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Pack prerequisite checker

Skill ThanhNguyxnOrg/blendops/skills/pack-prerequisite-checker

AI-native Blender workflow and skill pack for non-Blender users, built around official Blender MCP, Claude Blender Connector, and Blender CLI.

Install
npx -y skills add ThanhNguyxnOrg/blendops --skill pack-prerequisite-checker

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 3 stars3 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

What its author says it does

Copied from the file, not written here

Verify brief completeness, runtime posture, skill coverage, and evidence habits before starting a pack workflow.

SKILL.md

3.7 KB, 859 tokens by cl100k_base, as published. Nobody here has run it

pack-prerequisite-checker

Purpose

Block "half-ready" pack execution: confirm the user's brief, chosen pack/recipe, runtime understanding, and evidence workflow are sufficient to start planners and validators without rework loops.

Quick start

  • identify target pack/recipe
  • run checklist rows from references/prerequisite-matrix.md
  • mark each row Ready / Needs input / Blocked
  • only then authorize entry into execution-heavy skills

When to use

  • immediately after recipe-fit-assessor + intent-to-3d-brief-writer
  • before first scene planner for a pack workflow
  • when user jumps mid-pack without status context

When not to use

  • micro decisions inside a single skill (too narrow)
  • runtime debugging (use blender-troubleshooting / bridge resolver)
  • license compliance (use asset-license-checker)

Trigger phrases

  • "are we ready to start"
  • "pre-flight for the pack"
  • "what's missing before we build"
  • "check prerequisites"

Prerequisites / readiness

  • intended pack/recipe named OR explicitly "exploratory"
  • user OK receiving Blocked rows

Input schema

Required inputs

InputWhy it is required
Current brief summaryValidates completeness
Target pack/recipeSelects matrix rows
Evidence expectationPrevents false Verified claims

Optional inputs

InputUse
Known runtime path intentGates MCP vs CLI appendix posture
Install target docConfirms user knows upstream steps

Output schema

Primary output

  • row table: Area | Status | Owner action
  • go / no-go summary
  • next skill when go

Evidence / caveat output

Runtime status: Not Run | Attempted | Produced | Verified | Failed | Blocked / Not Run
Artifact status: Not Run | Not Produced | Produced | Verified | Failed
Evidence used: <brief text, doc paths>
Limitations: <unknowns>

Required laws

  • ../../laws/evidence-before-done.md
  • ../../laws/non-blender-user-language.md
  • ../../laws/no-arbitrary-python-interface.md
  • ../../laws/official-runtime-only.md

Official runtime boundary

Readiness gate only. State Path 1 / Path 2 / CLI appendix per docs/runtime-stack-strategy.md without claiming Connector works alone — Path 1 always implies Blender Lab MCP add-on inside Blender 5.1+.

Operating procedure

  1. Load matrix references/prerequisite-matrix.md.
  2. Apply references/blocked-start-playbook.md for any Blocked row.
  3. Emit references/pack-readiness-template.md.
  4. If go → next planner skill; if no-go → list minimum inputs.

Mode handling

Text-only mode

Mark runtime rows as Needs input unless user supplied path choice.

Runtime-ready mode

User-declared path must pair with official-runtime-readiness-checker handoff suggestion.

Blocked runtime mode

Still check non-runtime rows (brief, assets plan, evidence).

Validation checklist

  • Matrix covered
  • Each Blocked row has owner action
  • Go/no-go explicit
  • Next skill named if go

Pass / Warn / Fail rubric

VerdictCriteria
PassAll critical rows Ready
WarnNon-critical gaps logged with acceptance
FailCritical row Blocked without mitigation

Cross-skill handoff

  • Recipe selection → ../recipe-fit-assessor/SKILL.md
  • Brief → ../intent-to-3d-brief-writer/SKILL.md
  • Runtime detail → ../official-runtime-readiness-checker/SKILL.md
  • Bridge conflicts → ../runtime-bridge-conflict-resolver/SKILL.md

References

  • references/prerequisite-matrix.md
  • references/blocked-start-playbook.md
  • references/pack-readiness-template.md
  • ../../packs/product-hero-v0/PACK.md

What ships with it: 4 files

2.8 KB alongside SKILL.md

Keep looking

Skills are one crate of 326,970. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.