Webgpu threejs tsl
Skill tdimino/claude-code-minoan/skills/design-media/webgpu-threejs-tsl
Reference WebGPU APIs, TSL syntax, node materials, WGSL integration, compute shaders, and post-processing in Three.js. For complete particle canvases use threejs-particle-canvas; for GLSL shaders use rocaille-shader. Triggers on TSL shader, WebGPU renderer, node material, WGSL, GPU compute, WebGPU setup.From its SKILL.md
npx -y skills add tdimino/claude-code-minoan --skill webgpu-threejs-tslAssembled from the repository path, not quoted from the project. Check it against their README if it does not work.
SKILL.md
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WebGPU Three.js with TSL
TSL (Three.js Shading Language) is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings.
Quick Start
import * as THREE from 'three/webgpu';
import { color, time, oscSine } from 'three/tsl';
const renderer = new THREE.WebGPURenderer();
await renderer.init();
const material = new THREE.MeshStandardNodeMaterial();
material.colorNode = color(0xff0000).mul(oscSine(time));
Skill Contents
Documentation
docs/core-concepts.md- Types, operators, uniforms, control flowdocs/materials.md- Node materials and all propertiesdocs/compute-shaders.md- GPU compute with instanced arraysdocs/post-processing.md- Built-in and custom effectsdocs/wgsl-integration.md- Custom WGSL functionsdocs/device-loss.md- Handling GPU device loss and recoverydocs/limits-and-features.md- WebGPU device limits and optional features
Examples
examples/basic-setup.js- Minimal WebGPU projectexamples/custom-material.js- Custom shader materialexamples/particle-system.js- GPU compute particlesexamples/post-processing.js- Effect pipelineexamples/earth-shader.js- Complete Earth with atmosphere
Templates
templates/webgpu-project.js- Starter project templatetemplates/compute-shader.js- Compute shader template
Reference
REFERENCE.md- Quick reference cheatsheet
Key Concepts
Import Pattern
// Always use the WebGPU entry point
import * as THREE from 'three/webgpu';
import { /* TSL functions */ } from 'three/tsl';
Node Materials
Replace standard material properties with TSL nodes:
material.colorNode = texture(map); // instead of material.map
material.roughnessNode = float(0.5); // instead of material.roughness
material.positionNode = displaced; // vertex displacement
Method Chaining
TSL uses method chaining for operations:
// Instead of: sin(time * 2.0 + offset) * 0.5 + 0.5
time.mul(2.0).add(offset).sin().mul(0.5).add(0.5)
Custom Functions
Use Fn() for reusable shader logic:
const fresnel = Fn(([power = 2.0]) => {
const nDotV = normalWorld.dot(viewDir).saturate();
return float(1.0).sub(nDotV).pow(power);
});
When to Use This Skill
- Setting up Three.js with WebGPU renderer
- Creating custom shader materials with TSL
- Writing GPU compute shaders
- Building post-processing pipelines
- Migrating from GLSL to TSL
- Implementing visual effects (particles, water, terrain, etc.)
Resources
- Three.js TSL Wiki
- WebGPU Examples (files prefixed with
webgpu_)
What ships with it: 17 files
121.2 KB alongside SKILL.md, 7 of them executable
docs/
- compute-shaders.md15.3 KB
- core-concepts.md10.7 KB
- device-loss.md9.0 KB
- limits-and-features.md4.9 KB
- materials.md8.6 KB
- post-processing.md13.0 KB
- wgsl-integration.md6.4 KB
examples/
- basic-setup.jsruns2.2 KB
- custom-material.jsruns4.2 KB
- earth-shader.jsruns8.4 KB
- particle-system.jsruns7.2 KB
- post-processing.jsruns5.1 KB
references/
- motion-gpu-pipeline.md1.8 KB
templates/
- compute-shader.jsruns9.3 KB
- webgpu-project.jsruns6.2 KB
- README.md275 B
- REFERENCE.md8.8 KB