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Plan triage

Skill tta-lab/ttal-cli/skills/plan-triage

Triage plan review findings — categorize issues, fix actionable ones, reportFrom its SKILL.md

Install
npx -y skills add tta-lab/ttal-cli --skill plan-triage

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 23 stars23 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

3.7 KB, as published. Nobody here has run it

Plan Triage

Triage plan review findings: categorize each issue, fix what's actionable, then report.

You already have the plan and its review issues in context. No need to search or re-read — just categorize, fix, and report.

Usage

/plan-triage

Run this after ttal go <uuid> has identified issues. The plans and issues are already in your conversation context.

Phase 1: Categorize

For each issue from the plan review, categorize it:

Actionable (fix now)

  • Gaps that would block a worker
  • Wrong assumptions verified against the codebase
  • Missing error handling or edge cases that matter
  • Under-engineered: shortcuts that will create tech debt
  • Ambiguities that can be clarified from the codebase

Format: [FIX] <summary> — <why it matters>

False Positive (push back)

  • Assumption that's actually correct (verified)
  • Edge case that can't happen in this context
  • "Over-engineered" flag on complexity that's genuinely needed

Format: [FALSE POSITIVE] <summary> — <why it's wrong>

Deferrable (follow-up)

  • Nice-to-have improvements, not blockers
  • Style preferences in the plan structure
  • Over-engineered parts that work fine, just aren't minimal

Format: [DEFER] <summary> — <why it can wait>

Needs Neil (can't resolve without human input)

  • Business requirements or product decisions
  • Priority tradeoffs
  • Integration points the reviewer can't verify

Format: [ASK] <summary> — <question for Neil>

Phase 2: Fix

Address all [FIX] items directly in the plan using flicknote:

Update a section

echo "updated content" | flicknote modify <id> --section <section-id>

Append missing steps

echo "new content" | flicknote append <id>

Insert before/after a section

echo "content" | flicknote insert <id> --after <section-id>

For each fix:

  • Make the change in the flicknote plan
  • Keep fixes minimal — address the issue, don't redesign the plan
  • If a fix requires significant rewriting, recategorize it as [ASK] instead

Phase 3: Report

Plan Triage: <plan title>

Fixed

  • <issue> — <what was changed>

False Positive

  • [FALSE POSITIVE] <issue> — <why>

Deferred

  • [DEFER] <issue> — <why>

Needs Neil

  • [ASK] <issue> — <question>

Verdict

Ready / Needs Revision / Needs Rethink

Verdict rules:

  • Ready — all actionable items fixed, no [ASK] items remaining
  • Needs Revision — has [ASK] items that need Neil's input before proceeding
  • Needs Rethink — fundamental problems that small fixes can't address

Show the Report

Show the triage report so the plan-reviewer can see it and trigger re-review.

Turns

Triage is iterative. After Neil answers [ASK] items or a designer revises:

plan-review → plan-triage (round 1) → fix + ask → Neil answers / designer revises plan-review → plan-triage (round 2) → fix → all clear plan-triage (round 3) → ready

Include the round number in the header. Track how the verdict changed:

  • Ready (was Needs Revision) — issues addressed
  • Needs Revision (still) — issues weren't addressed
  • Needs Rethink (was Needs Revision) — revision revealed deeper problems

If a plan is stuck for 2+ rounds, escalate to Neil rather than routing back again.

Guidelines

  • Fix what you can, ask about what you can't — don't block on things you can resolve yourself
  • Keep fixes minimal — address the issue, don't redesign the plan
  • Be objective — don't approve plans just because you fixed a few things
  • Evaluate by impact, not by count — one critical gap beats five minor style issues

Keep looking

Skills are one crate of 627,801. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.