Surface shadow material systems
Skill TheGoat395/Codex-Skills/skills/surface-shadow-material-systems
Codex-first Agent Skills library for premium frontend, website, motion, accessibility, QA, and handoff workflows.
npx -y skills add TheGoat395/Codex-Skills --skill surface-shadow-material-systemsAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
What its author says it does
Copied from the file, not written here
Design surface, shadow, border, material, radius, glass, elevation, overlay, divider, and depth systems for premium websites and apps. Use when cards, panels, modals, nav, product UI, dashboards, luxury sections, or editorial layouts need polished material hierarchy without generic glassmorphism or heavy shadows.
SKILL.md
1.2 KB, 153 tokens by cl100k_base, as published. Nobody here has run it
Surface Shadow Material Systems
Use This Skill
Use this skill for design surfaces, shadows, borders, and material depth with restraint.
Operating Contract
- Inspect the existing project before changing code.
- Identify the styling system, token source, component primitive strategy, and available verification commands.
- Keep premium visual standards active: no generic library defaults, no weak states, no one-off styling chaos.
- Follow existing project conventions unless a change clearly improves the result.
- Run available checks and visually inspect responsive output when the change affects UI.
Required Reference
Read references/surface-shadow-material-systems-guide.md before making architectural or visible UI changes with this skill.
What ships with it: 2 files
4.0 KB alongside SKILL.md
agents/
- openai.yaml313 B