketplace/plugins/flutter/skills/flutter-layout

A curated collection of 7,800+ agent skills for Claude Desktop, sourced from skills.sh

Install
npx -y skills add ulpi-io/plugin-marketplace --skill flutter-layout

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

How to build your app's layout using Flutter's layout widgets and constraint system

SKILL.md

5.2 KB, as published. Nobody here has run it

Goal

Constructs robust, responsive Flutter user interfaces by composing layout widgets, managing constraints, and implementing adaptive design patterns. Assumes the target environment has the Flutter SDK installed and the user is familiar with Dart syntax and state management fundamentals.

Instructions

  1. Determine Layout Strategy (Decision Logic) Analyze the UI requirements and select the appropriate base layout widgets using the following decision tree:

    • Is the content strictly 1-Dimensional?
      • Horizontal arrangement -> Use Row.
      • Vertical arrangement -> Use Column.
    • Does the content need to overlap (Z-axis)?
      • Yes -> Use Stack with Positioned or Align children.
    • Does the content exceed the screen size?
      • Yes, 1D list -> Use ListView.
      • Yes, 2D grid -> Use GridView.
      • Yes, custom scroll effects -> Use CustomScrollView with Slivers.
    • Does the layout need to adapt to screen size changes?
      • Yes -> Use LayoutBuilder or MediaQuery.
  2. Apply the Golden Rule of Constraints Enforce Flutter's core layout rule: Constraints go down. Sizes go up. Parent sets position. When a widget requires a specific size, ensure its parent allows it. Use ConstrainedBox to inject specific constraints, but remember it only adds to the parent's constraints.

    // Example: Forcing a specific size within a flexible parent
    Center(
      child: ConstrainedBox(
        constraints: const BoxConstraints(
          minWidth: 70,
          minHeight: 70,
          maxWidth: 150,
          maxHeight: 150,
        ),
        child: Container(
          color: Colors.blue,
          width: 1000, // Will be constrained to 150 (max)
          height: 10,  // Will be constrained to 70 (min)
        ),
      ),
    )
    
  3. Implement Adaptive Layouts For screens that must support both mobile and tablet/desktop form factors, implement a LayoutBuilder to branch the UI logic based on available width.

    class AdaptiveScreen extends StatelessWidget {
      const AdaptiveScreen({super.key});
    
      @override
      Widget build(BuildContext context) {
        return Scaffold(
          body: SafeArea(
            child: LayoutBuilder(
              builder: (context, constraints) {
                if (constraints.maxWidth > 600) {
                  return _buildWideLayout();
                } else {
                  return _buildNarrowLayout();
                }
              },
            ),
          ),
        );
      }
    
      Widget _buildWideLayout() {
        return Row(
          children: [
            const SizedBox(width: 250, child: Placeholder()), // Sidebar
            Container(width: 1, color: Colors.grey), // Divider
            const Expanded(child: Placeholder()), // Main Content
          ],
        );
      }
    
      Widget _buildNarrowLayout() {
        return const Column(
          children: [
            Expanded(child: Placeholder()), // Main Content
          ],
        );
      }
    }
    
  4. Compose Flex Layouts (Rows and Columns) When using Row or Column, manage child sizing using Expanded (forces child to fill available space) or Flexible (allows child to be smaller than available space).

    Row(
      mainAxisAlignment: MainAxisAlignment.spaceEvenly,
      crossAxisAlignment: CrossAxisAlignment.center,
      children: [
        const Icon(Icons.star),
        Expanded(
          flex: 2,
          child: Container(color: Colors.red, height: 50),
        ),
        Flexible(
          flex: 1,
          child: Container(color: Colors.blue, height: 50),
        ),
      ],
    )
    
  5. Gather Context STOP AND ASK THE USER: "What are the target devices (e.g., mobile, tablet, web) and specific breakpoint widths required for this layout?"

  6. Validate-and-Fix: Handle Unbounded Constraints Verify that no Expanded or Flexible widgets are placed inside unbounded parents (like ListView or SingleChildScrollView). If a RenderFlex overflow occurs, implement the following fix:

    // INCORRECT: Expanded inside a scrollable view causes unbounded height errors.
    // SingleChildScrollView(child: Column(children: [Expanded(child: Container())]))
    
    // CORRECT: Use a bounded height or remove Expanded.
    // Alternatively, use CustomScrollView with SliverFillRemaining:
    CustomScrollView(
      slivers: [
        SliverToBoxAdapter(child: HeaderWidget()),
        SliverFillRemaining(
          hasScrollBody: false,
          child: ExpandedContentWidget(),
        ),
      ],
    )
    

Constraints

  • Always wrap top-level screen content in a SafeArea to prevent overlap with system UI.
  • Never place an Expanded or Flexible widget inside a parent that provides unbounded constraints (e.g., SingleChildScrollView, ListView, or Row inside a horizontally scrolling view).
  • Do not use Container solely for padding; use the Padding widget for better performance.
  • Assume the user is using Material 3 (useMaterial3: true is default).

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.