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Checklist mini

Skill tmusser/ai-engineering-skills/skills/checklist-mini

Portable AI-engineering skills for Claude Code, Codex, and coding agents: bounded scope, mini-specs, vertical slices, verification, ship gates, and handoff.

Install
npx -y skills add tmusser/ai-engineering-skills --skill checklist-mini

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Validate a mini-spec before planning.

SKILL.md

1.2 KB, as published. Nobody here has run it

Checklist Mini

Purpose

Validate a mini-spec before planning.

When to use

Use after mini-spec and before thin-plan, especially when the next step would turn unclear requirements into implementation tasks.

Inputs

  • SPEC.md
  • CONTEXT.md if available
  • Known commands
  • Known constraints
  • Open questions

Workflow

  1. Check that unresolved ambiguity is marked with [NEEDS CLARIFICATION: ...].
  2. Check that acceptance criteria are observable.
  3. Check that success criteria are measurable.
  4. Check that non-goals are explicit.
  5. Check that a verification demo exists.
  6. Check that a scope boundary can be defined.
  7. Check that speculative features are absent.
  8. Update CHECKLIST.md with pass, fail, or needs-clarification notes.

Outputs

  • CHECKLIST.md
  • Spec readiness judgment
  • Blocking clarification notes
  • Safe next step

Stop conditions

  • The mini-spec is ready for thin planning.
  • A blocking ambiguity must be clarified before planning.

Anti-patterns

  • Planning from vague acceptance criteria.
  • Treating missing non-goals as harmless.
  • Letting speculative features enter the first implementation plan.

Keep looking

Skills are one crate of 328,083. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.