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Oklch skill

Skill tommylower/cortex/design/color/oklch-skill

Public skill library, workflows, tools, and references for AI-assisted development.

Install
npx -y skills add tommylower/cortex --skill oklch-skill

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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OKLCH color systems and semantic color usage. Use when converting colors, generating palettes, measuring contrast, handling gamut, theming Tailwind, defining color tokens, reviewing light and dark appearances, or when the user asks for better-colors.

SKILL.md

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OKLCH Colors

OKLCH is a perceptually uniform color space where lightness, chroma, and hue are useful design controls. Use it when the project already uses OKLCH, when creating a new color system, or when the user asks for conversion or palette work. Otherwise preserve the project's established tokens and notation: a consistent hex or RGB token system is better than introducing a second color representation for an isolated fix. To explore interactively, visit oklch.fyi.

Updated from Jakub Krehel's better-colors at commit a67333399dabbc71d7778962cb9c4fb9b86a00d0.

Quick Reference

CategoryWhen to useReference
ConversionHex/rgb/hsl to oklchcolor-conversion.md
PalettesGenerate scales, multi-hue, dark modepalette-generation.md
ContrastAPCA/WCAG checks, reporting failures, fixing on requestaccessibility-contrast.md
Gamut & TailwindP3 fallbacks, @theme scales, gamut clampinggamut-and-tailwind.md
UsageSemantic tokens, one meaning per color, primary-action emphasis, appearance variantscolor-usage.md

Core Principles

1. Use a Perceptual Color Space

  • Respect the existing system. Do not convert notation merely because this skill was loaded. Reuse the project's semantic tokens and authoring format unless the task includes a color-system migration.
  • Perceptual uniformity. Equal L steps = equal brightness. oklch(0.5 ...) is visually mid. HSL's lightness: 50% varies wildly by hue.
  • Stable hue. HSL blue shifts toward purple as lightness changes. OKLCH hue stays constant across the full lightness range.
  • Independent chroma. Chroma is an absolute measure of colorfulness that doesn't depend on lightness. HSL saturation does.
  • Finite gamut. Not every oklch value maps to a displayable sRGB color. High-chroma values at certain hues will clip; gamut awareness is required.

2. Write and Format OKLCH Consistently

oklch(L C H)
oklch(L C H / alpha)
ChannelRangeDescription
L (Lightness)0–10 = black, 1 = white. Perceptually uniform.
C (Chroma)0–~0.4Colorfulness. 0 = gray. Max depends on L and H.
H (Hue)0–360Hue angle in degrees.
alpha0–1Optional transparency. Slash syntax.
oklch(0.637 0.237 25.331)
oklch(0.8 0.05 200 / 0.5)

Use three decimal places for L and C and up to three for H. Drop trailing zeros and format -0 as 0. OKLCH is Baseline 2023; when support requirements are unusually broad, check the target project's browser matrix instead of relying on a fixed global-coverage percentage.

3. Measure Contrast, Gamut, and Palette Behavior

RuleValue
Light/dark boundaryL > 0.73 = light background → dark text; below it, light text still scores higher
Lightness gap (light bg)Foreground L < 0.35 when background L > 0.9
Lightness gap (dark bg)Foreground L > 0.9 when background L < 0.25
Hue drift threshold> 10° spread across palette steps = visible drift
APCA body-text design target|Lc| >= 75 floor, >= 90 preferred
APCA non-body design target|Lc| >= 60 floor
WCAG 2 normal text4.5:1 AA, 7:1 AAA
Contrast fix (only when asked)Adjust L first; preserve C and H when possible, then remeasure the rendered pair

Common Mistakes

IssueFix
Raw color bypasses the project's semantic token systemReuse or add the correct role token in the project's existing notation
Isolated OKLCH value introduced into a hex/RGB codebasePreserve the established notation unless the task includes a color-system migration
HSL palette ramp with hue driftRebuild with constant oklch hue
Failing contrastReport the rendered pair, APCA design reading, and applicable WCAG 2 result; change colors only when asked (then adjust L first)
High chroma without gamut checkClamp to max chroma for the L/H in sRGB
Same absolute C across different huesUse same C% (percentage of max) for consistent vividness
P3 color without sRGB fallbackAdd @media (color-gamut: p3) pattern
Dark mode created by mechanically reversing the light paletteUse the light palette as a starting point, then tune chroma and lightness and recheck every foreground/background pair
Hex in Tailwind v4 @themeConvert to oklch values
Alpha with comma syntaxUse slash: oklch(L C H / alpha)
Same hue means two different things (link color reused decoratively)One color, one meaning; give the second use a neutral
Semantic token used outside its role (separator as text)Add a token for the missing role; never borrow by value
Several colored control backgrounds in one viewFill only the single primary action; secondaries stay neutral
Palette verified only in light modeRecheck every foreground/background pair in both appearances

Review Output Format

Use this format only when the user asks for a standalone color review. When studio-audit orchestrates the review, provide domain evidence and findings to that skill and let its output format, severity scale, consolidation rules, cap, and verdict take precedence.

Present the standalone review in two parts.

Findings

Group all confirmed findings by principle. Use a markdown table with Severity, Location, Before, After, and Why columns. Never use separate "Before:" / "After:" lines.

  • Severity: HIGH makes content unreadable or assigns a misleading semantic color; MEDIUM creates a noticeable theme, gamut, or consistency failure; LOW is isolated polish.
  • Location: cite path/to/file:line. If the artifact has no source files, cite the exact screen and component instead.
  • Before / After: show the current value or token and the exact replacement.
  • Why: name the violated principle and include measured contrast or gamut evidence when relevant.

Consolidate a repeated systemic issue into one row and list every affected location. Omit principles with no findings.

SeverityLocationBeforeAfterWhy
MEDIUMsrc/theme.css:18color: #3b82f6color: oklch(0.623 0.188 259.815)This project's color system uses OKLCH tokens
MEDIUMsrc/palette.ts:31Same absolute C across huesSame C% of each hue's maximum chromaEqual chroma values do not appear equally vivid across hues
HIGHsrc/theme.css:52P3 color with no fallbackAdd an sRGB fallback before @media (color-gamut: p3)The color fails on non-P3 displays

Verification and Verdict

After the findings:

  1. Verification: list the exact checks run and their observed results, including contrast measurements, gamut checks, and both light and dark appearances when applicable. If a check was not run, state what still needs verification.
  2. Verdict: Block if any HIGH finding remains, Needs changes if only MEDIUM or LOW findings remain, and Approve only when no actionable findings remain.

When there are no findings, omit the table, state "No actionable color findings", report verification, and end with Approve.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.