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Cohort method

Skill TJCurnutte/cohort-method

Cohort Method — portable Agent Skill for multi-agent creative panels, UX swarms, build cohorts, and cross-QC (10 agents / 5 cohorts).

Install
npx -y skills add TJCurnutte/cohort-method

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What its author says it does

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Run multi-agent cohort reviews, creative panels, UX swarms, and cross-QC passes (e.g. "10 agents / 5 cohorts"). Spawns parallel persona or scoped agents, synthesizes consensus, and soft-merges findings into actionable next ships without reshuffling live work. Use when the user asks for a cohort review, creative panel, UX swarm, taste panel, multi-agent QC, or phrases like "spin up N agents" / "N agents / M cohorts".

The file declares its own license as MIT. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.

SKILL.md

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Cohort Method

A battle-tested pattern for getting better creative, UX, and QC decisions out of AI agents by running parallel cohorts (persona groups or scoped workers), then synthesizing and soft-merging into the next ship — not dumping raw opinions.

When to use

  • User says: "spin up 10 agents", "10 agents / 5 cohorts", "cohort review", "UX swarm", "creative panel", "taste panel", "QC with N agents"
  • Need multi-perspective feedback before shipping design/video/UX/copy
  • Need parallel scoped builders that must not stomp each other
  • Need peer QC where agents check each other's work

Modes (pick one)

ModeAgentsStructureOutcome
Creative panel8–12Same brief, divergent taste lensesConsensus motif / direction → implement
UX swarm5 cohorts (often 1–2 agents each)Distinct personas review the same artifactSoft-merge table → next ship slots
Build cohortNExclusive file/lane ownershipParallel implementation, parent integrates
Cross-QCNEach agent reviews peers' claims/workConfirm / dispute / must-fix list

Default shorthand "10 / 5" = 10 agents grouped into 5 cohorts of 2.

Operating procedure

Copy and track:

Cohort run:
- [ ] 1. Frame the question + artifact under review
- [ ] 2. Choose mode + N agents / M cohorts
- [ ] 3. Assign personas OR exclusive scopes
- [ ] 4. Spawn all agents in one parallel wave
- [ ] 5. Collect returns; do not ship raw dumps
- [ ] 6. Write synthesis (verdict + soft-merges)
- [ ] 7. Soft-merge into next slots; protect live work
- [ ] 8. Execute or hand off locked ships

1. Frame

State in one short brief:

  • Artifact: URL, path, video, screenshot, PR, live app
  • Intent: what "good" means this round
  • Constraints: brand, runtime, concurrency cap, "do not reshuffle live slot X"
  • Decision needed: motif choice, ship slots, merge thesis, bug list

2. Size the wave

GoalRecommended
Fast taste check5 cohorts × 1 agent
Standard creative / QC10 agents / 5 cohorts
Heavy build≤3 concurrent lanes (exclusive ownership)
Peer QC after panel+3–10 cross-reviewers

Prefer one strong taste model for creative/UX/QC cohorts when the platform allows model selection. Do not mix random models across a taste panel unless the user asks for model diversity.

3. Assign personas or scopes

Persona cohorts (UX / taste): each gets a vivid role, a primary fear, and a success metric. See references/personas.md.

Scoped builders: each owns exclusive paths or lanes (e.g. Graphics / Map / Backbone). No overlapping writes.

Cross-QC: give reviewers the consensus claims + file paths; ask Confirm / Dispute / Blind spots.

4. Spawn in parallel

  • Launch the full wave together (one message / one batch).
  • Each prompt: role, artifact, constraints, required return format, what NOT to do.
  • Keep prompts self-contained — subagents do not share parent chat history.

5–6. Synthesize (mandatory)

Parent agent writes a short synthesis:

  1. Verdict — one thesis (keep / merge / kill / ship slots)
  2. Cohort table — persona → top asks (not essays)
  3. Soft-merge map — consensus → next slots / lanes
  4. Do not — live work to protect, vetoes, anti-patterns

Templates: references/playbook.md.

7. Soft-merge rules

Soft-merge = map findings into upcoming work without reshuffling in-flight ships.

  • Never displace a live builder mid-pass unless the user orders a hard stop.
  • If a sibling already consumed the next slot number, remap (e.g. draft L81 → lock as L83).
  • Cap concurrent builders (default ≤3) after the review wave.
  • Overflow goes to a horizon slot — do not inflate the current wave.
  • Re-read git status / slate / live tasks before spawning post-swarm builders.

Details: references/soft-merges.md.

Required return formats

Persona / taste agent

## Cohort: <persona name>
### First 30s / first look
### Top 3 frictions (ranked)
### Top 1 delight to protect
### Ship / don't ship asks (≤5 bullets)
### One-line verdict

Creative panel agent

## Lens: <name>
### Motif / direction pitch (≤5 sentences)
### What to kill
### What to steal from status quo
### Concrete implementables (≤5)
### Vote: adopt / hybrid / reject

Cross-QC agent

## XR<n> peer review
### Confirm
### Dispute (with evidence)
### Blind spots
### Must-fix before ship

Parent synthesis

# Cohort synthesis — <topic>
## Verdict
## Cohort table
## Soft-merge map → next slots
## Do not
## Bottom line

Anti-patterns

  • Shipping raw agent dumps without a parent synthesis
  • Reshuffling live slots because one cohort shouted loudest
  • Overlapping file ownership in a build cohort
  • Mixing models randomly on a taste panel
  • Asking 10 agents to "make it better" with no shared brief or return format
  • Treating black/broken proof shots as art taste (fix the gate, then re-review)

Platform notes

Adapters for Cursor, Claude Code, Codex, and generic chat: references/platform-adapters.md.

Examples: examples/.

What ships with it: 16 files

34.2 KB alongside SKILL.md

docs/

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