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Blender recipe decomposer

Skill ThanhNguyxnOrg/blendops/skills/blender-recipe-decomposer

AI-native Blender workflow and skill pack for non-Blender users, built around official Blender MCP, Claude Blender Connector, and Blender CLI.

Install
npx -y skills add ThanhNguyxnOrg/blendops --skill blender-recipe-decomposer

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

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Break a complex / over-scoped Blender intent into 2-5 smaller recipes that each have a clean stop condition, brief, and handoff.

SKILL.md

7.3 KB, as published. Nobody here has run it

blender-recipe-decomposer

Purpose

When user intent is too big for one recipe (multiple deliverables, mixed modes, conflicting briefs), split it into smaller recipes that each fit the BlendOps recipe shape (brief → plan → assets → runtime → handoff).

Quick start

  • enumerate the deliverables in the intent
  • group them into 2-5 cohesive recipe-sized chunks
  • name each new recipe + assign a brief + stop condition
  • pin recipe order (linear or parallel-OK)

When to use

  • intent has multiple distinct deliverables (e.g., hero render + animation + GLB + variant grid)
  • intent crosses multiple scene types (portrait + environment in one ask)
  • previous attempts collapsed under their own scope
  • before any planner runs

When not to use

  • single deliverable; recipe is already right-sized
  • pure exploration / brainstorming
  • after recipes have started running (use scope-boundary-enforcer or stop-condition-decider instead)

Trigger phrases

  • "I want all of these"
  • "this is a lot"
  • "we'll need several outputs"
  • "across these scenes"

Prerequisites / readiness

  • intent stated by user (or extractable)
  • user accepts that splitting will yield more reliable output

Input schema

Required inputs

InputWhy it is required
Full user intentSource for decomposition
Acceptable recipe count target (2-5 typical)Constrains over-splitting

Optional inputs

InputUse
Time / budget per recipeAffects sizing
Deliverable priorityDrives recipe order

Assumptions to confirm

  • Splitting is acceptable (not all users want this).
  • Each new recipe will need its own brief.
  • Some shared assets across recipes is OK; design re-use early.

Output schema

Primary output

A recipe table: name, brief seed (one line), stop condition (one line), order, dependencies, handoff target.

Secondary output

  • shared assets list (used by 2+ recipes)
  • recommended start recipe
  • explicit out-of-scope reminder for each recipe

Evidence / caveat output

Runtime status: Not Run | Attempted | Produced | Verified | Failed | Blocked / Not Run
Artifact status: Not Run | Not Produced | Produced | Verified | Failed
Evidence used: <links, paths, logs, or "none">
Limitations: <known gaps>

Required laws

  • ../../laws/evidence-before-done.md
  • ../../laws/non-blender-user-language.md
  • ../../laws/no-arbitrary-python-interface.md
  • ../../laws/official-runtime-only.md

Official runtime boundary

Process / discipline skill — does not run Blender. Splits intent into recipe specs only.

Operating procedure

  1. Read full intent.
  2. Enumerate distinct deliverables.
  3. Group deliverables into 2-5 cohesive recipes (see references/recipe-grouping-rules.md).
  4. For each recipe, write: name, brief seed, stop condition, order, dependencies.
  5. Identify shared assets across recipes.
  6. Recommend start recipe.
  7. Hand each recipe off to intent-to-3d-brief-writer for full brief.

Decision tree

Single deliverable?
  → No decomposition needed; pass to brief writer directly
2-5 distinct deliverables?
  → Group + decompose
6+ deliverables?
  → Strongly recommend product backlog approach; do not handle as single intent
Conflicting briefs (e.g., realistic + stylized in one ask)?
  → Split by style; do not merge
Shared assets across all deliverables?
  → Plan asset recipe first; downstream recipes consume it

Playbooks

Playbook A: Hero + variants + animation (3 recipes)

  1. Hero static render (base recipe).
  2. Color variants grid (consumes hero scene + asset).
  3. Animation loop on hero (consumes hero scene; new export).

Playbook B: Portrait + environment + product (3 recipes, parallel-OK)

  1. Character portrait scene.
  2. Environment establishing shot.
  3. Product hero render. Each independent; parallel execution acceptable.

Playbook C: Multi-pack catalog (5 recipes)

  1. Asset library prep (shared).
  2. Product 1 hero.
  3. Product 2 hero.
  4. Product 3 hero.
  5. Catalog grid composite. Recipes 2-4 can run parallel; recipe 5 depends on 2-4.

Mode handling

Text-only mode

Decomposition into recipe specs; no runtime claims.

Runtime-ready mode

Recipe specs include runtime path attribution per recipe (each recipe may use a different path).

Blocked runtime mode

Decomposition still useful; runtime per-recipe marked Blocked until paths available.

Validation checklist

  • Distinct deliverables enumerated
  • Recipe count 2-5
  • Each recipe has name + brief seed + stop condition
  • Order + dependencies explicit
  • Shared assets identified
  • Start recipe recommended
  • Out-of-scope per recipe stated

Pass / Warn / Fail rubric

VerdictCriteria
Pass2-5 cohesive recipes + name + brief + stop + order + handoff.
WarnRecipes present but stop conditions soft, or order unclear.
FailOne mega-recipe still; > 5 over-split fragments; missing stop conditions; no order.

Failure handling

  • Single mega-recipe → forced to split per recipe-grouping-rules.md.
  • 5 fragments → consolidate adjacent ones.

  • User refuses split → document as risk; warn that gates and stop conditions will be hard to maintain.

Troubleshooting

ProblemResponse
Decomposed recipes have heavy dependenciesRe-group to reduce coupling; consider shared-asset pre-recipe.
Recipes overlap in scopeRe-draw boundaries; eliminate overlap.
Recipe order ambiguousPick one (typically asset-first → main render → variants → composite); justify.

Best practices

  • Keep recipes 2-5; outside that range usually wrong-sized.
  • Plan shared assets early; reduces rework.
  • Name recipes after the deliverable, not the process.
  • Hand off each recipe to intent-to-3d-brief-writer for full brief.

Good examples

  • "Recipes (3): (1) shoe-hero-render — out/hero.png, (2) shoe-color-variants-grid — out/grid.png, (3) shoe-orbit-animation — out/orbit.glb. Order: 1 → 2 (variant uses hero scene) → 3 (animation uses hero scene). Shared assets: shoe-base-mesh, hero-lighting-rig. Start: recipe 1."

Bad examples

  • "We'll do it all in one go." — no decomposition.

User-facing response template

User intent (full): <…>
Deliverables enumerated: <list>

Recipes:
| # | Name | Brief seed | Stop condition | Order | Dependencies |
|---|---|---|---|---|---|

Shared assets: <list>
Recommended start: <recipe name>
Each recipe hands off to: intent-to-3d-brief-writer
Limitations: <gaps>

Anti-patterns

  • Single mega-recipe.
  • 5 fragmented recipes.

  • Recipes without stop conditions.
  • Skipping the dependency analysis.

Cross-skill handoff

  • After decomposition, each recipe → ../intent-to-3d-brief-writer/SKILL.md
  • Workflow gates per recipe → ../blender-checklist-driven-workflow/SKILL.md
  • Stop condition per recipe → ../blender-stop-condition-decider/SKILL.md

Non-goals

  • Run Blender.
  • Author full briefs (that is for intent-to-3d-brief-writer).
  • Render or export anything.

References

  • references/recipe-grouping-rules.md
  • references/dependency-patterns.md
  • references/recipe-naming-rules.md
  • ../../docs/skill-system.md

Keep looking

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