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Prototype

Skill tt-a1i/matt-skills-with-to-goal/skills/prototype

Planning → verifiable goals → fresh-session implementation for AI coding agents. Based on mattpocock/skills v1.1.

Install
npx -y skills add tt-a1i/matt-skills-with-to-goal --skill prototype

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

2 things to look at

  • 27 days oldThe repository was created 27 days ago. New is not bad, but a brand new repository carrying a familiar-sounding name is the shape a typosquat arrives in, and there has been no time for anyone else to find a problem with it.
  • 18 stars18 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.

SKILL.md

2.7 KB, 564 tokens by cl100k_base, as published. Nobody here has run it

Prototype

A prototype is throwaway code that answers a question. The question decides the shape.

Pick a branch

Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:

  • "Does this logic / state model feel right?"LOGIC.md. Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper.
  • "What should this look like?"UI.md. Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.

The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.

Rules that apply to both

  1. Throwaway from day one, and clearly marked as such. Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
  2. One command to run. Whatever the project's existing task runner supports — pnpm <name>, python <path>, bun <path>, etc. The user must be able to start it without thinking.
  3. No persistence by default. State lives in memory. Persistence is the thing the prototype is checking, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
  4. Skip the polish. No tests, no error handling beyond what makes the prototype runnable, no abstractions. The point is to learn something fast.
  5. Surface the state. After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
  6. Capture it when done. Fold any validated decision into the real code, then capture the prototype itself as a primary source: commit it to a throwaway branch, out of main, and leave a context pointer to that branch on the implementation issue. Capture the answer too — the verdict and the question it settled — in the issue or a commit. The main branch keeps only the validated decision.

Gives 2 of the 12 instructions most quality gates skills give in 564 tokens

Counted across 1,195 of the 2,094 authors here whose files we hold, read 2026-08-07

  • read the output and check the exit codein 54 of 1195, across 14 files
  • verify requirements using a line-by-line checklistin 53 of 1195, across 12 files
  • identify the verification command proving the claimin 51 of 1195, across 12 files
  • run the full verification commandin 50 of 1195, across 11 files
  • verify output confirms the claimin 49 of 1195, across 12 files
  • check version control diff after agent delegationin 46 of 1195, across 6 files
  • state claim with evidencein 44 of 1195, across 4 files
  • run the test suitein 33 of 1195, across 26 files
  • keep state in memory by defaulthere, and in 27 of 1195, across 6 files
  • make prototype runnable with one commandhere, and in 26 of 1195, across 5 files
  • produce a verification reportin 25 of 1195, across 14 files
  • detect the package manager from lockfilesin 24 of 1195, across 5 files

Grouped from the skills themselves: near-identical wordings counted once, and counted by distinct author, so one author publishing three of these counts once. Length counted with cl100k_base; the agent that loads this file may tokenize it differently.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.