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Motion choreography

Skill twk0672005/sentence-to-site/skills/motion-choreography

One sentence in, a verified website out. Agent skills that close the gap between vibe coding and software engineering - so people with no coding background can build a website that holds up.

Install
npx -y skills add twk0672005/sentence-to-site --skill motion-choreography

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 19 days oldThe repository was created 19 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 5 stars5 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Use when browser work needs UI transitions, scroll choreography, GSAP, Motion, canvas, WebGL, responsive motion, or reduced-motion behavior.

SKILL.md

0.9 KB, as published. Nobody here has run it

Motion Choreography

Motion is useful only when it clarifies hierarchy, a narrative beat, feedback, or state. Choose the smallest lane that owns the behavior: CSS for polish, UI motion for component state, a scroll system for choreography, and canvas/WebGL for a real scene.

Give each node one transform owner. If effects must combine, split wrappers rather than letting CSS, a motion library, scroll code, and a render loop write the same property.

For meaningful motion, define trigger, enter, active, exit, cleanup, mobile alternative, and a prefers-reduced-motion route. Mobile is a smaller story, not a compressed desktop timeline.

Use ../../references/motion-choreography.md for routing and ../../templates/motion-brief.md before building non-trivial behavior.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.