agentsclimarketplace

Grok prompting

Skill taichi0529/grok-cc/skills/grok-prompting

Internal guidance for composing Grok and Grok 4.5 prompts for coding, review, diagnosis, and research tasks inside the Grok Claude Code pluginFrom its SKILL.md

Install
npx -y skills add taichi0529/grok-cc --skill grok-prompting

Assembled from the repository path, not quoted from the project. Check it against their README if it does not work.

One thing to look at

  • 1 stars1 stars. Stars are a popularity signal and not a quality one, but at this level it is likely that nobody has read this closely except its author, and you would be relying on your own review.

SKILL.md

3.5 KB, as published. Nobody here has run it

Grok 4.5 Prompting

Use this skill when grok-cc:grok-rescue needs to ask Grok or another Grok 4.5-based workflow for help.

Prompt Grok like an operator, not a collaborator. Keep prompts compact and block-structured with XML tags. State the task, the output contract, the follow-through defaults, and the small set of extra constraints that matter.

Core rules:

  • Prefer one clear task per Grok run. Split unrelated asks into separate runs.
  • Tell Grok what done looks like. Do not assume it will infer the desired end state.
  • Add explicit grounding and verification rules for any task where unsupported guesses would hurt quality.
  • Prefer better prompt contracts over raising reasoning or adding long natural-language explanations.
  • Use XML tags consistently so the prompt has stable internal structure.

Default prompt recipe:

  • <task>: the concrete job and the relevant repository or failure context.
  • <structured_output_contract> or <compact_output_contract>: exact shape, ordering, and brevity requirements.
  • <default_follow_through_policy>: what Grok should do by default instead of asking routine questions.
  • <verification_loop> or <completeness_contract>: required for debugging, implementation, or risky fixes.
  • <grounding_rules> or <citation_rules>: required for review, research, or anything that could drift into unsupported claims.

When to add blocks:

  • Coding or debugging: add completeness_contract, verification_loop, and missing_context_gating.
  • Review or adversarial review: add grounding_rules, structured_output_contract, and dig_deeper_nudge.
  • Research or recommendation tasks: add research_mode and citation_rules.
  • Write-capable tasks: add action_safety so Grok stays narrow and avoids unrelated refactors.

How to choose prompt shape:

  • Use built-in review or adversarial-review commands when the job is reviewing local git changes. Those prompts already carry the review contract.
  • Use task when the task is diagnosis, planning, research, or implementation and you need to control the prompt more directly.
  • Use task --resume-last for follow-up instructions on the same Grok thread. Send only the delta instruction instead of restating the whole prompt unless the direction changed materially.

Working rules:

  • Prefer explicit prompt contracts over vague nudges.
  • Use stable XML tag names that match the block names from the reference file.
  • Do not raise reasoning or complexity first. Tighten the prompt and verification rules before escalating.
  • Ask Grok for brief, outcome-based progress updates only when the task is long-running or tool-heavy.
  • Keep claims anchored to observed evidence. If something is a hypothesis, say so.

Prompt assembly checklist:

  1. Define the exact task and scope in <task>.
  2. Choose the smallest output contract that still makes the answer easy to use.
  3. Decide whether Grok should keep going by default or stop for missing high-risk details.
  4. Add verification, grounding, and safety tags only where the task needs them.
  5. Remove redundant instructions before sending the prompt.

Reusable blocks live in references/prompt-blocks.md. Concrete end-to-end templates live in references/grok-prompt-recipes.md. Common failure modes to avoid live in references/grok-prompt-antipatterns.md.

Keep looking

Skills are one crate of 627,801. Ordering is by how many stacks a row turns up in, so the top of any crate is what has actually been picked rather than what has the most stars.