Mobile first design
Skill ulpi-io/plugin-marketplace/plugins/aj-geddes/skills/mobile-first-design
Design for mobile devices first, then scale up to larger screens. Create responsive interfaces that work seamlessly across all device sizes.From its SKILL.md
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SKILL.md
2.6 KB, 536 tokens by cl100k_base, as published. Nobody here has run it
Mobile-First Design
Table of Contents
Overview
Mobile-first design prioritizes small screens as the starting point, ensuring core functionality works on all devices while leveraging larger screens for enhanced experience.
When to Use
- Web application design
- Responsive website creation
- Feature prioritization
- Performance optimization
- Progressive enhancement
- Cross-device experience design
Quick Start
Minimal working example:
Mobile-First Approach:
Step 1: Design for Mobile (320px - 480px)
- Constrained space forces priorities
- Focus on essential content and actions
- Single column layout
- Touch-friendly interactive elements
Step 2: Enhance for Tablet (768px - 1024px)
- Add secondary content
- Multi-column layouts possible
- Optimize spacing and readability
- Take advantage of hover states
Step 3: Optimize for Desktop (1200px+)
- Full-featured experience
- Advanced layouts
- Rich interactions
- Multiple columns and sidebars
---
## Responsive Breakpoints:
Mobile: 320px - 480px
- iPhone SE, older phones
// ... (see reference guides for full implementation)
Reference Guides
Detailed implementations in the references/ directory:
| Guide | Contents |
|---|---|
| Responsive Design Implementation | Responsive Design Implementation |
| Mobile Performance | Mobile Performance |
| Progressive Enhancement | Progressive Enhancement |
Best Practices
✅ DO
- Design for smallest screen first
- Test on real mobile devices
- Use responsive images
- Optimize for mobile performance
- Make touch targets 44x44px minimum
- Stack content vertically on mobile
- Use hamburger menu on mobile
- Hide non-essential content on mobile
- Test with slow networks
- Progressive enhancement approach
❌ DON'T
- Assume all mobile users have fast networks
- Use desktop-only patterns on mobile
- Ignore touch interaction needs
- Make buttons too small
- Forget about landscape orientation
- Over-complicate mobile layout
- Ignore mobile performance
- Assume no keyboard (iPad users)
- Skip mobile user testing
- Forget about notches and safe areas
What ships with it: 5 files
5.0 KB alongside SKILL.md, 1 of them executable
references/
scripts/
- validate-config.shruns427 B
templates/
- config-starter.yaml453 B