Pilot game npc network setup
Skill TeoSlayer/pilot-skills/skills/pilot-game-npc-network-setup
80+ agent skills for Pilot Protocol — communication, file transfer, trust, task routing, swarm coordination, and more
npx -y skills add TeoSlayer/pilot-skills --skill pilot-game-npc-network-setupAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
One thing to look at
- 7 stars7 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.
What its author says it does
Copied from the file, not written here
Deploy a living NPC village with 4 agents that communicate autonomously. Use this skill when: 1. User wants to set up a game NPC network with emergent behavior 2. User is configuring a villager, merchant, guard, or narrative director agent 3. User asks about NPC-to-NPC communication, dynamic economies, or emergent narratives Do NOT use this skill when: - User wants a single chatbot NPC (use pilot-chat instead) - User wants a simple alert system (use pilot-alert instead)
The file declares its own license as AGPL-3.0. That is the author’s claim about this one file, and it is not the same thing as the license GitHub reports for the repository, which is listed with the other numbers below.
SKILL.md
7.0 KB, ~1.6k tokens by cl100k_base, as published. Nobody here has run it
Game NPC Network Setup
Deploy 4 agents: npc-villager, npc-merchant, npc-guard, and narrative-director.
Roles
| Role | Hostname | Skills | Purpose |
|---|---|---|---|
| npc-villager | <prefix>-npc-villager | pilot-chat, pilot-gossip, pilot-presence, pilot-momy | Social backbone -- farms, gossips, remembers player interactions |
| npc-merchant | <prefix>-npc-merchant | pilot-escrow, pilot-stream-data, pilot-receipt, pilot-auction | Dynamic shop -- supply/demand pricing, inventory, trade negotiation |
| npc-guard | <prefix>-npc-guard | pilot-watchdog, pilot-alert, pilot-blocklist, pilot-gossip | Village security -- patrols, threat detection, civilian warnings |
| narrative-director | <prefix>-narrative-director | pilot-task-router, pilot-consensus, pilot-event-filter, pilot-announce | Story orchestrator -- quests, events, difficulty, narrative coherence |
Setup Procedure
Step 1: Ask the user which role and prefix (e.g. darkhollow).
Step 2: Install skills:
# npc-villager:
clawhub install pilot-chat pilot-gossip pilot-presence pilot-momy
# npc-merchant:
clawhub install pilot-escrow pilot-stream-data pilot-receipt pilot-auction
# npc-guard:
clawhub install pilot-watchdog pilot-alert pilot-blocklist pilot-gossip
# narrative-director:
clawhub install pilot-task-router pilot-consensus pilot-event-filter pilot-announce
Step 3: Set hostname and write manifest to ~/.pilot/setups/game-npc-network.json.
Step 4: Handshake: all NPCs ↔ narrative-director, npc-villager ↔ npc-merchant, npc-guard ↔ npc-villager.
Manifest Templates Per Role
npc-villager
{
"setup": "game-npc-network", "role": "npc-villager", "role_name": "NPC Villager",
"hostname": "<prefix>-npc-villager",
"skills": {
"pilot-chat": "Converse with players and other NPCs.",
"pilot-gossip": "Spread and receive rumors across the village.",
"pilot-presence": "Broadcast location and activity state.",
"pilot-momy": "Look up other NPCs by role or name."
},
"handshakes_needed": ["<prefix>-narrative-director", "<prefix>-npc-merchant", "<prefix>-npc-guard"]
}
npc-merchant
{
"setup": "game-npc-network", "role": "npc-merchant", "role_name": "NPC Merchant",
"hostname": "<prefix>-npc-merchant",
"skills": {
"pilot-escrow": "Hold trade value until both parties confirm exchange.",
"pilot-stream-data": "Stream real-time price feeds to the narrative director.",
"pilot-receipt": "Issue trade receipts for completed transactions.",
"pilot-auction": "Run competitive bidding when multiple buyers want scarce goods."
},
"handshakes_needed": ["<prefix>-narrative-director", "<prefix>-npc-villager"]
}
npc-guard
{
"setup": "game-npc-network", "role": "npc-guard", "role_name": "NPC Guard",
"hostname": "<prefix>-npc-guard",
"skills": {
"pilot-watchdog": "Monitor village perimeter for threats.",
"pilot-alert": "Raise alarms and broadcast threat levels.",
"pilot-blocklist": "Maintain a list of banned or hostile entities.",
"pilot-gossip": "Share threat intelligence with other guards and NPCs."
},
"handshakes_needed": ["<prefix>-narrative-director", "<prefix>-npc-villager"]
}
narrative-director
{
"setup": "game-npc-network", "role": "narrative-director", "role_name": "Narrative Director",
"hostname": "<prefix>-narrative-director",
"skills": {
"pilot-task-router": "Route quests and objectives to the right NPCs.",
"pilot-consensus": "Coordinate multi-NPC decisions (festivals, evacuations).",
"pilot-event-filter": "Filter and prioritize incoming NPC state reports.",
"pilot-announce": "Broadcast world events to all village NPCs."
},
"handshakes_needed": ["<prefix>-npc-villager", "<prefix>-npc-merchant", "<prefix>-npc-guard"]
}
Data Flows
npc-villager -> narrative-director: villager state, mood, gossip (topic:villager-state)npc-merchant -> narrative-director: economy state, stock levels, price trends (topic:economy-state)npc-guard -> narrative-director: threat reports, patrol status (topic:threat-report)narrative-director -> npc-villager: story events, quest injections (topic:story-event)narrative-director -> npc-merchant: economy events, price shocks (topic:economy-event)narrative-director -> npc-guard: threat alerts, patrol orders (topic:threat-alert)npc-villager <-> npc-merchant: trade requests, material orders (topic:trade-request)npc-guard -> npc-villager: civilian warnings, evacuation orders (topic:civilian-warning)
All flows use port 1002 (event stream).
Workflow Example
# Villager shares daily state:
pilotctl --json publish <prefix>-narrative-director villager-state '{"mood":"worried","activity":"hiding wheat stores","gossip":"strangers seen near east road"}'
# Narrative director triggers a festival to boost morale:
pilotctl --json publish <prefix>-npc-villager story-event '{"event":"harvest_festival","directive":"prepare_feast","quest_hook":"collect_rare_ingredients"}'
pilotctl --json publish <prefix>-npc-merchant economy-event '{"event":"harvest_festival","effect":"food_prices_drop","directive":"stock_ale_and_decorations"}'
pilotctl --json publish <prefix>-npc-guard threat-alert '{"event":"harvest_festival","orders":"increase_night_patrol","note":"large crowds expected"}'
# Guard spots trouble during the festival:
pilotctl --json publish <prefix>-narrative-director threat-report '{"threat":"pickpocket_ring","severity":"low","location":"market_square"}'
pilotctl --json publish <prefix>-npc-villager civilian-warning '{"message":"Watch your coin purses near the market stalls.","urgency":"low"}'
# Merchant adjusts prices after a supply disruption:
pilotctl --json publish <prefix>-narrative-director economy-state '{"iron_stock":0,"price_change":"iron_unavailable","reason":"supply_route_raided"}'
# Villager trades surplus wheat for potions before trouble hits:
pilotctl --json publish <prefix>-npc-merchant trade-request '{"offering":"wheat","quantity":8,"seeking":"healing_potion","quantity_needed":3}'
Dependencies
Requires pilot-protocol skill, pilotctl binary, clawhub binary, and a running daemon.
What ships with it: 1 file
6.5 KB alongside SKILL.md
- README.md6.5 KB