Remotion
Open registry of community-contributed AI coding skills (SKILL.md files) — daily-synced to skills-hub.ai. Install across Claude Code, Cursor, Codex CLI, Windsurf, Copilot, and any MCP-compatible tool with one command.
npx -y skills add tinh2/skills-hub-registry --skill remotionAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
2 things to look at
- no licenseNo license file was found in the repository. Code published without one is not open source by default, so using it at work is a question for whoever answers licensing questions where you are.
- 8 stars8 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Build programmatic videos with Remotion (React). Covers compositions, animations, sequencing, transitions, audio/video embedding, spring physics, text animations, voiceover generation with ElevenLabs TTS, FFmpeg integration, captions/subtitles, 3D with Three.js, charts, and rendering. Based on official Remotion best practices.
SKILL.md
10.3 KB, ~2.7k tokens by cl100k_base, as published. Nobody here has run it
Remotion -- Video Creation in React
Use this skill when working with Remotion code. Remotion lets you create videos programmatically using React components.
Project Setup
npx create-video@latest my-video
cd my-video
npm start # Preview in browser
npm run render # Render to MP4
Compositions
A <Composition> defines a renderable video with dimensions, fps, and duration.
import { Composition } from "remotion";
import { MyVideo } from "./MyVideo";
export const RemotionRoot = () => (
<Composition
id="MyVideo"
component={MyVideo}
durationInFrames={300}
fps={30}
width={1920}
height={1080}
defaultProps={{ title: "Hello World" } satisfies MyVideoProps}
/>
);
Use type declarations for props (not interface) for defaultProps type safety.
Use <Folder> to organize compositions in the sidebar. Use <Still> for single-frame outputs (thumbnails, OG images).
Animations
All animations MUST use useCurrentFrame(). CSS transitions and Tailwind animation classes are FORBIDDEN -- they will not render correctly.
import { useCurrentFrame, useVideoConfig, interpolate } from "remotion";
export const FadeIn = () => {
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const opacity = interpolate(frame, [0, 2 * fps], [0, 1], {
extrapolateRight: "clamp",
});
return <div style={{ opacity }}>Hello World!</div>;
};
Spring Animations
Springs provide natural motion. They animate from 0 to 1.
import { spring, useCurrentFrame, useVideoConfig } from "remotion";
const frame = useCurrentFrame();
const { fps } = useVideoConfig();
const scale = spring({ frame, fps });
// With config:
const smooth = spring({ frame, fps, config: { damping: 200 } }); // No bounce
const snappy = spring({ frame, fps, config: { damping: 20, stiffness: 200 } });
const bouncy = spring({ frame, fps, config: { damping: 8 } });
const heavy = spring({ frame, fps, config: { damping: 15, stiffness: 80, mass: 2 } });
Use delay parameter to delay spring start:
const entrance = spring({ frame, fps, delay: 20 });
Interpolation
// Linear interpolation with clamping
const opacity = interpolate(frame, [0, 100], [0, 1], {
extrapolateRight: "clamp",
extrapolateLeft: "clamp",
});
// Multi-step interpolation
const y = interpolate(frame, [0, 30, 60, 90], [100, 0, 0, -100]);
Sequencing
Sequence
Use <Sequence> to delay when elements appear. Always use premountFor to preload components.
import { Sequence } from "remotion";
const { fps } = useVideoConfig();
<Sequence from={1 * fps} durationInFrames={2 * fps} premountFor={1 * fps}>
<Title />
</Sequence>
<Sequence from={2 * fps} durationInFrames={2 * fps} premountFor={1 * fps}>
<Subtitle />
</Sequence>
Use layout="none" to prevent absolute positioning wrapper.
Series
Use <Series> for sequential playback without overlap:
import { Series } from "remotion";
<Series>
<Series.Sequence durationInFrames={45}><Intro /></Series.Sequence>
<Series.Sequence durationInFrames={60}><MainContent /></Series.Sequence>
<Series.Sequence durationInFrames={30}><Outro /></Series.Sequence>
</Series>
Negative offset creates overlapping transitions:
<Series.Sequence offset={-15} durationInFrames={60}>
<SceneB />
</Series.Sequence>
Transitions
npx remotion add @remotion/transitions
import { TransitionSeries, linearTiming } from "@remotion/transitions";
import { fade } from "@remotion/transitions/fade";
import { slide } from "@remotion/transitions/slide";
import { wipe } from "@remotion/transitions/wipe";
<TransitionSeries>
<TransitionSeries.Sequence durationInFrames={60}>
<SceneA />
</TransitionSeries.Sequence>
<TransitionSeries.Transition
presentation={fade()}
timing={linearTiming({ durationInFrames: 15 })}
/>
<TransitionSeries.Sequence durationInFrames={60}>
<SceneB />
</TransitionSeries.Sequence>
</TransitionSeries>
Light Leak Overlays
import { LightLeak } from "@remotion/light-leaks";
<TransitionSeries>
<TransitionSeries.Sequence durationInFrames={60}>
<SceneA />
</TransitionSeries.Sequence>
<TransitionSeries.Overlay durationInFrames={20}>
<LightLeak />
</TransitionSeries.Overlay>
<TransitionSeries.Sequence durationInFrames={60}>
<SceneB />
</TransitionSeries.Sequence>
</TransitionSeries>
An overlay cannot be adjacent to a transition or another overlay.
