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Paper design

Skill tdimino/claude-code-minoan/skills/design-media/paper-design

A curated ~/.claude/ configuration for professional development workflows — 90+ skills, 46 hooks, and CLI tools

Install
npx -y skills add tdimino/claude-code-minoan --skill paper-design

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

What its author says it does

Copied from the file, not written here

Design and prototype in Paper Design (app.paper.design) — read/write designs via MCP, convert to React/Tailwind code, import HTML/CSS, sync design tokens. Also covers Paper Shaders (@paper-design/shaders-react) — 30+ shader React components (mesh gradient, fluted glass, liquid metal, god rays, halftone, grain gradient, pulsing border). Pairs with minoan-frontend-design for creative direction. Triggers on Paper Design, paper.design, design-to-code, artboard, Paper Shaders, Paper MCP, prototype.

SKILL.md

6.2 KB, as published. Nobody here has run it

Read and write designs in Paper via MCP. Paper is a DOM-based design tool — designs are HTML/CSS structures that Claude reads and writes natively.

Prerequisites

Paper Desktop must be running before starting Claude Code. The app auto-starts an MCP server at http://127.0.0.1:29979/mcp. Run python3 ~/.claude/skills/paper-design/scripts/health-check.py to verify connection. If the MCP server is not registered, run bash ~/.claude/skills/paper-design/scripts/setup.sh.

Paper vs Pencil

Use Paper for design-to-code, code-to-design, and rapid prototyping (native DOM). Use Pencil for reusable design systems, existing .pen files, and presentations. Full comparison: references/paper-vs-pencil.md

Paper Shaders

Paper also ships a standalone React shader library — @paper-design/shaders-react — used independently of the MCP workflow. Install with npm i @paper-design/shaders-react and import named components like MeshGradient, FlutedGlass, LiquidMetal, HalftoneCMYK, GodRays. 30+ shaders across three categories (Image Filters, Logo Animations, Effects). Zero dependencies beyond React.

Reach for Paper Shaders when the goal is to use a designer-tuned effect as a React component with named props. Reach for threejs-particle-canvas, grainient, or rocaille-shader when the goal is custom particle systems, grainient.supply-style page aesthetics, or pointer-reactive DOM distortion — those skills have different strengths. Shaders authored in Paper-the-tool export as the matching React component via get_jsx; prop names map 1:1 onto the sliders in each shader panel.

Full catalog, per-category tables, and integration notes: references/shaders.md.

Workflow

Every Paper interaction follows four phases: Orient, Create, Verify, Export.

1. Orient

Read document state before making changes. Call get_basic_info for file name, page name, artboard list. Call get_tree_summary with an optional depth limit for structure overview. Call get_selection when the user says "this element" or "the selected thing."

2. Create

Two paths depending on direction:

Design from scratch:

  1. find_placement — find empty canvas space for new artboard
  2. create_artboard — common sizes: Desktop (1440x900), Tablet (768x1024), Mobile (375x812)
  3. start_working_on_nodes — lock the artboard (shows progress indicator to user)
  4. write_html — write semantic HTML with inline styles or Tailwind classes
  5. finish_working_on_nodes — release the lock

Modify existing design:

  1. get_node_info or get_children — understand the target node's structure
  2. start_working_on_nodes — lock before modifying
  3. write_html (replace content), update_styles (targeted CSS changes), or set_text_content (text-only)
  4. finish_working_on_nodes — release the lock

write_html replaces the entire content of the target node. To update part of a design, target a specific child node, not the artboard root.

3. Verify

Call get_screenshot after every write operation to verify visual results. DOM correctness does not guarantee visual correctness. Scale options: 1x (default) or 2x for detail inspection.

4. Export

Design to code: get_jsx exports a node as React + Tailwind JSX. Post-process if the project uses plain CSS. Combine with get_computed_styles to extract design tokens (colors, spacing, typography). Check get_font_family_info to verify font availability before shipping. In Paper itself, Alt T copies the selection as Tailwind JSX and Alt R copies it as React CSS — useful when the user is driving Paper manually and pasting directly into code without an MCP round trip.

Responsive variants: duplicate_nodes to clone a desktop artboard, then resize and adjust layout for tablet/mobile breakpoints.

Working Indicators

start_working_on_nodes and finish_working_on_nodes are locks, not advisories. Starting prevents the user from editing those nodes simultaneously. Forgetting to call finish_working_on_nodes locks the user out. Always pair them. Call finish even if an error occurs mid-workflow.

Integration

When minoan-frontend-design is active, use it for creative direction (aesthetic, typography, color, spatial composition), then translate that direction into Paper artboards via write_html. The design lives in Paper; the code lives in the project. get_jsx bridges them.

When shadcn is active, extract Paper design tokens via get_computed_styles and map them to shadcn's OKLCH CSS variables. Or reverse: read the project's shadcn theme, apply as Paper styles via update_styles.

References

Consult references/ on demand:

  • tool-reference.md — All 21 MCP tools with usage patterns and gotchas. Read for any Paper MCP operation.
  • workflow-patterns.md — 7 detailed workflow recipes. Read when starting a multi-step design task.
  • paper-vs-pencil.md — Decision matrix across 10 dimensions. Read when choosing between design tools.
  • shaders.md — Catalog of 30+ Paper Shaders (@paper-design/shaders-react) with categories, common props, and integration notes. Read when installing, selecting, or exporting a shader.

Troubleshooting

When MCP tools return connection errors or hallucinate parameters, the first fix is to restart the Claude Code session — long-running sessions are the most common failure mode, and Paper Desktop itself can stay running. Verify the local MCP endpoint with python3 scripts/health-check.py. Keep Paper Desktop current via About > Check for updates; Mar 10, 2026 was the first shipping build, and prop names on shaders like FlutedGlass have changed between releases.

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