Audio
npx remotion add @remotion/media
import { Audio } from "@remotion/media";
import { staticFile } from "remotion";
// Basic audio
<Audio src={staticFile("audio.mp3")} />
// With trimming (values in frames)
<Audio src={staticFile("audio.mp3")} trimBefore={2 * fps} trimAfter={10 * fps} />
// Volume control
<Audio src={staticFile("audio.mp3")} volume={0.5} />
// Dynamic volume (callback receives frame)
<Audio src={staticFile("audio.mp3")} volume={(f) =>
interpolate(f, [0, 30], [0, 1], { extrapolateRight: "clamp" })
} />
// Speed change
<Audio src={staticFile("audio.mp3")} playbackRate={1.5} />
// Delay audio start
<Sequence from={1 * fps}>
<Audio src={staticFile("audio.mp3")} />
</Sequence>
Multiple <Audio> components layer automatically.
Video Embedding
import { Video } from "@remotion/media";
// Basic video
<Video src={staticFile("video.mp4")} />
// With trimming
<Video src={staticFile("video.mp4")} trimBefore={2 * fps} trimAfter={10 * fps} />
// Speed, volume, looping
<Video src={staticFile("video.mp4")} playbackRate={2} volume={0.5} loop />
// For rendering performance, use OffthreadVideo
import { OffthreadVideo } from "remotion";
<OffthreadVideo src={staticFile("video.mp4")} />
ALWAYS use <OffthreadVideo> for better rendering performance. Use <Video> only during preview.
Voiceover with ElevenLabs TTS
Generate speech per scene, then use calculateMetadata to size the composition dynamically.
Generate Audio
const response = await fetch(
`https://api.elevenlabs.io/v1/text-to-speech/${voiceId}`,
{
method: "POST",
headers: {
"xi-api-key": process.env.ELEVENLABS_API_KEY!,
"Content-Type": "application/json",
Accept: "audio/mpeg",
},
body: JSON.stringify({
text: "Welcome to the show.",
model_id: "eleven_multilingual_v2",
voice_settings: { stability: 0.5, similarity_boost: 0.75, style: 0.3 },
}),
},
);
const audioBuffer = Buffer.from(await response.arrayBuffer());
writeFileSync(`public/voiceover/scene-01.mp3`, audioBuffer);
Dynamic Duration
import { CalculateMetadataFunction, staticFile } from "remotion";
const FPS = 30;
const SCENES = ["voiceover/scene-01.mp3", "voiceover/scene-02.mp3"];
export const calculateMetadata: CalculateMetadataFunction<Props> = async () => {
const durations = await Promise.all(
SCENES.map((file) => getAudioDuration(staticFile(file)))
);
const totalFrames = durations.reduce((sum, d) => sum + Math.ceil(d * FPS), 0);
return { durationInFrames: totalFrames };
};
Assets
Place files in public/ and reference with staticFile():
import { staticFile, Img } from "remotion";
<Img src={staticFile("logo.png")} />
NEVER use require() or import for media files. Always use staticFile().
Fonts
import { loadFont } from "@remotion/google-fonts/Inter";
const { fontFamily } = loadFont();
// Or local fonts
const { fontFamily } = loadFont({
url: staticFile("fonts/MyFont.woff2"),
display: "swap",
});
FFmpeg in Remotion
FFmpeg is bundled -- no install needed:
bunx remotion ffmpeg -i input.mp4 output.mp3
bunx remotion ffprobe input.mp4
For trimming, prefer the trimBefore/trimAfter props over FFmpeg. Use FFmpeg for format conversion or operations Remotion cannot do natively.
When using FFmpeg to trim, MUST re-encode to avoid frozen frames:
bunx remotion ffmpeg -ss 00:00:05 -i public/input.mp4 -to 00:00:10 -c:v libx264 -c:a aac public/output.mp4
Rendering
# Render specific composition
npx remotion render MyVideo output.mp4
# Render a still frame
npx remotion still MyVideo --frame=100 thumbnail.png
# With custom props
npx remotion render MyVideo output.mp4 --props='{"title": "Custom"}'
# Specific codec
npx remotion render MyVideo output.webm --codec=vp8
Common Patterns
Scene-Based Video
const SCENES = [
{ component: TitleScene, duration: 90 },
{ component: ProblemScene, duration: 150 },
{ component: SolutionScene, duration: 120 },
{ component: CTAScene, duration: 90 },
];
export const MyVideo = () => {
let offset = 0;
return (
<>
{SCENES.map(({ component: Component, duration }, i) => {
const from = offset;
offset += duration;
return (
<Sequence key={i} from={from} durationInFrames={duration}>
<Component />
</Sequence>
);
})}
</>
);
};
Background Music + Voiceover
<>
{/* Background music at low volume */}
<Audio src={staticFile("music/bg.mp3")} volume={0.12} loop />
{/* Scene voiceovers at full volume */}
<Sequence from={0} durationInFrames={scene1Frames}>
<Audio src={staticFile("voiceover/scene-01.mp3")} volume={1} />
</Sequence>
<Sequence from={scene1Frames} durationInFrames={scene2Frames}>
<Audio src={staticFile("voiceover/scene-02.mp3")} volume={1} />
</Sequence>
</>
Key Rules
- No CSS animations -- all motion via
useCurrentFrame()+interpolate()/spring() - No Tailwind animation classes -- they don't render correctly
- Always
staticFile()for assets, neverrequire() - Always premount Sequences with
premountFor - Use
<OffthreadVideo>not<video>for rendering - Write durations in seconds and multiply by
fps - Use
satisfieskeyword fordefaultPropstype safety
Source: remotion-dev/skills, remotion.dev